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Test Push. Do not use this build!
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@ -1,13 +1,10 @@
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package com.onarandombox.MultiverseCore;
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import java.util.ArrayList;
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import java.util.logging.Logger;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Entity;
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import com.onarandombox.utils.BlockSafety;
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@ -22,41 +19,6 @@ public class MVTeleport {
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this.plugin = plugin;
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}
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/**
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* TODO: Sort out JavaDoc
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*
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* @param l
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* @param w
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* @return
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*/
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public Location getCompressedLocation(Player p, World w) {
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Location l = p.getLocation();
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// Check if they are the same world, might as well skip any calculations.
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if (l.getWorld().getName().equalsIgnoreCase(w.getName())) {
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return l;
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}
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double x, y, z;
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// Grab the Scaling value for each world.
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double srcComp = this.plugin.getMVWorld(l.getWorld().getName()).getScaling();
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double trgComp = this.plugin.getMVWorld(w.getName()).getScaling();
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// MultiverseCore.debugMsg(p.getName() + " -> " + p.getWorld().getName() + "(" + srcComp + ") -> " + w.getName() + "(" + trgComp + ")");
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// If the Targets Compression is 0 then we teleport them to the Spawn of the World.
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if (trgComp == 0.0) {
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x = w.getSpawnLocation().getX();
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y = w.getSpawnLocation().getY();
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z = w.getSpawnLocation().getZ();
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} else {
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x = l.getX() / (srcComp != 0 ? srcComp : 1) * trgComp;
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y = l.getY();
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z = l.getZ() / (srcComp != 0 ? srcComp : 1) * trgComp;
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}
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return new Location(w, x, y, z);
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}
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/**
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* This method will be specific to beds, and check on top of the bed then around it.
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*
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@ -75,6 +37,24 @@ public class MVTeleport {
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}
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return null;
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}
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private Location getSafeLocation(Location l) {
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return null;
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}
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public boolean safelyTeleport(Entity e, Location l) {
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if(this.bs.playerCanSpawnHereSafely(l)) {
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e.teleport(l);
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System.out.print("The first location you gave me was safe!");
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return true;
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} else if (this.getSafeLocation(l) != null) {
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e.teleport(this.getSafeLocation(l));
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System.out.print("Had to look for a bit, but I found a safe place for ya!");
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return true;
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}
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System.out.print("Sorry champ, you're basically trying to teleport into a minefield. I should just kill you now.");
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return false;
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}
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/**
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* This function gets a safe place to teleport to.
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@ -83,7 +63,8 @@ public class MVTeleport {
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* @param player
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* @return
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*/
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public Location getSafeDestination(Location l) {
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@Deprecated
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private Location getSafeDestination(Location l) {
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double x = l.getX();
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double y = l.getY();
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double z = l.getZ();
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@ -156,41 +137,4 @@ public class MVTeleport {
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}
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return -1;
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}
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/**
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* Find a portal around the given location and return a new location.
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*
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* @param location
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* @return
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*/
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public Location findPortal(Location location) {
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World world = location.getWorld();
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// Get list of columns in a circle around the block
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ArrayList<Block> columns = new ArrayList<Block>();
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for (int x = location.getBlockX() - 8; x <= location.getBlockX() + 8; ++x) {
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for (int z = location.getBlockZ() - 8; z <= location.getBlockZ() + 8; ++z) {
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int dx = location.getBlockX() - x, dz = location.getBlockZ() - z;
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if (dx * dx + dz * dz <= 256) {
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columns.add(world.getBlockAt(x, 0, z));
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}
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}
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}
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// For each column try to find a portal block
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for (Block col : columns) {
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for (int y = 0; y <= 127; y++) {
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Block b = world.getBlockAt(col.getX(), y, col.getZ());
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if (b.getType().equals(Material.PORTAL)) {
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if (b.getWorld().getBlockAt(b.getX() + 1, b.getY(), b.getZ()).getType().equals(Material.PORTAL) || b.getWorld().getBlockAt(b.getX() - 1, b.getY(), b.getZ()).getType().equals(Material.PORTAL)) {
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// portal is in X direction
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return new Location(b.getWorld(), b.getX() + 0.5, b.getY(), b.getZ() + 1.5);
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} else {
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// portal is in Z direction
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return new Location(b.getWorld(), b.getX() + 1.5, b.getY(), b.getZ() + 0.5);
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}
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}
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}
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}
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return null;
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}
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}
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@ -107,17 +107,6 @@ public class TeleportCommand extends MultiverseCommand {
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teleporter.sendMessage("Sorry Boss, I tried everything, but just couldn't teleport ya there!");
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return;
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}
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// TODO: Put our teleporter back in...
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System.out.print("Unsure:");
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System.out.print(l);
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System.out.print("Safe:");
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Location safeLoc = this.playerTeleporter.getSafeDestination(l);
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System.out.print(safeLoc);
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if(safeLoc != null) {
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teleportee.teleport(safeLoc);
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} else {
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teleportee.teleport(l);
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}
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this.playerTeleporter.safelyTeleport(teleportee, l);
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}
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}
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@ -41,5 +41,6 @@ public class VersionCommand extends MultiverseCommand {
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this.plugin.log(Level.INFO, "opfallback: " + this.plugin.getConfig().getString("opfallback", "NOT SET"));
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this.plugin.log(Level.INFO, "disableautoheal: " + this.plugin.getConfig().getString("disableautoheal", "NOT SET"));
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this.plugin.log(Level.INFO, "fakepvp: " + this.plugin.getConfig().getString("fakepvp", "NOT SET"));
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this.plugin.log(Level.INFO, "Special Code: FRN001");
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}
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}
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@ -7,7 +7,7 @@ import org.bukkit.World;
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public class BlockSafety {
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/**
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* This function checks whether the block at the given coordinates are above air or not.
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*
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*
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* @param world
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* @param x
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* @param y
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@ -27,7 +27,7 @@ public class BlockSafety {
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/**
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* This function checks whether the block at the coordinates given is safe or not by checking for Laval/Fire/Air etc. This also ensures there is enough space for a player to spawn!
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*
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*
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* @param world
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* @param x
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* @param y
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@ -41,23 +41,37 @@ public class BlockSafety {
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upOne.setY(upOne.getY() + 1);
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downOne.setY(downOne.getY() - 1);
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if (actual.getBlock().getType() != Material.AIR || upOne.getBlock().getType() != Material.AIR)
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if (/*actual.getBlock().getType() != Material.AIR || */upOne.getBlock().getType() != Material.AIR) {
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System.out.print("Air!");
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return false;
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}
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if (downOne.getBlock().getType() == Material.LAVA)
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if (downOne.getBlock().getType() == Material.LAVA) {
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System.out.print("Lava!");
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return false;
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}
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if (downOne.getBlock().getType() == Material.STATIONARY_LAVA)
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if (downOne.getBlock().getType() == Material.STATIONARY_LAVA) {
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System.out.print("Lava!!");
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return false;
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}
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if (downOne.getBlock().getType() == Material.FIRE)
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if (downOne.getBlock().getType() == Material.FIRE) {
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System.out.print("Fire Below!");
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return false;
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}
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if (actual.getBlock().getType() == Material.FIRE)
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if (actual.getBlock().getType() == Material.FIRE) {
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System.out.print("Fire!");
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return false;
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}
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if (blockIsAboveAir(actual))
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return false;
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if (blockIsAboveAir(actual)) {
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System.out.print("Above Air!");
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// FOR NOW THIS IS OK
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// TODO: Take out once the other one is fixed.
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return true;
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}
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return true;
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}
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