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Check all parent perms if the player's normal perm wasn't found. Closes #174
I consider this a workaround. At the moment, when we add a node AND recalc the permissions, until the perms plugin reloads, when MV asks the API if a player has a perm, it reports that they do NOT. For the moment, we're going to check all of this node's parents to see if the user has those. It stops when if finds a true or there are no more parents.
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@ -120,6 +120,15 @@ public class MVPermissions implements PermissionsInterface {
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return this.hasPermission(p, d.getRequiredPermission(), false);
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}
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/**
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* Check to see if a player has a permission.
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*
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* @param sender Who is requesting the permission.
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* @param node The permission node in string format; multiverse.core.list.worlds for example.
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* @param isOpRequired @Deprecated. This is not used for anything anymore.
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*
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* @return True if they have that permission or any parent.
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*/
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public boolean hasPermission(CommandSender sender, String node, boolean isOpRequired) {
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if (!(sender instanceof Player)) {
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return true;
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@ -133,15 +142,73 @@ public class MVPermissions implements PermissionsInterface {
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if (node.equals("")) {
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return true;
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}
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boolean hasPermission = checkActualPermission(sender, node);
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// I consider this a workaround. At the moment, when we add a node AND recalc the permissions, until the perms
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// plugin reloads, when MV asks the API if a player has a perm, it reports that they do NOT.
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// For the moment, we're going to check all of this node's parents to see if the user has those. It stops
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// when if finds a true or there are no more parents. --FF
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if (!hasPermission) {
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hasPermission = this.hasAnyParentPermission(sender, node);
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}
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return hasPermission;
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}
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// TODO: Better player checks, most likely not needed, but safer.
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private boolean checkActualPermission(CommandSender sender, String node) {
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Player player = (Player) sender;
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this.plugin.log(Level.FINEST, "Checking to see if player [" + player.getName() + "] has permission [" + node + "]");
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boolean hasPermission = sender.hasPermission(node);
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if(hasPermission) {
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if (hasPermission) {
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this.plugin.log(Level.FINER, "Player [" + player.getName() + "] HAS PERMISSION [" + node + "]!");
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}
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return hasPermission;
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}
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/**
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* Checks to see if the sender has any parent perms.
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* Stops when it finds one or when there are no more parents.
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* This method is recursive.
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*
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* @param sender Who is asking for the permission.
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* @param node The permission node to check (possibly already a parent).
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*
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* @return True if they have any parent perm, false if none.
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*/
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private boolean hasAnyParentPermission(CommandSender sender, String node) {
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String parentPerm = this.pullOneLevelOff(node);
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// Base case
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if (parentPerm == null) {
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return false;
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}
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// If they have a parent, they're good
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if (this.checkActualPermission(sender, parentPerm + ".*")) {
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return true;
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}
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return hasAnyParentPermission(sender, parentPerm);
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}
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/**
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* Pulls one level off of a yaml style node.
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* Given multiverse.core.list.worlds will return multiverse.core.list
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*
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* @param node The root node to check.
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*
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* @return The parent of the node
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*/
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private String pullOneLevelOff(String node) {
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if (node == null) {
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return null;
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}
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int index = node.lastIndexOf(".");
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if (index > 0) {
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return node.substring(0, index);
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}
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return null;
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}
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public String getType() {
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return "Bukkit Permissions (SuperPerms)";
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}
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