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https://github.com/Multiverse/Multiverse-Core.git
synced 2024-11-28 13:36:21 +01:00
Inital allow flight code, if we use it
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e8a72d19e1
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@ -171,6 +171,9 @@ public class MVWorld implements MultiverseWorld {
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"There is no help available for this variable. Go bug Rigby90 about it.", "setActualKeepSpawnInMemory"));
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this.propertyList.put("autoload", fac.getNewProperty("autoload", true,
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"Set this to false ONLY if you don't want this world to load itself on server restart."));
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this.propertyList.put("allowflight", fac.getNewProperty("allowflight", false,
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"Set this to false ONLY if you don't want this world to load itself on server restart.",
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"setActualAllowFlight"));
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this.propertyList.put("bedrespawn", fac.getNewProperty("bedrespawn", true, "If a player dies in this world, shoudld they go to their bed?"));
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this.propertyList.put("time", fac.getNewProperty("time", "", "Set the time to whatever you want! (Will NOT freeze time)", "setActualTime", true));
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this.getKnownProperty("spawn", Location.class).setValue(this.readSpawnFromConfig(this.getCBWorld()));
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@ -218,9 +221,20 @@ public class MVWorld implements MultiverseWorld {
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this.setActualDifficulty();
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this.setActualGameMode();
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this.setActualSpawn();
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this.setActualAllowFlight();
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this.syncMobs();
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}
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private boolean setActualAllowFlight() {
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for (Player p : this.plugin.getServer().getWorld(this.getName()).getPlayers()) {
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this.plugin.log(Level.FINER, String.format("Changing %s's permission to fly in %s to %s",
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p.getName(), this.getKnownProperty("allowflight", GameMode.class).getValue().toString(),
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this.getAlias()));
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this.plugin.getPlayerListener().handleAllowFlight(p, this);
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}
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return true;
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}
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/**
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* Used by the active PVP-property to set the "actual" PVP-property.
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* @return True if the property was successfully set.
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@ -896,10 +910,6 @@ public class MVWorld implements MultiverseWorld {
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/**
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* Sets the actual gamemode by iterating through players.
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*
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* gameMode is not used, but it's in the reflection template.
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*
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* Needs a bit o' refactoring.
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*
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* @return True if the gamemodes of players were set successfully. (always)
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*/
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public boolean setActualGameMode() {
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@ -1182,6 +1192,22 @@ public class MVWorld implements MultiverseWorld {
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return this.getKnownProperty("portalform", AllowedPortalType.class).getValue();
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public boolean isFlightAllowed() {
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return this.getKnownProperty("flightallowed", Boolean.class).getValue();
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public void setFlightAllowed(boolean flightAllowed) {
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this.setKnownProperty("flightallowed", Boolean.toString(flightAllowed), null);
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}
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/**
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* Used by the active time-property to set the "actual" property.
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* @return True if the property was successfully set.
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@ -588,4 +588,25 @@ public interface MultiverseWorld {
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* @return The type of portals that are allowed.
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*/
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AllowedPortalType getAllowedPortals();
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/**
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* Gets whether or not flight is allowed in this world.
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* <p>
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* It should be noted that this refers to clientside flying. Creative
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* mode will always allow server based flying.
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*
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* @return True if flight is allowed.
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*/
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boolean isFlightAllowed();
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/**
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* Sets whether or not flight is allowed in this world.
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* <p>
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* It should be noted that this refers to clientside flying. Creative
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* mode will always allow server based flying.
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*
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* @param flightAllowed Wheter or not flight is allowed in this world.
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*/
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void setFlightAllowed(boolean flightAllowed);
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}
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@ -300,7 +300,7 @@ public class MVPlayerListener implements Listener {
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*/
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public void handleGameMode(final Player player, final MultiverseWorld world) {
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// We perform this task one tick later to MAKE SURE that the player actually reaches the
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// destination world, otherwise we'd be changing the player mode if they havent moved anywhere.
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// destination world, otherwise we'd be changing the player mode if they haven't moved anywhere.
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if (!this.pt.playerCanIgnoreGameModeRestriction(world, player)) {
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this.plugin.log(Level.FINE, "Handeling gamemode for player: " + player.getName());
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this.plugin.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin,
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@ -308,9 +308,6 @@ public class MVPlayerListener implements Listener {
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public void run() {
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// Check that the player is in the new world and they haven't been teleported elsewhere or the event cancelled.
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if (player.getWorld() == world.getCBWorld()) {
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MultiverseCore.staticLog(Level.FINE, "Handling gamemode for player: " + player.getName() + ", " + world.getGameMode().toString());
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MultiverseCore.staticLog(Level.FINE, "PWorld: " + player.getWorld());
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MultiverseCore.staticLog(Level.FINE, "AWorld: " + world);
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player.setGameMode(world.getGameMode());
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} else {
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MultiverseCore.staticLog(Level.FINE,
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@ -323,4 +320,32 @@ public class MVPlayerListener implements Listener {
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this.plugin.log(Level.FINE, "Player: " + player.getName() + " is IMMUNE to gamemode changes!");
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}
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}
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/**
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* Handles the allowflight attribute for the specified {@link Player}.
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* @param player The {@link Player}.
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* @param world The world the player is in.
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*/
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public void handleAllowFlight(final Player player, final MultiverseWorld world) {
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// We perform this task one tick later to MAKE SURE that the player actually reaches the
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// destination world, otherwise we'd be changing the player mode if they haven't moved anywhere.
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if (!this.pt.playerCanIgnoreAllowFlightRestriction(world, player)) {
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this.plugin.log(Level.FINE, "Handeling flight for player: " + player.getName());
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this.plugin.getServer().getScheduler().scheduleSyncDelayedTask(this.plugin,
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new Runnable() {
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public void run() {
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// Check that the player is in the new world and they haven't been teleported elsewhere or the event cancelled.
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if (player.getWorld() == world.getCBWorld()) {
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player.setAllowFlight(world.isFlightAllowed());
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} else {
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MultiverseCore.staticLog(Level.FINE,
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String.format("The gamemode was NOT changed for player '%s' because he is now in world '%s' instead of world '%s'",
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player.getName(), player.getWorld().getName(), world.getName()));
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}
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}
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}, 1L);
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} else {
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this.plugin.log(Level.FINE, "Player: " + player.getName() + " is IMMUNE to flight changes!");
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}
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}
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}
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@ -50,6 +50,21 @@ public class MVPermissions implements PermissionsInterface {
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return p.hasPermission("mv.bypass.gamemode." + w.getName());
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}
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/**
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* Check if a Player can ignore GameMode restrictions for world they travel to.
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*
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* @param p The {@link Player} to check.
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* @param w The {@link MultiverseWorld} the player wants to teleport to.
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* @return True if they should bypass restrictions.
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*/
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public boolean canIgnoreAllowFlightRestriction(Player p, MultiverseWorld w) {
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if (p.hasPermission("mv.bypass.allowflight.*")) {
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this.plugin.log(Level.FINER, "Player has mv.bypass.allowflight.* they can fly!");
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return true;
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}
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return p.hasPermission("mv.bypass.allowflight." + w.getName());
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}
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/**
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* Check if a Player can teleport to the Destination world from there current world.
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*
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@ -246,4 +246,21 @@ public class PermissionTools {
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return true;
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}
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}
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/**
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* Checks to see if a player should bypass allow-flight restrictions.
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*
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* @param toWorld world travelling to.
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* @param teleportee player travelling.
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* @return True if they should bypass restrictions
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*/
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public boolean playerCanIgnoreAllowFlightRestriction(MultiverseWorld toWorld, Player teleportee) {
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if (toWorld != null) {
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return this.plugin.getMVPerms().canIgnoreAllowFlightRestriction(teleportee, toWorld);
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} else {
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// TODO: Determine if this value is false because a world didn't exist
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// or if it was because a world wasn't imported.
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return true;
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}
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}
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}
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