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Updated Formulas (markdown)
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@ -4,7 +4,7 @@ About notation: Each variable used in the formulas will have its own name. A var
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### Wave growth ###
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The wave growth node `growth`, used in default waves, denotes how fast monster amounts grow over time. The base is calculated by half of the number of players, but at most 13 (i.e. there is no difference between 25 and 50 players). The amounts can be altered further using the `amount-multiplier` (see [[Setting up the waves]]).
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The wave growth node `growth`, used in default waves, denotes how fast monster amounts grow over time. The base is calculated by half of the number of players, but at most 13 (i.e. there is no difference between 25 and 50 players). The amounts can be altered further using the `amount-multiplier` (see the [[wave setup page|Setting up the waves]]).
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#monsters = base * #wave^exp
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base = min(#players/2 + 1 , 13)
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@ -20,7 +20,7 @@ Note that with the node value `old` (which is the default), the monster count is
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### Swarm Amount ###
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The swarm amount node `amount`, used in swarm waves, denotes how many monsters should spawn in the swarm waves. There will always be at least 10 monsters due to the max function and the lowest multiplier value being 10, however this can be further customized with the `amount-multiplier` (see [[Setting up the waves]]).
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The swarm amount node `amount`, used in swarm waves, denotes how many monsters should spawn in the swarm waves. There will always be at least 10 monsters due to the max function and the lowest multiplier value being 10, however this can be further customized with the `amount-multiplier` (see the [[wave setup page|Setting up the waves]]).
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#monsters = max(1, #players/2) * multiplier
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