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Updated Setting up the config file (markdown)
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@ -106,7 +106,8 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
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* `spectate-on-death: [true|false]` - If false, players will not get warped to the spectator area, but instead be "kicked" from the arena (essentially a forced /ma leave).
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* `share-items-in-arena: [true|false]` - If false, players will not be able to drop items in the arena.
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* `entry-fee: [$<amount>|<item>:<amount>]` - Follows the exact same notation as the class items and rewards. `$20` will subtract 20 of whatever currency you use from the players upon joining. `$5, stick:2` will require the player to have 5 currency units and 2 sticks to join the arena.
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* `player-limit: <amount>` - Specifies the upper limit of how many players may join the arena. The default of `0` means no limit.
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* `max-players: <amount>` - Gives an upper limit on how many players may join the arena. The default of `0` means no limit.
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* `min-players: <amount>` - Gives a lower limit on how many players are required to start the arena. The default of `0` is the same as `1`, which means 1 or more players may start the arena.
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* `max-join-distance: <distance>` - The maximum distance (in blocks) from which players can join or spectate the arena. If 0 (default), there is no limit. Note that the distance is calculated from every corner of the arena region, and that players not in the arena world won't be able to join or spectate.
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* `repair-delay: <time>` - The time in _server ticks_ (20 ticks = 1 second) between explosions and block reparation. If set to `0`, explosions are completely cancelled out (meaning there will be no explosion animation, and no blocks will get destroyed at all), which also means player-placed blocks will not be blown up. Furthermore, `soft-restore: true` will be ignored.
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* `first-wave-delay: <time>` - The time (in seconds) before the first wave of monsters upon arena start.
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