Added Slime check to the Entity... more as a precaution till I'm sure

it exists within Monster etc...
This commit is contained in:
Simon Rigby 2011-03-11 17:14:52 +00:00
parent 4e8d8626a7
commit 26ee10b163

View File

@ -12,6 +12,7 @@ import org.bukkit.entity.Ghast;
import org.bukkit.entity.Monster; import org.bukkit.entity.Monster;
import org.bukkit.entity.PigZombie; import org.bukkit.entity.PigZombie;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Slime;
import org.bukkit.event.entity.CreatureSpawnEvent; import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageByProjectileEvent; import org.bukkit.event.entity.EntityDamageByProjectileEvent;
@ -115,7 +116,7 @@ public class MVEntityListener extends EntityListener {
/** /**
* Monster Handling * Monster Handling
*/ */
if(event.getEntity() instanceof Monster || event.getEntity() instanceof Ghast || event.getEntity() instanceof PigZombie){ if(event.getEntity() instanceof Monster || event.getEntity() instanceof Ghast || event.getEntity() instanceof PigZombie || event.getEntity() instanceof Slime){
// If we have no exceptions for Monsters then we just follow the Spawn setting. // If we have no exceptions for Monsters then we just follow the Spawn setting.
if(mvworld.monsterList.size()<=0){ if(mvworld.monsterList.size()<=0){
if(mvworld.monsters){ if(mvworld.monsters){