allow coord arguments to setspawn command (#1975)

* allow coord arguments to setspawn command

* Implement PR changes as requested
This commit is contained in:
BaronyCraft 2019-03-15 01:20:49 +01:00 committed by Jeremy Wood
parent 7762aca019
commit 4343167240

View File

@ -18,6 +18,7 @@ import org.bukkit.entity.Player;
import org.bukkit.permissions.PermissionDefault;
import java.util.List;
import org.bukkit.Bukkit;
/**
* Sets the spawn for a world.
@ -27,7 +28,7 @@ public class SetSpawnCommand extends MultiverseCommand {
super(plugin);
this.setName("Set World Spawn");
this.setCommandUsage("/mv setspawn");
this.setArgRange(0, 0);
this.setArgRange(0, 6);
this.addKey("mvsetspawn");
this.addKey("mvss");
this.addKey("mv set spawn");
@ -37,33 +38,104 @@ public class SetSpawnCommand extends MultiverseCommand {
this.setPermission("multiverse.core.spawn.set", "Sets the spawn for the current world.", PermissionDefault.OP);
}
/**
* Dispatches the user's command depending on the number of parameters
* @param sender The player who executes the command, may be console as well.
* @param args Command line parameters
*/
@Override
public void runCommand(CommandSender sender, List<String> args) {
if (args.isEmpty()) {
setWorldSpawn(sender);
} else if (args.size() == 4) {
setWorldSpawn(sender, args.get(0), args.get(1), args.get(2), args.get(3));
} else if (args.size() == 6) {
setWorldSpawn(sender, args.get(0), args.get(1), args.get(2), args.get(3), args.get(4), args.get(5));
} else {
sender.sendMessage("Use no arguments for your current location, or world/x/y/z, or world/x/y/z/yaw/pitch!");
}
}
/**
* Does the actual spawn-setting-work.
*
* @param sender The {@link CommandSender} that's setting the spawn.
* Set the world spawn when no parameters are given
* @param sender The {@link CommandSender} who executes the command.
* Everything not a {@link Player}, e.g. console, gets rejected, as we can't get coordinates from there.
*/
protected void setWorldSpawn(CommandSender sender) {
if (sender instanceof Player) {
Player p = (Player) sender;
Location l = p.getLocation();
World w = p.getWorld();
setWorldSpawn(sender, w, l);
} else {
sender.sendMessage("You need to give coordinates to use this command from the console!");
}
}
/**
* Set the world spawn when 4 parameters are given
* @param sender The {@link CommandSender} who executes the command
* @param world The world to set the spawn in
* @param x X-coordinate to set the spawn to (as a {@link String} as it's from the command line, gets parsed into a double)
* @param y Y-coordinate to set the spawn to (as a {@link String} as it's from the command line, gets parsed into a double)
* @param z Z-coordinate to set the spawn to (as a {@link String} as it's from the command line, gets parsed into a double)
*/
protected void setWorldSpawn(CommandSender sender, String world, String x, String y, String z) {
setWorldSpawn(sender, world, x, y, z, "0", "0");
}
/**
* Set the world spawn when 6 parameters are given
* @param sender The {@link CommandSender} who executes the command
* @param world The world to set the spawn in
* @param x X-coordinate to set the spawn to (as a {@link String} as it's from the command line, gets parsed into a double)
* @param y Y-coordinate to set the spawn to (as a {@link String} as it's from the command line, gets parsed into a double)
* @param z Z-coordinate to set the spawn to (as a {@link String} as it's from the command line, gets parsed into a double)
* @param yaw Yaw a newly spawned player should look at (as a {@link String} as it's from the command line, gets parsed into a float)
* @param pitch Pitch a newly spawned player should look at (as a {@link String} as it's from the command line, gets parsed into a float)
*/
protected void setWorldSpawn(CommandSender sender, String world, String x, String y, String z, String yaw, String pitch) {
double dx, dy, dz;
float fpitch, fyaw;
World bukkitWorld = Bukkit.getWorld(world);
if (bukkitWorld == null) {
sender.sendMessage("World " + world + " is unknown!");
return;
}
try {
dx = Double.parseDouble(x);
dy = Double.parseDouble(y);
dz = Double.parseDouble(z);
fpitch = Float.parseFloat(pitch);
fyaw = Float.parseFloat(yaw);
} catch (NumberFormatException ex) {
sender.sendMessage("All coordinates must be numeric");
return;
}
Location l = new Location(bukkitWorld, dx, dy, dz, fyaw, fpitch);
setWorldSpawn(sender, bukkitWorld, l);
}
/**
* Does the actual spawn-setting-work.
*
* @param sender The {@link CommandSender} that's setting the spawn.
* @param w The {@link World} to set the spawn in
* @param l The {@link Location} to set the spawn to
*/
private void setWorldSpawn(CommandSender sender, World w, Location l) {
MultiverseWorld foundWorld = this.plugin.getMVWorldManager().getMVWorld(w.getName());
if (foundWorld != null) {
foundWorld.setSpawnLocation(p.getLocation());
foundWorld.setSpawnLocation(l);
BlockSafety bs = this.plugin.getBlockSafety();
if (!bs.playerCanSpawnHereSafely(p.getLocation()) && foundWorld.getAdjustSpawn()) {
if (!bs.playerCanSpawnHereSafely(l) && foundWorld.getAdjustSpawn()) {
sender.sendMessage("It looks like that location would normally be unsafe. But I trust you.");
sender.sendMessage("I'm turning off the Safe-T-Teleporter for spawns to this world.");
sender.sendMessage("If you want this turned back on just do:");
sender.sendMessage(ChatColor.AQUA + "/mvm set adjustspawn true " + foundWorld.getAlias());
foundWorld.setAdjustSpawn(false);
}
sender.sendMessage("Spawn was set to: " + plugin.getLocationManipulation().strCoords(p.getLocation()));
sender.sendMessage("Spawn was set to: " + plugin.getLocationManipulation().strCoords(l));
if (!plugin.saveWorldConfig()) {
sender.sendMessage(ChatColor.RED + "There was an issue saving worlds.yml! Your changes will only be temporary!");
}
@ -71,9 +143,5 @@ public class SetSpawnCommand extends MultiverseCommand {
w.setSpawnLocation(l.getBlockX(), l.getBlockY(), l.getBlockZ());
sender.sendMessage("Multiverse does not know about this world, only X,Y and Z set. Please import it to set the spawn fully (Pitch/Yaws).");
}
} else {
sender.sendMessage("You cannot use this command from the console.");
}
}
}