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Removed TODOs in deprecated classes. There's nothing left to be done there.
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@ -115,7 +115,6 @@ public class WorldDestination implements MVDestination {
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this.world = ((MultiverseCore) plugin).getMVWorldManager().getMVWorld(items[1]);
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isValid = true;
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if (items.length == 3) {
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// TODO: oh my god, what should we do here?
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this.yaw = core.getLocationManipulation().getYaw(items[2]);
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}
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}
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@ -249,7 +249,6 @@ public class LocationManipulation {
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}
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float speed = getSpeed(v);
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float halfSpeed = (float) (speed / 2.0);
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// TODO: Mathmatacize this:
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if (direction.equalsIgnoreCase("n")) {
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return new Vector(0, 0, -1 * speed);
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} else if (direction.equalsIgnoreCase("ne")) {
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@ -56,7 +56,7 @@ public class PurgeWorlds {
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/**
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* Convenience method for {@link #purgeWorld(CommandSender, MultiverseWorld, List, boolean, boolean)} that takes the settings from the world-config.
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*
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* @param sender The {@link CommandSender} that initiated the action (TODO: Do we really need this?)
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* @param sender The {@link CommandSender} that initiated the action
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* @param world The {@link MultiverseWorld}.
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*/
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public void purgeWorld(CommandSender sender, MultiverseWorld world) {
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@ -70,7 +70,7 @@ public class PurgeWorlds {
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/**
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* Clear all animals/monsters that do not belong to a world according to the config.
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* @param sender The {@link CommandSender} that initiated the action. (TODO: Do we really need this?)
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* @param sender The {@link CommandSender} that initiated the action.
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* @param mvworld The {@link MultiverseWorld}.
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* @param thingsToKill A {@link List} of animals/monsters to be killed.
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* @param negateAnimals Whether the monsters in the list should be negated.
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@ -127,7 +127,6 @@ public class PurgeWorlds {
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*/
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private boolean killMonster(MultiverseWorld mvworld, Entity e, List<String> creaturesToKill, boolean negate) {
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String entityName = "";
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//TODO: Fixme once either Rigby puts his awesome thing in OR Enderdragon gets a toString, OR both.
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if (e instanceof EnderDragon) {
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entityName = "ENDERDRAGON";
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} else {
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@ -63,7 +63,6 @@ public class SafeTTeleporter {
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*/
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public Location getSafeLocation(Location l, int tolerance, int radius) {
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// Check around the player first in a configurable radius:
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// TODO: Make this configurable
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Location safe = checkAboveAndBelowLocation(l, tolerance, radius);
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if (safe != null) {
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safe.setX(safe.getBlockX() + .5); // SUPPRESS CHECKSTYLE: MagicNumberCheck
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