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https://github.com/Multiverse/Multiverse-Core.git
synced 2024-12-24 01:48:02 +01:00
Should allow spaces, needs testing
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parent
00b7af5c84
commit
3a6d401a72
@ -12,17 +12,19 @@ import org.bukkit.entity.Player;
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import com.onarandombox.utils.BlockSafety;
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public class MVTeleport {
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MultiverseCore plugin;
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BlockSafety bs = new BlockSafety();
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private static final Logger log = Logger.getLogger("Minecraft");
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public MVTeleport(MultiverseCore plugin) {
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this.plugin = plugin;
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}
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/**
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* TODO: Sort out JavaDoc
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*
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* @param l
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* @param w
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* @return
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@ -33,15 +35,15 @@ public class MVTeleport {
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if (l.getWorld().getName().equalsIgnoreCase(w.getName())) {
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return l;
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}
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double x, y, z;
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// Grab the Compression value for each world.
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double srcComp = plugin.worlds.get(l.getWorld().getName()).compression;
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double trgComp = plugin.worlds.get(w.getName()).compression;
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// MultiverseCore.debugMsg(p.getName() + " -> " + p.getWorld().getName() + "(" + srcComp + ") -> " + w.getName() + "(" + trgComp + ")");
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// If the Targets Compression is 0 then we teleport them to the Spawn of the World.
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if (trgComp == 0.0) {
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x = w.getSpawnLocation().getX();
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@ -54,7 +56,7 @@ public class MVTeleport {
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}
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return new Location(w, x, y, z);
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}
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/**
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* This function gets a safe place to teleport to.
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*
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@ -67,12 +69,12 @@ public class MVTeleport {
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double y = l.getY();
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double z = l.getZ();
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World w = l.getWorld();
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// To make things easier we'll start with the Y Coordinate on top of a Solid Block.
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// while (bs.blockIsAboveAir(w, x, y, z)) {
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// y--;
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// }
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double i = 0, r = 0, aux = -1;
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for (r = 0; r < 32; r++) {
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for (i = x - r; i <= x + r; i++) {
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@ -104,19 +106,20 @@ public class MVTeleport {
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break;
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}
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}
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if (aux == -1) {
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log.warning("Uh oh, no safe location.");
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return null;
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}
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log.info("Target location (safe): " + x + ", " + aux + ", " + z);
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return new Location(w, x, aux, z);
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}
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/**
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* Check the Column given to see if there is an available safe spot.
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*
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* @param world
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* @param x
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* @param y
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@ -134,9 +137,10 @@ public class MVTeleport {
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}
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return -1;
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}
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/**
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* Find a portal around the given location and return a new location.
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*
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* @param location
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* @return
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*/
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@ -152,7 +156,7 @@ public class MVTeleport {
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}
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}
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}
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// For each column try to find a portal block
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for (Block col : columns) {
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for (int y = 0; y <= 127; y++) {
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@ -337,8 +337,10 @@ public class MultiverseCore extends JavaPlugin {
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Long seed = null;
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// Work out the Environment
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Environment env;
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if (environment.equalsIgnoreCase("NETHER")) { // Check if the selected Environment is NETHER, otherwise we just default to NORMAL.
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if (environment.equalsIgnoreCase("NETHER")) {
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env = Environment.NETHER;
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} else if(environment.equalsIgnoreCase("NETHER")) {
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env = Environment.SKYLANDS;
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} else {
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env = Environment.NORMAL;
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}
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@ -15,29 +15,52 @@ public class CreateCommand extends BaseCommand {
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super(plugin);
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name = "Create World";
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description = "Creates a new world of the specified type";
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usage = "/mvcoord" + ChatColor.GREEN + "{NAME} {TYPE}";
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// Syntax is s:SEED so we can see this variable seperately when spaces are allowed in worldnames
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usage = "/mvcoord" + ChatColor.GREEN + "{NAME} {TYPE}" + ChatColor.GOLD + " [s:SEED]";
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minArgs = 2;
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maxArgs = 2;
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maxArgs = 3;
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identifiers.add("mvcoord");
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}
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@Override
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public void execute(CommandSender sender, String[] args) {
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// TODO: Permissions, check
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if (args.length != 2) {
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// TODO: Allow spaces in world names, currently this will catch it --FF
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int numOfParams = args.length;
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// By default the environment will be located at the end, unless there is a seed
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int envPosition = numOfParams - 1;
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boolean hasSeed = false;
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String seed = "";
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if(args[numOfParams - 1].substring(0, 2).equalsIgnoreCase("s:")) {
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envPosition--;
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hasSeed = true;
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// Pull out the seed name, drop the "s:"
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seed = args[numOfParams - 1].split(":")[1];
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}
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String env = args[envPosition];
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String worldName = args[0];
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for(int i = 1; i < envPosition; i++) {
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worldName += " " + args[i];
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}
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if (args.length < 2) {
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sender.sendMessage("Not enough parameters to create a new world");
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sender.sendMessage(ChatColor.RED + "/mvcreate WORLDNAME ENVIRONMENT - Create a new World.");
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sender.sendMessage(ChatColor.RED + "Example - /mvcreate hellworld nether");
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sender.sendMessage(ChatColor.RED + "/mvcreate {WORLDNAME} {ENVIRONMENT} - Create a new World.");
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sender.sendMessage(ChatColor.RED + "Example - /mvcreate world NORMAL");
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sender.sendMessage(ChatColor.RED + "Example - /mvcreate airworld SKYLANDS");
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sender.sendMessage(ChatColor.RED + "Example - /mvcreate hellworld NETHER");
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return;
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}
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if (new File(args[0].toString()).exists()) {
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if (new File(args[0]).exists() || this.plugin.worlds.containsKey(args[0])) {
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sender.sendMessage(ChatColor.RED + "A Folder/World already exists with this name!");
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sender.sendMessage(ChatColor.RED + "If you are confident it is a world you can import with /mvimport");
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return;
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}
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// String name = args[0].toString();
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String env = args[1].toString();
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Environment environment = null;
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// Don't reference the enum directly as there aren't that many, and we can be more forgiving to users this way
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if (env.equalsIgnoreCase("NETHER") || env.equalsIgnoreCase("HELL"))
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environment = Environment.NETHER;
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@ -51,6 +74,14 @@ public class CreateCommand extends BaseCommand {
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sender.sendMessage(ChatColor.RED + "Environment type " + env + " does not exist!");
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return;
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}
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if(hasSeed) {
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plugin.getServer().createWorld(worldName, environment, Long.parseLong(seed));
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plugin.addWorld(worldName, environment, Long.parseLong(seed));
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} else {
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plugin.getServer().createWorld(worldName, environment);
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plugin.addWorld(worldName, environment);
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}
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return;
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}
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@ -5,8 +5,7 @@ import org.bukkit.World;
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public class BlockSafety {
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/**
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* This function checks whether the block at the given coordinates are above
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* air or not.
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* This function checks whether the block at the given coordinates are above air or not.
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*
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* @param world
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* @param x
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@ -17,10 +16,9 @@ public class BlockSafety {
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public boolean blockIsAboveAir(World world, double x, double y, double z) {
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return (world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1), (int) Math.floor(z)).getType() == Material.AIR);
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}
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/**
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* This function checks whether the block at the coordinates given is safe
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* or not by checking for Laval/Fire/Air etc.
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* This function checks whether the block at the coordinates given is safe or not by checking for Laval/Fire/Air etc.
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*
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* @param world
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* @param x
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@ -31,23 +29,23 @@ public class BlockSafety {
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public boolean blockIsNotSafe(World world, double x, double y, double z) {
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if (world.getBlockAt((int) Math.floor(x), (int) Math.floor(y), (int) Math.floor(z)).getType() != Material.AIR || world.getBlockAt((int) Math.floor(x), (int) Math.floor(y + 1), (int) Math.floor(z)).getType() != Material.AIR)
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return true;
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if ((world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1), (int) Math.floor(z)).getType() == Material.LAVA))
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return true;
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if ((world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1), (int) Math.floor(z)).getType() == Material.STATIONARY_LAVA))
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return true;
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if ((world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1), (int) Math.floor(z)).getType() == Material.FIRE))
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return true;
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if ((world.getBlockAt((int) Math.floor(x), (int) Math.floor(y), (int) Math.floor(z)).getType() == Material.FIRE))
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return true;
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if (blockIsAboveAir(world, x, y, z))
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return true;
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return false;
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}
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}
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