From 90f7c6595776bf6a5b85cd68fa52e84b8378ccb1 Mon Sep 17 00:00:00 2001 From: garbagemule Date: Wed, 29 Jan 2014 15:57:04 -0800 Subject: [PATCH] Updated Formulas (markdown) --- Formulas.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Formulas.md b/Formulas.md index 1c59e1c..1715ce2 100644 --- a/Formulas.md +++ b/Formulas.md @@ -33,7 +33,7 @@ The `multiplier` variable is defined by the amount node, and has the following v ### Boss Health ### -The boss health node `health`, used in boss waves, denotes how much health the boss has. Note that the `health-multiplier` node (see [[Setting up the waves]]) **does NOT** affect boss waves at all, so these are the only values that can be used. The minimum health a boss can have is 320 health points (~160 hearts), which is with `low` health and only 1 player fighting. With 10 players and `high` health, the boss will have 5500 health points (~2750 hearts). +The boss health node `health`, used in boss waves, denotes how much health the boss has. Note that the `health-multiplier` node (see the [[wave setup page|Setting up the waves]]) **does NOT** affect boss waves at all, so these are the only values that can be used. The minimum health a boss can have is 320 health points (~160 hearts), which is with `low` health and only 1 player fighting. With 10 players and `high` health, the boss will have 5500 health points (~2750 hearts). health = (#players + 1) * 20 * multiplier