From ca689cc285f853d006520330a864bb8bb36a2272 Mon Sep 17 00:00:00 2001 From: garbagemule Date: Sat, 3 Aug 2019 18:28:52 +0200 Subject: [PATCH] Updated Formulas (markdown) --- Formulas.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Formulas.md b/Formulas.md index 2aa4a1e..6fa77da 100644 --- a/Formulas.md +++ b/Formulas.md @@ -33,7 +33,7 @@ The `multiplier` variable is defined by the amount node, and has the following v ### Boss Health ### -The boss health node `health`, used in boss waves, denotes how much health the boss has. Note that the `health-multiplier` node (see the [[wave setup page|Setting up the waves]]) **does NOT** affect boss waves at all, so these are the only values that can be used. The minimum health a boss can have is 320 health points (~160 hearts), which is with `low` health and only 1 player fighting. With 10 players and `high` health, the boss will have 5500 health points (~2750 hearts). +The boss health node `health`, used in boss waves, denotes how much health the boss has. Note that the `health-multiplier` node (see the [[wave setup page|Setting up the waves]]) **does NOT** affect boss waves at all, so these are the only values that can be used. The minimum health a boss can have is 160 health points (~80 hearts), which is with `verylow` health and only 1 player fighting. With 10 players and `high` health, the boss will have 5500 health points (~2750 hearts). health = (#players + 1) * 20 * multiplier