mirror of
https://github.com/Multiverse/Multiverse-Core.git
synced 2024-11-29 14:06:30 +01:00
(Re)designed SafeTTeleporter for extension.
This commit is contained in:
parent
9a28158e5f
commit
59f2c8b62e
@ -15,7 +15,7 @@ import com.onarandombox.MultiverseCore.configuration.MVConfigProperty;
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import com.onarandombox.MultiverseCore.enums.EnglishChatColor;
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import com.onarandombox.MultiverseCore.event.MVWorldPropertyChangeEvent;
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import com.onarandombox.MultiverseCore.exceptions.PropertyDoesNotExistException;
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import com.onarandombox.MultiverseCore.utils.SafeTTeleporter;
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import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
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import org.bukkit.ChatColor;
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import org.bukkit.Difficulty;
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import org.bukkit.GameMode;
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@ -32,7 +32,6 @@ import org.bukkit.permissions.PermissionDefault;
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import java.io.File;
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import java.io.IOException;
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import java.lang.reflect.InvocationTargetException;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Collections;
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@ -985,7 +984,7 @@ public class MVWorld implements MultiverseWorld {
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// Set the worldspawn to our configspawn
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w.setSpawnLocation(configLocation.getBlockX(), configLocation.getBlockY(), configLocation.getBlockZ());
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SafeTTeleporter teleporter = this.plugin.getTeleporter();
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SafeTTeleporter teleporter = this.plugin.getSafeTTeleporter();
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BlockSafety bs = this.plugin.getBlockSafety();
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// Verify that location was safe
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if (!bs.playerCanSpawnHereSafely(configLocation)) {
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@ -16,6 +16,7 @@ import com.onarandombox.MultiverseCore.api.MVPlugin;
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import com.onarandombox.MultiverseCore.api.MVWorldManager;
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import com.onarandombox.MultiverseCore.api.MultiverseMessaging;
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import com.onarandombox.MultiverseCore.api.MultiverseWorld;
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import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
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import com.onarandombox.MultiverseCore.commands.*;
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import com.onarandombox.MultiverseCore.destination.AnchorDestination;
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import com.onarandombox.MultiverseCore.destination.BedDestination;
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@ -167,6 +168,7 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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private MultiverseMessaging messaging;
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private BlockSafety blockSafety;
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private LocationManipulation locationManipulation;
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private SafeTTeleporter safeTTeleporter;
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private File serverFolder = new File(System.getProperty("user.dir"));
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@ -180,6 +182,8 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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this.blockSafety = new SimpleBlockSafety(this);
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// Setup our LocationManipulation
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this.locationManipulation = new SimpleLocationManipulation();
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// Setup our SafeTTeleporter
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this.safeTTeleporter = new SimpleSafeTTeleporter(this);
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}
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/**
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@ -447,10 +451,13 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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/**
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* {@inheritDoc}
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*
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* @deprecated This is deprecated.
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*/
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@Override
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public SafeTTeleporter getTeleporter() {
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return new SafeTTeleporter(this);
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@Deprecated
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public com.onarandombox.MultiverseCore.utils.SafeTTeleporter getTeleporter() {
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return new com.onarandombox.MultiverseCore.utils.SafeTTeleporter(this);
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}
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/**
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@ -639,7 +646,7 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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*/
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public void teleportPlayer(CommandSender teleporter, Player p, Location l) {
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// This command is the override, and MUST NOT TELEPORT SAFELY
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this.getTeleporter().safelyTeleport(teleporter, p, l, false);
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this.getSafeTTeleporter().safelyTeleport(teleporter, p, l, false);
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}
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/**
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@ -781,7 +788,7 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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}
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if (this.worldManager.deleteWorld(name, false)) {
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this.worldManager.loadWorlds(false);
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SafeTTeleporter teleporter = this.getTeleporter();
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SafeTTeleporter teleporter = this.getSafeTTeleporter();
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Location newSpawn = this.getServer().getWorld(name).getSpawnLocation();
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// Send all players that were in the old world, BACK to it!
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for (Player p : ps) {
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@ -832,4 +839,19 @@ public class MultiverseCore extends JavaPlugin implements MVPlugin, Core {
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this.locationManipulation = locationManipulation;
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public SafeTTeleporter getSafeTTeleporter() {
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return safeTTeleporter;
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public void setSafeTTeleporter(SafeTTeleporter safeTTeleporter) {
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this.safeTTeleporter = safeTTeleporter;
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}
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}
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@ -66,8 +66,11 @@ public interface Core {
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* safe teleports.
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*
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* @return A non-null {@link SafeTTeleporter}.
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*
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* @deprecated Use {@link #getSafeTTeleporter()} instead.
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*/
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SafeTTeleporter getTeleporter();
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@Deprecated
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com.onarandombox.MultiverseCore.utils.SafeTTeleporter getTeleporter();
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/**
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* Multiverse uses an advanced permissions setup, this object
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@ -195,4 +198,21 @@ public interface Core {
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* @see SimpleLocationManipulation
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*/
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void setLocationManipulation(LocationManipulation locationManipulation);
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/**
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* Gets the {@link SafeTTeleporter} this {@link Core} is using.
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* @return The {@link SafeTTeleporter} this {@link Core} is using.
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* @see SafeTTeleporter
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* @see SimpleSafeTTeleporter
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*/
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SafeTTeleporter getSafeTTeleporter();
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/**
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* Sets the {@link SafeTTeleporter} this {@link Core} is using.
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* @param safeTTeleporter The new {@link SafeTTeleporter}.
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* @see SafeTTeleporter
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* @see SimpleSafeTTeleporter
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*/
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void setSafeTTeleporter(SafeTTeleporter safeTTeleporter);
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}
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@ -0,0 +1,71 @@
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package com.onarandombox.MultiverseCore.api;
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import org.bukkit.Location;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Entity;
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import com.onarandombox.MultiverseCore.enums.TeleportResult;
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/**
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* Used to safely teleport people.
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*/
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public interface SafeTTeleporter {
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/**
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* Gets the next safe location around the given location.
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* @param l A {@link Location}.
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* @return A safe {@link Location}.
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*/
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Location getSafeLocation(Location l);
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/**
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* Gets the next safe location around the given location.
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* @param l A {@link Location}.
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* @param tolerance The tolerance.
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* @param radius The radius.
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* @return A safe {@link Location}.
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*/
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Location getSafeLocation(Location l, int tolerance, int radius);
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/**
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* Safely teleport the entity to the MVDestination. This will perform checks to see if the place is safe, and if
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* it's not, will adjust the final destination accordingly.
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*
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* @param teleporter Person who performed the teleport command.
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* @param teleportee Entity to teleport
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* @param d Destination to teleport them to
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* @return true for success, false for failure
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*/
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TeleportResult safelyTeleport(CommandSender teleporter, Entity teleportee, MVDestination d);
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/**
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* Safely teleport the entity to the Location. This may perform checks to
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* see if the place is safe, and if
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* it's not, will adjust the final destination accordingly.
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*
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* @param teleporter Person who issued the teleport command.
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* @param teleportee Entity to teleport.
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* @param location Location to teleport them to.
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* @param safely Should the destination be checked for safety before teleport?
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* @return true for success, false for failure.
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*/
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TeleportResult safelyTeleport(CommandSender teleporter, Entity teleportee, Location location,
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boolean safely);
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/**
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* Returns a safe location for the entity to spawn at.
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*
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* @param e The entity to spawn
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* @param d The MVDestination to take the entity to.
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* @return A new location to spawn the entity at.
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*/
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Location getSafeLocation(Entity e, MVDestination d);
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/**
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* Finds a portal-block next to the specified {@link Location}.
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* @param l The {@link Location}
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* @return The next portal-block's {@link Location}.
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*/
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Location findPortalBlockNextTo(Location l);
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}
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@ -85,6 +85,6 @@ public class SpawnCommand extends MultiverseCommand {
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} else {
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spawnLocation = player.getWorld().getSpawnLocation();
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}
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this.plugin.getTeleporter().safelyTeleport(player, player, spawnLocation, false);
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this.plugin.getSafeTTeleporter().safelyTeleport(player, player, spawnLocation, false);
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}
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}
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@ -14,7 +14,7 @@ import com.onarandombox.MultiverseCore.destination.InvalidDestination;
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import com.onarandombox.MultiverseCore.destination.WorldDestination;
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import com.onarandombox.MultiverseCore.enums.TeleportResult;
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import com.onarandombox.MultiverseCore.event.MVTeleportEvent;
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import com.onarandombox.MultiverseCore.utils.SafeTTeleporter;
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import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.World;
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@ -42,7 +42,7 @@ public class TeleportCommand extends MultiverseCommand {
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this.setArgRange(1, 2);
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this.addKey("mvtp");
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this.addKey("mv tp");
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this.playerTeleporter = new SafeTTeleporter(this.plugin);
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this.playerTeleporter = this.plugin.getSafeTTeleporter();
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this.setPermission(menu);
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}
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@ -8,6 +8,7 @@
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package com.onarandombox.MultiverseCore.event;
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import com.onarandombox.MultiverseCore.api.MVDestination;
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import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
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import org.bukkit.Location;
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import org.bukkit.command.CommandSender;
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@ -12,7 +12,6 @@ import com.onarandombox.MultiverseCore.api.MVWorldManager;
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import com.onarandombox.MultiverseCore.api.MultiverseWorld;
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import com.onarandombox.MultiverseCore.event.MVRespawnEvent;
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import com.onarandombox.MultiverseCore.utils.PermissionTools;
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import com.onarandombox.MultiverseCore.utils.SafeTTeleporter;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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@ -225,7 +224,7 @@ public class MVPlayerListener implements Listener {
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// REMEMBER! getTo MAY be NULL HERE!!!
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// If the player was actually outside of the portal, adjust the from location
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if (event.getFrom().getWorld().getBlockAt(event.getFrom()).getType() != Material.PORTAL) {
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Location newloc = SafeTTeleporter.findPortalBlockNextTo(event.getFrom());
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Location newloc = this.plugin.getSafeTTeleporter().findPortalBlockNextTo(event.getFrom());
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// TODO: Fix this. Currently, we only check for PORTAL blocks. I'll have to figure out what
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// TODO: we want to do here.
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if (newloc != null) {
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@ -9,6 +9,7 @@ package com.onarandombox.MultiverseCore.utils;
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import com.onarandombox.MultiverseCore.MultiverseCore;
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import com.onarandombox.MultiverseCore.api.MVDestination;
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import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
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import com.onarandombox.MultiverseCore.destination.CannonDestination;
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import org.bukkit.Location;
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import org.bukkit.TravelAgent;
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@ -106,7 +107,7 @@ public class MVTravelAgent implements TravelAgent {
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if (this.destination instanceof CannonDestination) {
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this.core.log(Level.FINE, "Using Stock TP method. This cannon will have 0 velocity");
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}
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SafeTTeleporter teleporter = new SafeTTeleporter(this.core);
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SafeTTeleporter teleporter = this.core.getSafeTTeleporter();
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Location newLoc = this.destination.getLocation(this.player);
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if (this.destination.useSafeTeleporter()) {
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newLoc = teleporter.getSafeLocation(this.player, this.destination);
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@ -28,7 +28,10 @@ import java.util.logging.Level;
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/**
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* The {@link SafeTTeleporter}.
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*
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* @deprecated Use instead: {@link com.onarandombox.MultiverseCore.api.SafeTTeleporter} and {@link SimpleSafeTTeleporter}.
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*/
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@Deprecated
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public class SafeTTeleporter {
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private MultiverseCore plugin;
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@ -0,0 +1,337 @@
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/******************************************************************************
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* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
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* Multiverse 2 is licensed under the BSD License. *
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* For more information please check the README.md file included *
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* with this project. *
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******************************************************************************/
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package com.onarandombox.MultiverseCore.utils;
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import com.onarandombox.MultiverseCore.MultiverseCore;
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import com.onarandombox.MultiverseCore.api.BlockSafety;
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import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
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import com.onarandombox.MultiverseCore.api.MVDestination;
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import com.onarandombox.MultiverseCore.destination.InvalidDestination;
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import com.onarandombox.MultiverseCore.enums.TeleportResult;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Minecart;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.util.Vector;
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import java.util.logging.Level;
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/**
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* The default-implementation of {@link SafeTTeleporter}.
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*/
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public class SimpleSafeTTeleporter implements SafeTTeleporter {
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private MultiverseCore plugin;
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private BlockSafety bs;
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public SimpleSafeTTeleporter(MultiverseCore plugin) {
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this.plugin = plugin;
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this.bs = plugin.getBlockSafety();
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}
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private static final int DEFAULT_TOLERANCE = 6;
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private static final int DEFAULT_RADIUS = 9;
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/**
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* {@inheritDoc}
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*/
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@Override
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public Location getSafeLocation(Location l) {
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return this.getSafeLocation(l, DEFAULT_TOLERANCE, DEFAULT_RADIUS);
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public Location getSafeLocation(Location l, int tolerance, int radius) {
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// Check around the player first in a configurable radius:
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// TODO: Make this configurable
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Location safe = checkAboveAndBelowLocation(l, tolerance, radius);
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if (safe != null) {
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safe.setX(safe.getBlockX() + .5); // SUPPRESS CHECKSTYLE: MagicNumberCheck
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safe.setZ(safe.getBlockZ() + .5); // SUPPRESS CHECKSTYLE: MagicNumberCheck
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this.plugin.log(Level.FINE, "Hey! I found one: " + plugin.getLocationManipulation().strCoordsRaw(safe));
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} else {
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this.plugin.log(Level.FINE, "Uh oh! No safe place found!");
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}
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return safe;
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}
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private Location checkAboveAndBelowLocation(Location l, int tolerance, int radius) {
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// Tolerance must be an even number:
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if (tolerance % 2 != 0) {
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tolerance += 1;
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}
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// We want half of it, so we can go up and down
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tolerance /= 2;
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this.plugin.log(Level.FINER, "Given Location of: " + plugin.getLocationManipulation().strCoordsRaw(l));
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this.plugin.log(Level.FINER, "Checking +-" + tolerance + " with a radius of " + radius);
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// For now this will just do a straight up block.
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Location locToCheck = l.clone();
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// Check the main level
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Location safe = this.checkAroundLocation(locToCheck, radius);
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if (safe != null) {
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return safe;
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}
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// We've already checked zero right above this.
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int currentLevel = 1;
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while (currentLevel <= tolerance) {
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// Check above
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locToCheck = l.clone();
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locToCheck.add(0, currentLevel, 0);
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safe = this.checkAroundLocation(locToCheck, radius);
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if (safe != null) {
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return safe;
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}
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// Check below
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locToCheck = l.clone();
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locToCheck.subtract(0, currentLevel, 0);
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safe = this.checkAroundLocation(locToCheck, radius);
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if (safe != null) {
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return safe;
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}
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currentLevel++;
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}
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return null;
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}
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/*
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* For my crappy algorithm, radius MUST be odd.
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*/
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private Location checkAroundLocation(Location l, int diameter) {
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if (diameter % 2 == 0) {
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diameter += 1;
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}
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Location checkLoc = l.clone();
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// Start at 3, the min diameter around a block
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int loopcounter = 3;
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while (loopcounter <= diameter) {
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boolean foundSafeArea = checkAroundSpecificDiameter(checkLoc, loopcounter);
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// If a safe area was found:
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if (foundSafeArea) {
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// Return the checkLoc, it is the safe location.
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return checkLoc;
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}
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// Otherwise, let's reset our location
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checkLoc = l.clone();
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// And increment the radius
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loopcounter += 2;
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}
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return null;
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}
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private boolean checkAroundSpecificDiameter(Location checkLoc, int circle) {
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// Adjust the circle to get how many blocks to step out.
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// A radius of 3 makes the block step 1
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// A radius of 5 makes the block step 2
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// A radius of 7 makes the block step 3
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// ...
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int adjustedCircle = ((circle - 1) / 2);
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checkLoc.add(adjustedCircle, 0, 0);
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if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
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return true;
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}
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// Now we go to the right that adjustedCircle many
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for (int i = 0; i < adjustedCircle; i++) {
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checkLoc.add(0, 0, 1);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then down adjustedCircle *2
|
||||
for (int i = 0; i < adjustedCircle * 2; i++) {
|
||||
checkLoc.add(-1, 0, 0);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then left adjustedCircle *2
|
||||
for (int i = 0; i < adjustedCircle * 2; i++) {
|
||||
checkLoc.add(0, 0, -1);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then up Then left adjustedCircle *2
|
||||
for (int i = 0; i < adjustedCircle * 2; i++) {
|
||||
checkLoc.add(1, 0, 0);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Then finish up by doing adjustedCircle - 1
|
||||
for (int i = 0; i < adjustedCircle - 1; i++) {
|
||||
checkLoc.add(0, 0, 1);
|
||||
if (this.bs.playerCanSpawnHereSafely(checkLoc)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritDoc}
|
||||
*/
|
||||
@Override
|
||||
public TeleportResult safelyTeleport(CommandSender teleporter, Entity teleportee, MVDestination d) {
|
||||
if (d instanceof InvalidDestination) {
|
||||
this.plugin.log(Level.FINER, "Entity tried to teleport to an invalid destination");
|
||||
return TeleportResult.FAIL_INVALID;
|
||||
}
|
||||
Player teleporteePlayer = null;
|
||||
if (teleportee instanceof Player) {
|
||||
teleporteePlayer = ((Player) teleportee);
|
||||
} else if (teleportee.getPassenger() instanceof Player) {
|
||||
teleporteePlayer = ((Player) teleportee.getPassenger());
|
||||
}
|
||||
|
||||
if (teleporteePlayer == null) {
|
||||
return TeleportResult.FAIL_INVALID;
|
||||
}
|
||||
MultiverseCore.addPlayerToTeleportQueue(teleporter.getName(), teleporteePlayer.getName());
|
||||
|
||||
Location safeLoc = d.getLocation(teleportee);
|
||||
if (d.useSafeTeleporter()) {
|
||||
safeLoc = this.getSafeLocation(teleportee, d);
|
||||
}
|
||||
|
||||
if (safeLoc != null) {
|
||||
if (teleportee.teleport(safeLoc)) {
|
||||
if (!d.getVelocity().equals(new Vector(0, 0, 0))) {
|
||||
teleportee.setVelocity(d.getVelocity());
|
||||
}
|
||||
return TeleportResult.SUCCESS;
|
||||
}
|
||||
return TeleportResult.FAIL_OTHER;
|
||||
}
|
||||
return TeleportResult.FAIL_UNSAFE;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritDoc}
|
||||
*/
|
||||
@Override
|
||||
public TeleportResult safelyTeleport(CommandSender teleporter, Entity teleportee, Location location, boolean safely) {
|
||||
if (safely) {
|
||||
location = this.getSafeLocation(location);
|
||||
}
|
||||
|
||||
if (location != null) {
|
||||
if (teleportee.teleport(location)) {
|
||||
return TeleportResult.SUCCESS;
|
||||
}
|
||||
return TeleportResult.FAIL_OTHER;
|
||||
}
|
||||
return TeleportResult.FAIL_UNSAFE;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritDoc}
|
||||
*/
|
||||
@Override
|
||||
public Location getSafeLocation(Entity e, MVDestination d) {
|
||||
Location l = d.getLocation(e);
|
||||
if (this.bs.playerCanSpawnHereSafely(l)) {
|
||||
plugin.log(Level.FINE, "The first location you gave me was safe.");
|
||||
return l;
|
||||
}
|
||||
if (e instanceof Minecart) {
|
||||
Minecart m = (Minecart) e;
|
||||
if (!this.bs.canSpawnCartSafely(m)) {
|
||||
return null;
|
||||
}
|
||||
} else if (e instanceof Vehicle) {
|
||||
Vehicle v = (Vehicle) e;
|
||||
if (!this.bs.canSpawnVehicleSafely(v)) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Location safeLocation = this.getSafeLocation(l);
|
||||
if (safeLocation != null) {
|
||||
// Add offset to account for a vehicle on dry land!
|
||||
if (e instanceof Minecart && !this.bs.isEntitiyOnTrack(safeLocation)) {
|
||||
safeLocation.setY(safeLocation.getBlockY() + .5);
|
||||
this.plugin.log(Level.FINER, "Player was inside a minecart. Offsetting Y location.");
|
||||
}
|
||||
this.plugin.log(Level.FINE, "Had to look for a bit, but I found a safe place for ya!");
|
||||
return safeLocation;
|
||||
}
|
||||
if (e instanceof Player) {
|
||||
Player p = (Player) e;
|
||||
this.plugin.getMessaging().sendMessage(p, "No safe locations found!", false);
|
||||
this.plugin.log(Level.FINER, "No safe location found for " + p.getName());
|
||||
} else if (e.getPassenger() instanceof Player) {
|
||||
Player p = (Player) e.getPassenger();
|
||||
this.plugin.getMessaging().sendMessage(p, "No safe locations found!", false);
|
||||
this.plugin.log(Level.FINER, "No safe location found for " + p.getName());
|
||||
}
|
||||
this.plugin.log(Level.FINE, "Sorry champ, you're basically trying to teleport into a minefield. I should just kill you now.");
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritDoc}
|
||||
*/
|
||||
@Override
|
||||
public Location findPortalBlockNextTo(Location l) {
|
||||
Block b = l.getWorld().getBlockAt(l);
|
||||
Location foundLocation = null;
|
||||
if (b.getType() == Material.PORTAL) {
|
||||
return l;
|
||||
}
|
||||
if (b.getRelative(BlockFace.NORTH).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.NORTH).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.SOUTH).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.SOUTH).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.EAST).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.EAST).getLocation(), foundLocation);
|
||||
}
|
||||
if (b.getRelative(BlockFace.WEST).getType() == Material.PORTAL) {
|
||||
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.WEST).getLocation(), foundLocation);
|
||||
}
|
||||
return foundLocation;
|
||||
}
|
||||
|
||||
private static Location getCloserBlock(Location source, Location blockA, Location blockB) {
|
||||
// If B wasn't given, return a.
|
||||
if (blockB == null) {
|
||||
return blockA;
|
||||
}
|
||||
// Center our calculations
|
||||
blockA.add(.5, 0, .5);
|
||||
blockB.add(.5, 0, .5);
|
||||
|
||||
// Retrieve the distance to the normalized blocks
|
||||
double testA = source.distance(blockA);
|
||||
double testB = source.distance(blockB);
|
||||
|
||||
// Compare and return
|
||||
if (testA <= testB) {
|
||||
return blockA;
|
||||
}
|
||||
return blockB;
|
||||
}
|
||||
|
||||
}
|
@ -11,6 +11,7 @@ import com.onarandombox.MultiverseCore.MVWorld;
|
||||
import com.onarandombox.MultiverseCore.MultiverseCore;
|
||||
import com.onarandombox.MultiverseCore.api.MVWorldManager;
|
||||
import com.onarandombox.MultiverseCore.api.MultiverseWorld;
|
||||
import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
|
||||
import com.onarandombox.MultiverseCore.commands.EnvironmentCommand;
|
||||
import com.onarandombox.MultiverseCore.event.MVWorldDeleteEvent;
|
||||
import org.bukkit.World;
|
||||
@ -371,7 +372,7 @@ public class WorldManager implements MVWorldManager {
|
||||
if (w != null) {
|
||||
World safeWorld = this.plugin.getServer().getWorlds().get(0);
|
||||
List<Player> ps = w.getPlayers();
|
||||
SafeTTeleporter teleporter = this.plugin.getTeleporter();
|
||||
SafeTTeleporter teleporter = this.plugin.getSafeTTeleporter();
|
||||
for (Player p : ps) {
|
||||
// We're removing players forcefully from a world, they'd BETTER spawn safely.
|
||||
teleporter.safelyTeleport(null, p, safeWorld.getSpawnLocation(), true);
|
||||
|
Loading…
Reference in New Issue
Block a user