diff --git a/Setting-up-the-waves.md b/Setting-up-the-waves.md index cad4eaa..9ed3e02 100644 --- a/Setting-up-the-waves.md +++ b/Setting-up-the-waves.md @@ -214,6 +214,7 @@ Boss waves consist of _one monster_ with a configurable (but optional) amount of disorient-target Spins the target around 45-315 degrees disorient-nearby Spins all nearby (5 blocks radius) players disorient-distant Spins all distant (8+ blocks) players + disorient-all Spins all players root-target Locks the target in place for a couple of seconds warp-to-player Picks a random player in the arena to warp to shuffle-positions Swaps everyone's (including the boss) positions around @@ -221,12 +222,15 @@ Boss waves consist of _one monster_ with a configurable (but optional) amount of throw-target Throws the target backwards (if in distance) throw-nearby Throws all nearby (5 blocks radius) players throw-distant Throws all distant (8+ blocks) players + throw-all Throws all players pull-target Pulls the target towards the boss' location pull-nearby Pulls all nearby (5 blocks radius) players towards the boss' location pull-distant Pulls all distant (8+ blocks) players towards the boss' location + pull-all Pulls all players towards the boss' location fetch-target Warps the target to the boss' location fetch-nearby Warps all nearby (5 blocks radius) players to the boss' location fetch-distant Warps all distant (8+ blocks) players to the boss' location + fetch-all Warps all players to the boss' location `ability-announce: [true|false]` (optional) should boss abilities be announced to arena players? Defaults to true.