diff --git a/Setting-up-the-config-file.md b/Setting-up-the-config-file.md index 894eabb..a062187 100644 --- a/Setting-up-the-config-file.md +++ b/Setting-up-the-config-file.md @@ -51,7 +51,7 @@ I recommend keeping `update-notification: true` and `repair-delay: 5` for normal The classes section is slightly more complicated. It is divided into _class-branches_, where each branch denotes the _name of the class_, and each branch has an `items`-node and an `armor`-node. These nodes specify which items and armor pieces each class has, respectively. -The items can be written as either their [data value/type id](http://www.minecraftdatavalues.com/js.php), or as their [Material name/type](http://jd.bukkit.org/apidocs/org/bukkit/Material.html). The items are written in the notation `:`. If the colon and amount are left out, the amount will default to 1. In this example, the **Archer** gets a wooden sword, a bow, 128 arrows and a grilled porkchop from his `items`-node (in Material names), and leather armor from his `armor`-node (in data values). Conversely, the **Knight** gets a diamond sword and 2 roasted porkchops, written in data values, as well as iron armor, written in Material names. +The items can be written as either their [data value/type id](http://www.minecraftdatavalues.com/js.php), or as their [Material name/type](http://jd.bukkit.org/apidocs/org/bukkit/Material.html). The items are written as `:`. If the colon and amount are left out, the amount will default to 1. In this example, the **Archer** gets a wooden sword, a bow, 128 arrows and a grilled porkchop from his `items`-node (in Material names), and leather armor from his `armor`-node (in data values). Conversely, the **Knight** gets a diamond sword and 2 roasted porkchops, written in data values, as well as iron armor, written in Material names. classes: Archer: