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Updated Setting up the config file (markdown)
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@ -64,8 +64,8 @@ The items can be written as either their [data value/type id](http://www.minecra
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items: wood_sword, bow, arrow:128, grilled_pork
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armor: 298,299,300,301
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permissions:
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EffectiveArrows.use.*: true
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mobarena.use.leave: false
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- EffectiveArrows.use.*
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- -mobarena.use.leave
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Knight:
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items: '276'
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armor: iron_helmet, iron_chestplate, iron_leggings, iron_boots
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@ -77,7 +77,7 @@ I recommend using the data values, because it is much less prone to error. It is
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### Class-based permissions ###
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Using the optional 'permissions'-node, you can give classes special permissions to customize them even more. In the example above, the **Archer** class will be able to use the EffectiveArrows plugin, but won't be able to use `/ma leave` (meaning it's impossible to leave the arena without dying).
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Using the optional 'permissions'-node, you can give classes special permissions to customize them even more. Each permission must be listed with a dash (-) in front of it. If you want a class to _not_ have a permission, put a dash/minus at the very beginning of the permission node. In the example above, the **Archer** class will be able to use the EffectiveArrows plugin, but won't be able to use `/ma leave` (meaning it's impossible to leave the arena without dying).
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### Pet classes ###
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@ -119,7 +119,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
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* `max-join-distance: <distance>` - The maximum distance (in blocks) from which players can join or spectate the arena. If 0 (default), there is no limit. Note that the distance is calculated from every corner of the arena region, and that players not in the arena world won't be able to join or spectate.
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* `repair-delay: <time>` - The time in _server ticks_ (20 ticks = 1 second) between explosions and block reparation. If set to `0`, explosions are completely cancelled out (meaning there will be no explosion animation, and no blocks will get destroyed at all), which also means player-placed blocks will not be blown up. Furthermore, `soft-restore: true` will be ignored.
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* `first-wave-delay: <time>` - The time (in seconds) before the first wave of monsters upon arena start.
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* `wave-interval: <time>` - The time (in seconds) between each new wave of monsters. If clear-wave-before-next: true, set this low (3-5).
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* `wave-interval: <time>` - The time (in seconds) between each new wave of monsters. If wave-clear: true, set this low (3-5).
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* `special-modulo: <wave>` - Every x waves will be special waves. For instance, if set to 4, every 4th wave will be a special wave.
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* `max-idle-time: <time>` - The time (in seconds) the arena players have to kill another monster. If no monster is killed after x seconds of arena start or the last kill, the arena will end. Useful for keeping players from dragging out arena fights.
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