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https://github.com/Multiverse/Multiverse-Core.git
synced 2024-11-25 03:55:27 +01:00
Implement new WorldNameChecker for better preliminary checks of world name.
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@ -10,6 +10,7 @@ package com.onarandombox.MultiverseCore.commands;
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import com.onarandombox.MultiverseCore.MultiverseCore;
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import com.onarandombox.MultiverseCore.api.MVWorldManager;
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import com.onarandombox.MultiverseCore.api.MultiverseWorld;
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import com.onarandombox.MultiverseCore.utils.WorldNameChecker;
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import com.pneumaticraft.commandhandler.CommandHandler;
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import org.bukkit.ChatColor;
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import org.bukkit.World.Environment;
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@ -45,28 +46,6 @@ public class ImportCommand extends MultiverseCommand {
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this.worldManager = this.plugin.getMVWorldManager();
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}
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/**
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* A very basic check to see if a folder has a level.dat file.
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* If it does, we can safely assume it's a world folder.
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*
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* @param worldFolder The File that may be a world.
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* @return True if it looks like a world, false if not.
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*/
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private static boolean checkIfIsWorld(File worldFolder) {
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if (worldFolder.isDirectory()) {
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File[] files = worldFolder.listFiles(new FilenameFilter() {
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@Override
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public boolean accept(File file, String name) {
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return name.toLowerCase().endsWith(".dat");
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}
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});
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if (files != null && files.length > 0) {
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return true;
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}
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}
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return false;
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}
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private String getPotentialWorlds() {
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File worldFolder = this.plugin.getServer().getWorldContainer();
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if (worldFolder == null) {
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@ -84,7 +63,7 @@ public class ImportCommand extends MultiverseCommand {
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}
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ChatColor currColor = ChatColor.WHITE;
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for (File file : files) {
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if (file.isDirectory() && checkIfIsWorld(file) && !worldStrings.contains(file.getName())) {
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if (file.isDirectory() && WorldNameChecker.isValidWorldFolder(file) && !worldStrings.contains(file.getName())) {
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worldList += currColor + file.getName() + " ";
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if (currColor == ChatColor.WHITE) {
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currColor = ChatColor.YELLOW;
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@ -152,7 +131,7 @@ public class ImportCommand extends MultiverseCommand {
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String worldList = this.getPotentialWorlds();
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sender.sendMessage("That world folder does not exist. These look like worlds to me:");
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sender.sendMessage(worldList);
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} else if (!checkIfIsWorld(worldFile)) {
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} else if (!WorldNameChecker.isValidWorldFolder(worldFile)) {
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sender.sendMessage(ChatColor.RED + "FAILED.");
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sender.sendMessage(String.format("'%s' does not appear to be a world. It is lacking a .dat file.",
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worldName));
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@ -130,7 +130,7 @@ public class WorldManager implements MVWorldManager {
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}
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// Check for valid world name
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if (!(isValidWorldName(oldName) && isValidWorldName(newName))) {
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if (!(WorldNameChecker.isValidWorldName(oldName) && WorldNameChecker.isValidWorldName(oldName))) {
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return false;
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}
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@ -238,7 +238,9 @@ public class WorldManager implements MVWorldManager {
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return false;
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}
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if (!isValidWorldName(name)) {
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if (!WorldNameChecker.isValidWorldName(name)) {
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Logging.warning("Invalid world name '" + name + "'");
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Logging.warning("World name should not contain spaces or special characters!");
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return false;
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}
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@ -424,21 +426,6 @@ public class WorldManager implements MVWorldManager {
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}
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}
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/**
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* Check if the world name is allowed
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*
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* @param name Name of the world
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* @return True if the world world name is valid based on regex
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*/
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private boolean isValidWorldName(String name) {
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if (!worldNamePattern.matcher(name).matches()) {
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Logging.warning("Invalid world name '" + name + "'");
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Logging.warning("World name should not contain spaces or special characters!");
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return false;
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}
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return true;
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}
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private void brokenWorld(String name) {
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Logging.severe("The world '" + name + "' could NOT be loaded because it contains errors and is probably corrupt!");
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Logging.severe("Try using Minecraft Region Fixer to repair your world! '" + name + "'");
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@ -0,0 +1,159 @@
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package com.onarandombox.MultiverseCore.utils;
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import org.bukkit.Bukkit;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.io.File;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.regex.Pattern;
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/**
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* <p>Utility class in helping to check the status of a world name and it's associated world folder.</p>
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*
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* <p>Note this is for preliminary checks and better command output. A valid result will suggest but not
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* 100% determine that a world name can be created, loaded or imported.</p>
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*/
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public class WorldNameChecker {
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private static final Pattern WORLD_NAME_PATTERN = Pattern.compile("[a-zA-Z0-9/._-]+");
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private static final Set<String> BLACKLIST_NAMES = Collections.unmodifiableSet(new HashSet<String>() {{
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add("plugins");
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add("logs");
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add("cache");
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add("crash-reports");
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}});
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/**
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* Checks if a world name is valid.
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*
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* @param worldName The world name to check on.
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* @return True if check result is valid, else false.
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*/
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public static boolean isValidWorldName(@Nullable String worldName) {
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return checkName(worldName) == NameStatus.VALID;
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}
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/**
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* Checks the current validity status of a world name.
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*
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* @param worldName The world name to check on.
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* @return The resulting name status.
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*/
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@NotNull
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public static NameStatus checkName(@Nullable String worldName) {
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if (BLACKLIST_NAMES.contains(worldName)) {
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return NameStatus.BLACKLISTED;
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}
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if (worldName == null || !WORLD_NAME_PATTERN.matcher(worldName).matches()) {
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return NameStatus.INVALID_CHARS;
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}
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return NameStatus.VALID;
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}
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/**
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* Checks if a world name has a valid world folder.
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*
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* @param worldName The world name to check on.
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* @return True if check result is valid, else false.
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*/
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public static boolean isValidWorldFolder(@Nullable String worldName) {
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return checkFolder(worldName) == FolderStatus.VALID;
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}
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/**
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* Checks if a world folder is valid.
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*
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* @param worldFolder The world folder to check on.
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* @return True if check result is valid, else false.
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*/
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public static boolean isValidWorldFolder(@Nullable File worldFolder) {
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return checkFolder(worldFolder) == FolderStatus.VALID;
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}
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/**
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* Checks the current folder status for a world name.
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*
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* @param worldName The world name to check on.
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* @return The resulting folder status.
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*/
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@NotNull
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public static FolderStatus checkFolder(@Nullable String worldName) {
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if (worldName == null) {
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return FolderStatus.DOES_NOT_EXIST;
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}
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File worldFolder = new File(Bukkit.getWorldContainer(), worldName);
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return checkFolder(worldFolder);
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}
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/**
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* Checks the current folder status.
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*
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* @param worldFolder The world folder to check on.
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* @return The resulting folder status.
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*/
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@NotNull
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public static FolderStatus checkFolder(@Nullable File worldFolder) {
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if (worldFolder == null || !worldFolder.exists() || !worldFolder.isDirectory()) {
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return FolderStatus.DOES_NOT_EXIST;
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}
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if (!folderHasDat(worldFolder)) {
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return FolderStatus.NOT_A_WORLD;
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}
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return FolderStatus.VALID;
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}
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/**
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* A very basic check to see if a folder has a level.dat file. If it does, we can safely assume
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* it's a world folder.
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*
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* @param worldFolder The File that may be a world.
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* @return True if it looks like a world, else false.
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*/
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private static boolean folderHasDat(@NotNull File worldFolder) {
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File[] files = worldFolder.listFiles((file, name) -> name.toLowerCase().endsWith(".dat"));
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return files != null && files.length > 0;
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}
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/**
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* Result after checking validity of world name.
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*/
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public enum NameStatus {
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/**
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* Name is valid.
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*/
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VALID,
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/**
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* Name not valid as it contains invalid characters.
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*/
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INVALID_CHARS,
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/**
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* Name not valid as it is deemed blacklisted.
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*/
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BLACKLISTED
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}
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/**
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* Result after checking validity of world folder.
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*/
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public enum FolderStatus {
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/**
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* Folder is valid.
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*/
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VALID,
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/**
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* Folder exist, but contents in it doesnt look like a world.
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*/
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NOT_A_WORLD,
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/**
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* Folder does not exist.
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*/
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DOES_NOT_EXIST
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}
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}
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