From 781e3b2b0ca3df2e25197be6d9a7ec0d24470d83 Mon Sep 17 00:00:00 2001 From: garbagemule Date: Mon, 4 Jul 2011 06:57:42 -0700 Subject: [PATCH] Updated Setting up the config file (markdown) --- Setting-up-the-config-file.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Setting-up-the-config-file.md b/Setting-up-the-config-file.md index 8b708f9..942ffdc 100644 --- a/Setting-up-the-config-file.md +++ b/Setting-up-the-config-file.md @@ -85,8 +85,8 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi * `world: ` - The name of the world the arena resides in. * `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks. * `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain. -* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. -* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires detonate-creepers: true! +* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. Will not work with `clear-wave-before-next: true`. +* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires `detonate-creepers: true`. * `lightning: [true|false]` - If true, every spawnpoint will be struck by lightning (no damage) on special waves. * `auto-equip-armor: [true|false]` - If true, armor pieces will automatically be equipped upon class selection. Note that this does not work if a class has more than 1 of an armor piece type. * `force-restore: [true|false]` - If true, the arena region is saved on arena start, and rebuilt on arena end. This is useful if the arena is encased in Obsidian, and server hosts want a destructible arena. Note that with a large arena region, the server will "lag" for a few seconds on arena end and arena start. This is because the region is saved to the harddrive.