From 9fa29bcde743fc3b26fc285b8f0ae31b65c97549 Mon Sep 17 00:00:00 2001 From: Eric Stokes Date: Thu, 29 Dec 2011 19:05:10 -0700 Subject: [PATCH] Minor Fix: Don't warn when players join the server. That's normal :) --- .../MultiverseCore/listeners/MVPlayerListener.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/onarandombox/MultiverseCore/listeners/MVPlayerListener.java b/src/main/java/com/onarandombox/MultiverseCore/listeners/MVPlayerListener.java index ec147c4c..471b3b4e 100644 --- a/src/main/java/com/onarandombox/MultiverseCore/listeners/MVPlayerListener.java +++ b/src/main/java/com/onarandombox/MultiverseCore/listeners/MVPlayerListener.java @@ -107,12 +107,12 @@ public class MVPlayerListener extends PlayerListener { Player p = event.getPlayer(); if (!p.hasPlayedBefore()) { this.plugin.log(Level.FINE, "Player joined first!"); - this.plugin.log(Level.WARNING, "Loc: " + worldManager.getFirstSpawnWorld().getSpawnLocation()); + this.plugin.log(Level.FINE, "Loc: " + worldManager.getFirstSpawnWorld().getSpawnLocation()); // This will override other spawn plugins atm :( this.spawnNewPlayer(p); return; } else { - this.plugin.log(Level.WARNING, "Player joined AGAIN!"); + this.plugin.log(Level.FINE, "Player joined AGAIN!"); } // Handle the Players GameMode setting for the new world. if (MultiverseCore.EnforceGameModes) {