mirror of
https://github.com/Multiverse/Multiverse-Core.git
synced 2024-11-28 21:48:27 +01:00
Remove public from config nodes and remove names that are the same as path
This commit is contained in:
parent
61570b1a7f
commit
329901afa6
@ -35,24 +35,20 @@ public class WorldConfigNodes {
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return node;
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return node;
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}
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}
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public final ConfigNode<Boolean> ADJUST_SPAWN = node(ConfigNode.builder("adjust-spawn", Boolean.class)
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final ConfigNode<Boolean> ADJUST_SPAWN = node(ConfigNode.builder("adjust-spawn", Boolean.class)
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.defaultValue(false)
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.defaultValue(false)
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.name("adjust-spawn")
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.build());
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.build());
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public final ConfigNode<String> ALIAS = node(ConfigNode.builder("alias", String.class)
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final ConfigNode<String> ALIAS = node(ConfigNode.builder("alias", String.class)
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.defaultValue("")
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.defaultValue("")
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.name("alias")
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.build());
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.build());
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public final ConfigNode<Boolean> ALLOW_FLIGHT = node(ConfigNode.builder("allow-flight", Boolean.class)
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final ConfigNode<Boolean> ALLOW_FLIGHT = node(ConfigNode.builder("allow-flight", Boolean.class)
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.defaultValue(false)
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.defaultValue(false)
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.name("allow-flight")
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.build());
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.build());
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public final ConfigNode<Boolean> ALLOW_WEATHER = node(ConfigNode.builder("allow-weather", Boolean.class)
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final ConfigNode<Boolean> ALLOW_WEATHER = node(ConfigNode.builder("allow-weather", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("allow-weather")
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.onSetValue((oldValue, newValue) -> {
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.onSetValue((oldValue, newValue) -> {
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if (world == null) return;
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if (world == null) return;
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world.getBukkitWorld().peek(world -> {
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world.getBukkitWorld().peek(world -> {
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@ -64,112 +60,101 @@ public class WorldConfigNodes {
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})
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})
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.build());
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.build());
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public final ConfigNode<Boolean> AUTO_HEAL = node(ConfigNode.builder("auto-heal", Boolean.class)
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final ConfigNode<Boolean> AUTO_HEAL = node(ConfigNode.builder("auto-heal", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("auto-heal")
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.build());
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.build());
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public final ConfigNode<Boolean> AUTO_LOAD = node(ConfigNode.builder("auto-load", Boolean.class)
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final ConfigNode<Boolean> AUTO_LOAD = node(ConfigNode.builder("auto-load", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("auto-load")
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.build());
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.build());
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public final ConfigNode<Boolean> BED_RESPAWN = node(ConfigNode.builder("bed-respawn", Boolean.class)
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final ConfigNode<Boolean> BED_RESPAWN = node(ConfigNode.builder("bed-respawn", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("bed-respawn")
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.build());
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.build());
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public final ConfigNode<Difficulty> DIFFICULTY = node(ConfigNode.builder("difficulty", Difficulty.class)
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final ConfigNode<Difficulty> DIFFICULTY = node(ConfigNode.builder("difficulty", Difficulty.class)
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.defaultValue(Difficulty.NORMAL)
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.defaultValue(Difficulty.NORMAL)
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.name("difficulty")
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.onSetValue((oldValue, newValue) -> {
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.onSetValue((oldValue, newValue) -> {
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if (world == null) return;
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if (world == null) return;
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world.getBukkitWorld().peek(world -> world.setDifficulty(newValue));
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world.getBukkitWorld().peek(world -> world.setDifficulty(newValue));
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})
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})
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.build());
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.build());
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public final ConfigNode<Double> ENTRY_FEE_AMOUNT = node(ConfigNode.builder("entry-fee.amount", Double.class)
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final ConfigNode<Double> ENTRY_FEE_AMOUNT = node(ConfigNode.builder("entry-fee.amount", Double.class)
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.defaultValue(0.0)
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.defaultValue(0.0)
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.name("entryfee-amount")
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.name("entryfee-amount")
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.build());
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.build());
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public final ConfigNode<Material> ENTRY_FEE_CURRENCY = node(ConfigNode.builder("entry-fee.currency", Material.class)
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final ConfigNode<Material> ENTRY_FEE_CURRENCY = node(ConfigNode.builder("entry-fee.currency", Material.class)
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.defaultValue(Material.AIR) // TODO: Convert from material ID
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.defaultValue(Material.AIR) // TODO: Convert from material ID
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.name("entryfee-currency")
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.name("entryfee-currency")
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.build());
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.build());
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public final ConfigNode<World.Environment> ENVIRONMENT = node(ConfigNode
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final ConfigNode<World.Environment> ENVIRONMENT = node(ConfigNode
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.builder("environment", World.Environment.class)
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.builder("environment", World.Environment.class)
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.defaultValue(World.Environment.NORMAL)
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.defaultValue(World.Environment.NORMAL)
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.name(null)
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.name(null)
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.build());
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.build());
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public final ConfigNode<GameMode> GAMEMODE = node(ConfigNode.builder("gamemode", GameMode.class)
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final ConfigNode<GameMode> GAMEMODE = node(ConfigNode.builder("gamemode", GameMode.class)
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.defaultValue(GameMode.SURVIVAL)
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.defaultValue(GameMode.SURVIVAL)
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.name("gamemode") // TODO: Set all gamemodes of players in world to this gamemode
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// TODO: Set all gamemodes of players in world to this gamemode
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.build());
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.build());
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public final ConfigNode<String> GENERATOR = node(ConfigNode.builder("generator", String.class)
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final ConfigNode<String> GENERATOR = node(ConfigNode.builder("generator", String.class)
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.defaultValue("@error") // this should be set on world creation
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.defaultValue("@error") // this should be set on world creation
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.name(null)
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.name(null)
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.build());
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.build());
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public final ConfigNode<Boolean> HIDDEN = node(ConfigNode.builder("hidden", Boolean.class)
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final ConfigNode<Boolean> HIDDEN = node(ConfigNode.builder("hidden", Boolean.class)
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.defaultValue(false)
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.defaultValue(false)
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.name("hidden")
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.build());
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.build());
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public final ConfigNode<Boolean> HUNGER = node(ConfigNode.builder("hunger", Boolean.class)
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final ConfigNode<Boolean> HUNGER = node(ConfigNode.builder("hunger", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("hunger")
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.build());
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.build());
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public final ConfigNode<Boolean> KEEP_SPAWN_IN_MEMORY = node(ConfigNode
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final ConfigNode<Boolean> KEEP_SPAWN_IN_MEMORY = node(ConfigNode
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.builder("keep-spawn-in-memory", Boolean.class)
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.builder("keep-spawn-in-memory", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("keep-spawn-in-memory")
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.onSetValue((oldValue, newValue) -> {
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.onSetValue((oldValue, newValue) -> {
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if (world == null) return;
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if (world == null) return;
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world.getBukkitWorld().peek(world -> world.setKeepSpawnInMemory(newValue));
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world.getBukkitWorld().peek(world -> world.setKeepSpawnInMemory(newValue));
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})
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})
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.build());
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.build());
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public final ConfigNode<Integer> PLAYER_LIMIT = node(ConfigNode.builder("player-limit", Integer.class)
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final ConfigNode<Integer> PLAYER_LIMIT = node(ConfigNode.builder("player-limit", Integer.class)
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.defaultValue(-1)
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.defaultValue(-1)
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.name("player-limit")
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.name("player-limit")
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.build());
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.build());
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public final ConfigNode<AllowedPortalType> PORTAL_FORM = node(ConfigNode
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final ConfigNode<AllowedPortalType> PORTAL_FORM = node(ConfigNode
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.builder("portal-form", AllowedPortalType.class)
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.builder("portal-form", AllowedPortalType.class)
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.defaultValue(AllowedPortalType.ALL)
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.defaultValue(AllowedPortalType.ALL)
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.name("portal-form")
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.build());
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.build());
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public final ConfigNode<Boolean> PVP = node(ConfigNode.builder("pvp", Boolean.class)
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final ConfigNode<Boolean> PVP = node(ConfigNode.builder("pvp", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("pvp")
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.onSetValue((oldValue, newValue) -> {
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.onSetValue((oldValue, newValue) -> {
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if (world == null) return;
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if (world == null) return;
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world.getBukkitWorld().peek(world -> world.setPVP(newValue));
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world.getBukkitWorld().peek(world -> world.setPVP(newValue));
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})
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})
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.build());
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.build());
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public final ConfigNode<String> RESPAWN_WORLD = node(ConfigNode.builder("respawn-world", String.class)
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final ConfigNode<String> RESPAWN_WORLD = node(ConfigNode.builder("respawn-world", String.class)
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.defaultValue("")
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.defaultValue("")
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.name("respawn-world")
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.build());
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.build());
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public final ConfigNode<Double> SCALE = node(ConfigNode.builder("scale", Double.class)
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final ConfigNode<Double> SCALE = node(ConfigNode.builder("scale", Double.class)
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.defaultValue(1.0)
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.defaultValue(1.0)
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.name("scale")
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.build());
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.build());
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public final ConfigNode<Long> SEED = node(ConfigNode.builder("seed", Long.class)
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final ConfigNode<Long> SEED = node(ConfigNode.builder("seed", Long.class)
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.defaultValue(Long.MIN_VALUE)
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.defaultValue(Long.MIN_VALUE)
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.name(null)
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.name(null)
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.build());
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.build());
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public final ConfigNode<Location> SPAWN_LOCATION = node(ConfigNode.builder("spawn-location", Location.class)
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final ConfigNode<Location> SPAWN_LOCATION = node(ConfigNode.builder("spawn-location", Location.class)
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.defaultValue(new NullLocation())
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.defaultValue(new NullLocation())
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.name(null)
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.name(null)
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.onSetValue((oldValue, newValue) -> {
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.onSetValue((oldValue, newValue) -> {
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@ -182,7 +167,7 @@ public class WorldConfigNodes {
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})
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})
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.build());
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.build());
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public final ConfigNode<Boolean> SPAWNING_ANIMALS = node(ConfigNode.builder("spawning.animals.spawn", Boolean.class)
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final ConfigNode<Boolean> SPAWNING_ANIMALS = node(ConfigNode.builder("spawning.animals.spawn", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("spawning-animals")
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.name("spawning-animals")
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.onSetValue((oldValue, newValue) -> {
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.onSetValue((oldValue, newValue) -> {
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@ -191,7 +176,7 @@ public class WorldConfigNodes {
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})
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})
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.build());
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.build());
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public final ConfigNode<Integer> SPAWNING_ANIMALS_TICKS = node(ConfigNode
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final ConfigNode<Integer> SPAWNING_ANIMALS_TICKS = node(ConfigNode
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.builder("spawning.animals.tick-rate", Integer.class)
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.builder("spawning.animals.tick-rate", Integer.class)
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.defaultValue(-1)
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.defaultValue(-1)
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.name("spawning-animals-ticks")
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.name("spawning-animals-ticks")
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@ -201,13 +186,13 @@ public class WorldConfigNodes {
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})
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})
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.build());
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.build());
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public final ConfigNode<List> SPAWNING_ANIMALS_EXCEPTIONS = node(ConfigNode
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final ConfigNode<List> SPAWNING_ANIMALS_EXCEPTIONS = node(ConfigNode
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.builder("spawning.animals.exceptions", List.class)
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.builder("spawning.animals.exceptions", List.class)
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.defaultValue(new ArrayList<>())
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.defaultValue(new ArrayList<>())
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.name("spawning-animals-exceptions")
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.name("spawning-animals-exceptions")
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.build());
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.build());
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public final ConfigNode<Boolean> SPAWNING_MONSTERS = node(ConfigNode
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final ConfigNode<Boolean> SPAWNING_MONSTERS = node(ConfigNode
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.builder("spawning.monsters.spawn", Boolean.class)
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.builder("spawning.monsters.spawn", Boolean.class)
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.defaultValue(true)
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.defaultValue(true)
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.name("spawning-monsters")
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.name("spawning-monsters")
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@ -217,7 +202,7 @@ public class WorldConfigNodes {
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})
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})
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.build());
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.build());
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public final ConfigNode<Integer> SPAWNING_MONSTERS_TICKS = node(ConfigNode
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final ConfigNode<Integer> SPAWNING_MONSTERS_TICKS = node(ConfigNode
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.builder("spawning.monsters.tick-rate", Integer.class)
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.builder("spawning.monsters.tick-rate", Integer.class)
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.defaultValue(-1)
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.defaultValue(-1)
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.name("spawning-monsters-ticks")
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.name("spawning-monsters-ticks")
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@ -227,18 +212,17 @@ public class WorldConfigNodes {
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})
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})
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.build());
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.build());
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public final ConfigNode<List> SPAWNING_MONSTERS_EXCEPTIONS = node(ConfigNode
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final ConfigNode<List> SPAWNING_MONSTERS_EXCEPTIONS = node(ConfigNode
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.builder("spawning.monsters.exceptions", List.class)
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.builder("spawning.monsters.exceptions", List.class)
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.defaultValue(new ArrayList<>())
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.defaultValue(new ArrayList<>())
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.name("spawning-monsters-exceptions")
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.name("spawning-monsters-exceptions")
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.build());
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.build());
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public final ConfigNode<List> WORLD_BLACKLIST = node(ConfigNode.builder("world-blacklist", List.class)
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final ConfigNode<List> WORLD_BLACKLIST = node(ConfigNode.builder("world-blacklist", List.class)
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.defaultValue(new ArrayList<>())
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.defaultValue(new ArrayList<>())
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.name("world-blacklist")
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.build());
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.build());
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public final ConfigNode<Double> VERSION = node(ConfigNode.builder("version", Double.class)
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final ConfigNode<Double> VERSION = node(ConfigNode.builder("version", Double.class)
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.defaultValue(CONFIG_VERSION)
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.defaultValue(CONFIG_VERSION)
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.name(null)
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.name(null)
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.build());
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.build());
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