diff --git a/Setting-up-the-config-file.md b/Setting-up-the-config-file.md index 245e9ec..9f5de1e 100644 --- a/Setting-up-the-config-file.md +++ b/Setting-up-the-config-file.md @@ -164,7 +164,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi * `spectate-on-death: [true|false]` - If false, players will not get warped to the spectator area, but instead be "kicked" from the arena (essentially a forced /ma leave). * `auto-respawn: [true|false]` - If false, players will be greeted with the typical death screen upon dying in the arena, and will have to click the respawn button to respawn. With this setting at false, players will actually die in the arena, meaning plugins like Heroes and mcMMO will properly trigger their resetting of internal data upon respawn. * `share-items-in-arena: [true|false]` - If false, players will not be able to drop items in the arena. -* `min-players: ` - Gives a lower limit on how many players are required to start the arena. The default of `0` is the same as `1`, which means 1 or more players may start the arena. +* `min-players: ` - Gives a lower limit on how many players are required to start the arena. The default of `0` is the same as `1`, which means 1 or more players may start the arena. Note that this feature is incompatible with `auto-start-timer` and `start-delay-timer`! * `max-players: ` - Gives an upper limit on how many players may join the arena. The default of `0` means no limit. * `max-join-distance: ` - The maximum distance (in blocks) from which players can join or spectate the arena. If 0 (default), there is no limit, and players can join from any world. Note that the distance is calculated from every corner of the arena region, and that players not in the arena world won't be able to join or spectate. * `first-wave-delay: