Updated Setting up the config file (markdown)

garbagemule 2011-06-29 04:49:16 -07:00
parent 78210aa119
commit a3d209a9e3

@ -99,13 +99,15 @@ I recommend the default settings, but most of them can be changed without proble
The waves-branch denotes the **distribution/probability** of monsters spawning. Note that this is **not** amounts/counts. With a value of 0, that monster will never spawn. With a value greater than 0, the monster will spawn depending on the values of all the other monsters. In the following example, every wave should (statistically, on average) spawn twice as many zombies as skeletons, and five times as many skeletons as creepers (spiders and wolves will not spawn) on the default waves: The waves-branch denotes the **distribution/probability** of monsters spawning. Note that this is **not** amounts/counts. With a value of 0, that monster will never spawn. With a value greater than 0, the monster will spawn depending on the values of all the other monsters. In the following example, every wave should (statistically, on average) spawn twice as many zombies as skeletons, and five times as many skeletons as creepers (spiders and wolves will not spawn) on the default waves:
waves: arenas:
default: default:
zombies: 10 waves:
skeletons: 5 default:
creepers: 1 zombies: 10
spiders: 0 skeletons: 5
wolves: 0 creepers: 1
spiders: 0
wolves: 0
Note that Ghasts and Giants are a bit wonky. Ghasts' fireballs are known to break arena walls, and Giants require at least 14 blocks of "air" between the floor and a possible ceiling. Note that Ghasts and Giants are a bit wonky. Ghasts' fireballs are known to break arena walls, and Giants require at least 14 blocks of "air" between the floor and a possible ceiling.
@ -115,14 +117,16 @@ The rewards-section denotes which rewards the arena players can win in the arena
In the following example, players will receive either four arrows or a gold bar every 3 waves (3, 6, 9, 12, etc.), and a diamond every 10 waves (10, 20, 30, etc.), as well as an iron tool on wave 7 (only on wave 7), and a diamond sword on wave 19 (only on wave 19): In the following example, players will receive either four arrows or a gold bar every 3 waves (3, 6, 9, 12, etc.), and a diamond every 10 waves (10, 20, 30, etc.), as well as an iron tool on wave 7 (only on wave 7), and a diamond sword on wave 19 (only on wave 19):
rewards: arenas:
waves: default:
every: rewards:
'3': arrow:4, gold_ingot waves:
'10': diamond every:
after: '3': arrow:4, gold_ingot
'7': iron_spade, iron_hoe, iron_axe, iron_pickaxe '10': diamond
'19': diamond_sword after:
'7': iron_spade, iron_hoe, iron_axe, iron_pickaxe
'19': diamond_sword
Note that the wave numbers **must be enclosed by apostrophes (')**, or MobArena will throw YAML-errors. Note that the wave numbers **must be enclosed by apostrophes (')**, or MobArena will throw YAML-errors.