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https://github.com/Multiverse/Multiverse-Core.git
synced 2024-11-25 12:05:14 +01:00
Add ability to keep gamerules on world regen.
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071ba05d81
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@ -1131,12 +1131,22 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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/**
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* {@inheritDoc}
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* @deprecated This is deprecated!
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* @deprecated This is deprecated! Do not use!
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*/
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@Override
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@Deprecated
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public Boolean regenWorld(String name, Boolean useNewSeed, Boolean randomSeed, String seed) {
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return this.worldManager.regenWorld(name, useNewSeed, randomSeed, seed);
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return this.worldManager.regenWorld(name, useNewSeed, randomSeed, seed, false);
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}
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/**
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* {@inheritDoc}
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* @deprecated This is deprecated! Do not use!
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*/
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@Override
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@Deprecated
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public Boolean regenWorld(String name, Boolean useNewSeed, Boolean randomSeed, String seed, Boolean keepGameRules) {
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return this.worldManager.regenWorld(name, useNewSeed, randomSeed, seed, keepGameRules);
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}
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/**
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@ -126,20 +126,38 @@ public interface Core {
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AnchorManager getAnchorManager();
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/**
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* Used by queued commands to regenerate a world on a delay.
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* Previously used by queued commands to regenerate a world on a delay.
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* Do not use api method for any other purpose.
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*
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* @param name Name of the world to regenerate
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* @param useNewSeed If a new seed should be used
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* @param randomSeed IF the new seed should be random
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* @param randomSeed If the new seed should be random
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* @param seed The seed of the world.
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*
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* @return True if success, false if fail.
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*
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* @deprecated Use {@link MVWorldManager#regenWorld(String, boolean, boolean, String)} instead.
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* @deprecated Use {@link MVWorldManager#regenWorld(String, boolean, boolean, String, boolean)} instead.
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*/
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@Deprecated
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Boolean regenWorld(String name, Boolean useNewSeed, Boolean randomSeed, String seed);
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/**
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* Used by queued commands to regenerate a world on a delay.
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* Do not use api method for any other purpose.
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*
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* @param name Name of the world to regenerate
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* @param useNewSeed If a new seed should be used
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* @param randomSeed If the new seed should be random
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* @param seed The seed of the world.
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* @param keepGameRules If GameRules should be kept on world regen.
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*
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* @return True if success, false if fail.
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*
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* @deprecated Use {@link MVWorldManager#regenWorld(String, boolean, boolean, String, boolean)} instead.
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*/
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@Deprecated
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Boolean regenWorld(String name, Boolean useNewSeed, Boolean randomSeed, String seed, Boolean keepGameRules);
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/**
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* Decrements the number of plugins that have specifically hooked into core.
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*/
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@ -315,13 +315,26 @@ public interface MVWorldManager {
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*
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* @param name Name of the world to regenerate
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* @param useNewSeed If a new seed should be used
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* @param randomSeed IF the new seed should be random
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* @param randomSeed If the new seed should be random
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* @param seed The seed of the world.
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*
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* @return True if success, false if fail.
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*/
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boolean regenWorld(String name, boolean useNewSeed, boolean randomSeed, String seed);
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/**
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* Regenerates a world.
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*
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* @param name Name of the world to regenerate
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* @param useNewSeed If a new seed should be used
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* @param randomSeed If the new seed should be random
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* @param seed The seed of the world.
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* @param keepGameRules If GameRules should be kept on world regen.
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*
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* @return True if success, false if fail.
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*/
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boolean regenWorld(String name, boolean useNewSeed, boolean randomSeed, String seed, boolean keepGameRules);
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boolean isKeepingSpawnInMemory(World world);
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/**
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@ -9,12 +9,12 @@ package com.onarandombox.MultiverseCore.commands;
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import com.onarandombox.MultiverseCore.MultiverseCore;
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import com.onarandombox.MultiverseCore.commandtools.queue.QueuedCommand;
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import com.pneumaticraft.commandhandler.CommandHandler;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.permissions.PermissionDefault;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.List;
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/**
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@ -25,8 +25,8 @@ public class RegenCommand extends MultiverseCommand {
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public RegenCommand(MultiverseCore plugin) {
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super(plugin);
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this.setName("Regenerates a World");
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this.setCommandUsage("/mv regen" + ChatColor.GREEN + " {WORLD}" + ChatColor.GOLD + " [-s [SEED]]");
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this.setArgRange(1, 3);
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this.setCommandUsage("/mv regen" + ChatColor.GREEN + " {WORLD}" + ChatColor.GOLD + " [-s [SEED]] [--keep-gamerules]");
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this.setArgRange(1, 4);
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this.addKey("mvregen");
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this.addKey("mv regen");
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this.addCommandExample("You can use the -s with no args to get a new seed:");
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@ -43,10 +43,10 @@ public class RegenCommand extends MultiverseCommand {
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boolean useseed = (!(args.size() == 1));
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boolean randomseed = (args.size() == 2 && args.get(1).equalsIgnoreCase("-s"));
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String seed = (args.size() == 3) ? args.get(2) : "";
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boolean keepGamerules = CommandHandler.hasFlag("--keep-gamerules", args);
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this.plugin.getCommandQueueManager().addToQueue(new QueuedCommand(
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sender,
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doWorldRegen(sender, worldName, useseed, randomseed, seed),
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doWorldRegen(sender, worldName, useseed, randomseed, seed, keepGamerules),
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String.format("Are you sure you want to regen '%s'? You cannot undo this action.", worldName)
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));
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}
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@ -55,10 +55,11 @@ public class RegenCommand extends MultiverseCommand {
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@NotNull String worldName,
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boolean useSeed,
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boolean randomSeed,
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@NotNull String seed) {
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@NotNull String seed,
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boolean keepGamerules) {
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return () -> {
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if (this.plugin.getMVWorldManager().regenWorld(worldName, useSeed, randomSeed, seed)) {
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if (this.plugin.getMVWorldManager().regenWorld(worldName, useSeed, randomSeed, seed, keepGamerules)) {
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sender.sendMessage(ChatColor.GREEN + "World Regenerated!");
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return;
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}
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@ -18,6 +18,7 @@ import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
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import com.onarandombox.MultiverseCore.api.WorldPurger;
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import com.onarandombox.MultiverseCore.event.MVWorldDeleteEvent;
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import org.bukkit.Bukkit;
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import org.bukkit.GameRule;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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@ -896,12 +897,23 @@ public class WorldManager implements MVWorldManager {
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*/
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@Override
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public boolean regenWorld(String name, boolean useNewSeed, boolean randomSeed, String seed) {
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return regenWorld(name, useNewSeed, randomSeed, seed, false);
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public boolean regenWorld(String name, boolean useNewSeed, boolean randomSeed, String seed, boolean keepGameRules) {
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MultiverseWorld world = this.getMVWorld(name);
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if (world == null)
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if (world == null) {
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Logging.warning("Unable to regen a world that does not exist!");
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return false;
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}
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List<Player> ps = world.getCBWorld().getPlayers();
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// Apply new seed if needed.
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if (useNewSeed) {
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long theSeed;
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@ -917,20 +929,65 @@ public class WorldManager implements MVWorldManager {
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world.setSeed(theSeed);
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}
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WorldType type = world.getWorldType();
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if (this.deleteWorld(name, false, false)) {
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this.doLoad(name, true, type);
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// Save current GameRules if needed.
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Map<GameRule<?>, Object> gameRuleMap = null;
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if (keepGameRules) {
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gameRuleMap = new HashMap<>(GameRule.values().length);
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World CBWorld = world.getCBWorld();
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for (GameRule<?> gameRule : GameRule.values()) {
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// Only save if not default value.
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Object value = CBWorld.getGameRuleValue(gameRule);
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if (value != CBWorld.getGameRuleDefault(gameRule)) {
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gameRuleMap.put(gameRule, value);
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}
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}
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}
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// Do the regen.
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if (!this.deleteWorld(name, false, false)) {
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Logging.severe("Unable to regen world as world cannot be deleted.");
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return false;
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}
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if (!this.doLoad(name, true, type)) {
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Logging.severe("Unable to regen world as world cannot be loaded.");
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return false;
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}
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// Get new MultiverseWorld reference.
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world = this.getMVWorld(name);
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// Load back GameRules if needed.
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if (keepGameRules) {
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Logging.fine("Restoring previous world's GameRules...");
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World CBWorld = world.getCBWorld();
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for (Map.Entry<GameRule<?>, Object> gameRuleEntry : gameRuleMap.entrySet()) {
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if (!setGameRuleValue(CBWorld, gameRuleEntry.getKey(), gameRuleEntry.getValue())) {
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Logging.warning("Unable to set GameRule '%s' to '%s' on regen world.",
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gameRuleEntry.getKey().getName(), gameRuleEntry.getValue());
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}
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}
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}
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// Send all players that were in the old world, BACK to it!
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SafeTTeleporter teleporter = this.plugin.getSafeTTeleporter();
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Location newSpawn = world.getSpawnLocation();
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// Send all players that were in the old world, BACK to it!
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for (Player p : ps) {
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teleporter.safelyTeleport(null, p, newSpawn, true);
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}
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return true;
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}
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private <T> boolean setGameRuleValue(World world, GameRule<T> gameRule, Object value) {
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try {
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return world.setGameRule(gameRule, (T) value);
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} catch (Exception e) {
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return false;
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}
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}
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/**
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* Gets the {@link FileConfiguration} that this {@link WorldManager} is using.
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