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Added checking for gamemode restriction bypass before trying to change gamemode
removed unreachable statement.
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c2ad331ca5
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@ -232,7 +232,9 @@ public class MVPlayerListener extends PlayerListener {
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public void handleGameMode(Player player, MultiverseWorld world) {
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public void handleGameMode(Player player, MultiverseWorld world) {
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// We perform this task one tick later to MAKE SURE that the player actually reaches the
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// We perform this task one tick later to MAKE SURE that the player actually reaches the
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// destination world, otherwise we'd be changing the player mode if they havent moved anywhere.
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// destination world, otherwise we'd be changing the player mode if they havent moved anywhere.
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this.plugin.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new HandleGameMode(player, world), 1L);
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if (!this.pt.playerCanIgnoreGameModeRestriction(world, player)) {
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Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin, new HandleGameMode(player, world), 1L);
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}
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}
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}
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private class SpawnNewbie implements Runnable {
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private class SpawnNewbie implements Runnable {
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@ -162,6 +162,5 @@ public class PermissionTools {
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// or if it was because a world wasn't imported.
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// or if it was because a world wasn't imported.
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return true;
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return true;
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}
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}
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return true;
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}
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}
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}
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}
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