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refactor!: Remove deprecated LocationManipulation class (#2528)
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/******************************************************************************
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* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
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* Multiverse 2 is licensed under the BSD License. *
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* For more information please check the README.md file included *
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* with this project. *
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******************************************************************************/
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package com.onarandombox.MultiverseCore.utils;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.util.Vector;
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import java.text.DecimalFormat;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Locale;
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import java.util.Map;
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/**
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* Utility class to manipulate locations.
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*
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* @deprecated Use instead: {@link com.onarandombox.MultiverseCore.api.LocationManipulation} and {@link SimpleLocationManipulation}.
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*/
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@Deprecated
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public class LocationManipulation {
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private LocationManipulation() { }
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private static Map<String, Integer> orientationInts = new HashMap<String, Integer>();
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static {
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// BEGIN CHECKSTYLE-SUPPRESSION: MagicNumberCheck
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orientationInts.put("n", 180);
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orientationInts.put("ne", 225);
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orientationInts.put("e", 270);
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orientationInts.put("se", 315);
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orientationInts.put("s", 0);
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orientationInts.put("sw", 45);
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orientationInts.put("w", 90);
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orientationInts.put("nw", 135);
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// "freeze" the map:
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orientationInts = Collections.unmodifiableMap(orientationInts);
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// END CHECKSTYLE-SUPPRESSION: MagicNumberCheck
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}
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/**
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* Convert a Location into a Colon separated string to allow us to store it in text.
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* <p>
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* WORLD:X,Y,Z:yaw:pitch
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* <p>
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* The corresponding String2Loc function is {@link #stringToLocation}
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*
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* @param location The Location to save.
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* @return The location as a string in this format: WORLD:x,y,z:yaw:pitch
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*/
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public static String locationToString(Location location) {
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if (location == null) {
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return "";
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}
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// We set the locale to ENGLISH here so we always save with the format:
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// world:1.2,5.4,3.6:1.8:21.3
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// Otherwise we blow up when parsing!
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return String.format(Locale.ENGLISH, "%s:%.2f,%.2f,%.2f:%.2f:%.2f", location.getWorld().getName(),
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location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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}
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/**
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* This method simply does some rounding, rather than forcing a call to the server to get the blockdata.
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*
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* @param l The location to round to the block location
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* @return A rounded location.
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*/
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public static Location getBlockLocation(Location l) {
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l.setX(l.getBlockX());
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l.setY(l.getBlockY());
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l.setZ(l.getBlockZ());
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return l;
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}
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/**
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* Returns a new location from a given string. The format is as follows:
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* <p>
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* WORLD:X,Y,Z:yaw:pitch
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* <p>
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* The corresponding Location2String function is {@link #stringToLocation}
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*
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* @param locationString The location represented as a string (WORLD:X,Y,Z:yaw:pitch)
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* @return A new location defined by the string or null if the string was invalid.
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*/
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public static Location stringToLocation(String locationString) {
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//format:
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//world:x,y,z:pitch:yaw
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if (locationString == null) {
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return null;
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}
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// Split the whole string, format is:
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// {'world', 'x,y,z'[, 'pitch', 'yaw']}
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String[] split = locationString.split(":");
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if (split.length < 2 || split.length > 4) { // SUPPRESS CHECKSTYLE: MagicNumberCheck
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return null;
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}
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// Split the xyz string, format is:
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// {'x', 'y', 'z'}
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String[] xyzsplit = split[1].split(",");
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if (xyzsplit.length != 3) {
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return null;
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}
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// Verify the world is valid
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World w = Bukkit.getWorld(split[0]);
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if (w == null) {
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return null;
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}
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try {
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float pitch = 0;
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float yaw = 0;
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if (split.length >= 3) {
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yaw = (float) Double.parseDouble(split[2]);
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}
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if (split.length == 4) { // SUPPRESS CHECKSTYLE: MagicNumberCheck
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pitch = (float) Double.parseDouble(split[3]);
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}
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return new Location(w, Double.parseDouble(xyzsplit[0]), Double.parseDouble(xyzsplit[1]), Double.parseDouble(xyzsplit[2]), yaw, pitch);
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} catch (NumberFormatException e) {
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return null;
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}
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}
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/**
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* Returns a colored string with the coords.
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*
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* @param l The {@link Location}
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* @return The {@link String}
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*/
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public static String strCoords(Location l) {
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String result = "";
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DecimalFormat df = new DecimalFormat();
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df.setMinimumFractionDigits(0);
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df.setMaximumFractionDigits(2);
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result += ChatColor.WHITE + "X: " + ChatColor.AQUA + df.format(l.getX()) + " ";
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result += ChatColor.WHITE + "Y: " + ChatColor.AQUA + df.format(l.getY()) + " ";
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result += ChatColor.WHITE + "Z: " + ChatColor.AQUA + df.format(l.getZ()) + " ";
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result += ChatColor.WHITE + "P: " + ChatColor.GOLD + df.format(l.getPitch()) + " ";
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result += ChatColor.WHITE + "Y: " + ChatColor.GOLD + df.format(l.getYaw()) + " ";
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return result;
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}
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/**
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* Converts a location to a printable readable formatted string including pitch/yaw.
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*
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* @param l The {@link Location}
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* @return The {@link String}
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*/
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public static String strCoordsRaw(Location l) {
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if (l == null) {
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return "null";
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}
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String result = "";
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DecimalFormat df = new DecimalFormat();
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df.setMinimumFractionDigits(0);
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df.setMaximumFractionDigits(2);
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result += "X: " + df.format(l.getX()) + " ";
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result += "Y: " + df.format(l.getY()) + " ";
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result += "Z: " + df.format(l.getZ()) + " ";
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result += "P: " + df.format(l.getPitch()) + " ";
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result += "Y: " + df.format(l.getYaw()) + " ";
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return result;
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}
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/**
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* Return the NESW Direction a Location is facing.
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*
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* @param location The {@link Location}
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* @return The NESW Direction
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*/
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public static String getDirection(Location location) {
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// BEGIN CHECKSTYLE-SUPPRESSION: MagicNumberCheck
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double r = (location.getYaw() % 360) + 180;
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// Remember, these numbers are every 45 degrees with a 22.5 offset, to detect boundaries.
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String dir;
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if (r < 22.5)
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dir = "n";
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else if (r < 67.5)
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dir = "ne";
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else if (r < 112.5)
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dir = "e";
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else if (r < 157.5)
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dir = "se";
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else if (r < 202.5)
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dir = "s";
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else if (r < 247.5)
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dir = "sw";
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else if (r < 292.5)
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dir = "w";
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else if (r < 337.5)
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dir = "nw";
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else
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dir = "n";
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// END CHECKSTYLE-SUPPRESSION: MagicNumberCheck
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return dir;
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}
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/**
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* Returns the float yaw position for the given cardinal direction.
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*
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* @param orientation The cardinal direction
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* @return The yaw
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*/
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public static float getYaw(String orientation) {
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if (orientation == null) {
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return 0;
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}
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if (orientationInts.containsKey(orientation.toLowerCase())) {
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return orientationInts.get(orientation.toLowerCase());
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}
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return 0;
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}
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/**
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* Returns a speed float from a given vector.
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*
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* @param v The {@link Vector}
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* @return The speed
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*/
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public static float getSpeed(Vector v) {
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return (float) Math.sqrt(v.getX() * v.getX() + v.getZ() * v.getZ());
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}
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// X, Y, Z
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// -W/+E,0, -N/+S
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/**
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* Returns a translated vector from the given direction.
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*
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* @param v The old {@link Vector}
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* @param direction The new direction
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* @return The translated {@link Vector}
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*/
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public static Vector getTranslatedVector(Vector v, String direction) {
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if (direction == null) {
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return v;
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}
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float speed = getSpeed(v);
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float halfSpeed = (float) (speed / 2.0);
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if (direction.equalsIgnoreCase("n")) {
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return new Vector(0, 0, -1 * speed);
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} else if (direction.equalsIgnoreCase("ne")) {
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return new Vector(halfSpeed, 0, -1 * halfSpeed);
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} else if (direction.equalsIgnoreCase("e")) {
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return new Vector(speed, 0, 0);
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} else if (direction.equalsIgnoreCase("se")) {
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return new Vector(halfSpeed, 0, halfSpeed);
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} else if (direction.equalsIgnoreCase("s")) {
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return new Vector(0, 0, speed);
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} else if (direction.equalsIgnoreCase("sw")) {
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return new Vector(-1 * halfSpeed, 0, halfSpeed);
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} else if (direction.equalsIgnoreCase("w")) {
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return new Vector(-1 * speed, 0, 0);
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} else if (direction.equalsIgnoreCase("nw")) {
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return new Vector(-1 * halfSpeed, 0, -1 * halfSpeed);
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}
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return v;
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}
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/**
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* Returns the next Location that a {@link Vehicle} is traveling at.
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*
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* @param v The {@link Vehicle}
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* @return The {@link Location}
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*/
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public static Location getNextBlock(Vehicle v) {
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Vector vector = v.getVelocity();
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Location location = v.getLocation();
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int x = vector.getX() < 0 ? vector.getX() == 0 ? 0 : -1 : 1;
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int z = vector.getZ() < 0 ? vector.getZ() == 0 ? 0 : -1 : 1;
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return location.add(x, 0, z);
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}
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}
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