Fix Monster/Animals Spawning

This commit is contained in:
Eric Stokes 2011-06-29 21:43:37 -06:00
parent 535dcded34
commit 4f7c2d507a

View File

@ -1,5 +1,7 @@
package com.onarandombox.MultiverseCore;
import java.util.List;
import org.bukkit.World;
import org.bukkit.entity.Animals;
import org.bukkit.entity.CreatureType;
@ -56,75 +58,42 @@ public class MVEntityListener extends EntityListener {
MVWorld mvworld = this.plugin.getMVWorld(world.getName());
System.out.print("A creature spawned: " + event.getEntity());
System.out.print("Type: " + event.getCreatureType());
System.out.print("Reason: " + event.getSpawnReason());
System.out.print("Instanceof Animal: " + (event.getEntity() instanceof Animals));
System.out.print("Instanceof Monster: " + (event.getEntity() instanceof Monster));
System.out.print("Animal Allowed: " + mvworld.allowAnimalSpawning());
System.out.print("Monster Allowed: " + mvworld.allowMonsterSpawning());
System.out.print("Animal list: " + mvworld.getAnimalList());
System.out.print("Monster list: " + mvworld.getMonsterList());
// TODO: Look of this and see if there's a cleaner/better method of doing so...
/**
* Animal Handling
*/
if (event.getEntity() instanceof Animals) {
// If we have no exceptions for Animals then we just follow the Spawn setting.
if (mvworld.getAnimalList().isEmpty() && mvworld.allowAnimalSpawning()) {
System.out.print("1. There are no exceptions and animals are allowd.");
return;
} else if (mvworld.getAnimalList().isEmpty()) {
System.out.print("2. There are no exceptions and animals are NOT allowed. Kill the " + creature.toString().toUpperCase());
event.setCancelled(true);
System.out.print("MV is killing a " + event.getCreatureType());
return;
} else if (mvworld.getAnimalList().contains(creature.toString().toUpperCase()) && mvworld.allowAnimalSpawning()) {
System.out.print("3. There ARE exceptions and animals ARE allowed. Kill the " + creature.toString().toUpperCase());
event.setCancelled(true);
System.out.print("MV is killing a " + event.getCreatureType());
return;
} else if (!mvworld.getAnimalList().contains(creature.toString().toUpperCase()) && mvworld.allowAnimalSpawning()) {
System.out.print("4. There ARE exceptions and animals ARE NOT allowed. SAVE the " + creature.toString().toUpperCase());
return;
} else if (mvworld.getAnimalList().contains(creature.toString().toUpperCase()) && !mvworld.allowAnimalSpawning()) {
System.out.print("5. No animals are allowed to be spawned, BUT this one can stay... " + creature.toString().toUpperCase());
return;
} else if (!mvworld.getAnimalList().contains(creature.toString().toUpperCase()) && !mvworld.allowAnimalSpawning()) {
System.out.print("6. Animals are NOT allowd to spawn, and this creature is not in the save list... KILL IT " + creature.toString().toUpperCase());
event.setCancelled(true);
System.out.print("MV is killing a " + event.getCreatureType());
return;
}
event.setCancelled(this.shouldWeKillThisCreature(mvworld.getAnimalList(), mvworld.allowAnimalSpawning(), creature.toString().toUpperCase()));
}
/**
* Monster Handling
*/
if (event.getEntity() instanceof Monster || event.getEntity() instanceof Ghast || event.getEntity() instanceof Slime) {
// If we have no exceptions for Monsters then we just follow the Spawn setting.
if (mvworld.getMonsterList().isEmpty()) {
if (mvworld.allowMonsterSpawning()) {
return;
} else {
event.setCancelled(true);
System.out.print("MV is killing a " + event.getCreatureType());
return;
}
}
// The idea of the Exceptions is they do the OPPOSITE of what the Spawn setting is...
if (mvworld.getMonsterList().contains(creature.toString().toUpperCase())) {
if (mvworld.allowMonsterSpawning()) {
event.setCancelled(true);
System.out.print("MV is killing a " + event.getCreatureType());
return;
} else {
return;
}
}
event.setCancelled(this.shouldWeKillThisCreature(mvworld.getMonsterList(), mvworld.allowMonsterSpawning(), creature.toString().toUpperCase()));
}
}
private boolean shouldWeKillThisCreature(List<String> creatureList, boolean allowCreatureSpawning, String creature) {
if (creatureList.isEmpty() && allowCreatureSpawning) {
// 1. There are no exceptions and animals are allowd. Save it.
return false;
} else if (creatureList.isEmpty()) {
// 2. There are no exceptions and animals are NOT allowed. Kill it.
return true;
} else if (creatureList.contains(creature) && allowCreatureSpawning) {
// 3. There ARE exceptions and animals ARE allowed. Kill it.
return true;
} else if (!creatureList.contains(creature.toString().toUpperCase()) && allowCreatureSpawning) {
// 4. There ARE exceptions and animals ARE NOT allowed. SAVE it.
return false;
} else if (creatureList.contains(creature.toString().toUpperCase()) && !allowCreatureSpawning) {
// 5. No animals are allowed to be spawned, BUT this one can stay...
return false;
} else if (!creatureList.contains(creature.toString().toUpperCase()) && !allowCreatureSpawning) {
// 6. Animals are NOT allowd to spawn, and this creature is not in the save list... KILL IT
return true;
}
// This code should NEVER execute. I just left the verbose conditions in right now.
return false;
}
}