Updated Setting up the config file (markdown)

garbagemule 2011-07-01 21:54:57 -07:00
parent 53767c073b
commit 84c1dedd7d

@ -86,14 +86,16 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
* `world: <name>` - The name of the world the arena resides in.
* `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks.
* `wave-clear: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain.
* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. Does not work with wave-clear: true!
* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns.
* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires detonate-creepers: true!
* `lightning: [true|false]` - If true, every spawnpoint will be struck by lightning (no damage) on special waves.
* `auto-equip-armor: [true|false]` - If true, armor pieces will automatically be equipped upon class selection. Note that this does not work if a class has more than 1 of an armor piece type.
* `force-restore: [true|false]` - If true, the arena region is saved on arena start, and rebuilt on arena end. This is useful if the arena is encased in Obsidian, and server hosts want a destructible arena. Note that with a large arena region, the server will "lag" for a few seconds on arena end and arena start. This is because the region is saved to the harddrive.
* `soft-restore: [true|false]` - If true, all destroyed blocks will be saved in a "repair list", which will be used to restore blocks at arena end. This is different from `force-restore` in that no data is saved to the harddrive - it is also much faster (no lag). Note that this setting, if true, overrides both `force-restore` and `protect` (forces both to be false).
* `require-empty-inventory: [true|false]` - If false, players' inventories will be saved upon joining, and restored upon death/leaving.
* `hellhounds: [true|false]` - If true, all pet wolves in the arena will be in flames! This has no actual function, and is purely for the cool-factor. Also useful for distinguishing enemy wolves and pet wolves.
* `pvp-enabled: [true|false]` - If true, players can damage each other in the arena.
* `monster-infight: [true|false]` - If false, monsters will no longer damage each other.
* `first-wave-delay: <time>` - The time (in seconds) before the first wave of monsters upon arena start.
* `wave-interval: <time>` - The time (in seconds) between each new wave of monsters. If wave-clear: true, set this low (3-5).
* `special-modulo: <amount>` - Every x waves will be special waves. For instance, if set to 4, every 4th wave will be a special wave.