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Here it goes again
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src/com/onarandombox/MultiVerseCore/MVTeleport.java
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133
src/com/onarandombox/MultiVerseCore/MVTeleport.java
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@ -0,0 +1,133 @@
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package com.onarandombox.MultiVerseCore;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.World.Environment;
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import org.bukkit.Material;
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public class MVTeleport {
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MultiVerseCore plugin;
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public MVTeleport(MultiVerseCore plugin) {
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this.plugin = plugin;
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}
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/**
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* This function gets a safe place to teleport to.
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*
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* @param world
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* @param player
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* @return
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*/
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public Location getDestination(World world, Player player) {
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Location location = player.getLocation();
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double srcComp = plugin.worlds.get(player.getWorld().getName()).compression;
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double trgComp = plugin.worlds.get(world.getName()).compression;
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double x = location.getX() / (srcComp != 0 ? srcComp : 1) * trgComp + 0.5;
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double y = location.getY();
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double z = location.getZ() / (srcComp != 0 ? srcComp : 1) * trgComp + 0.5;
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if (y < 1 && world.getEnvironment() == Environment.NORMAL)
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y = 1;
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while (this.blockIsAboveAir(world, x, y, z)) {
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y--;
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}
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while (this.blockIsNotSafe(world, x, y, z)) {
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y++;
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if (y == 110) {
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y = 1;
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x = x + 1;
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z = z + 1;
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}
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}
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return new Location(world, x, y, z, location.getYaw(),
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location.getPitch());
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}
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/**
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* This function checks whether the block at the given coordinates are above
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* air or not.
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*
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* @param world
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* @param x
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* @param y
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* @param z
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* @return
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*/
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private boolean blockIsAboveAir(World world, double x, double y, double z) {
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return (world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1),
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(int) Math.floor(z)).getType() == Material.AIR);
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}
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/**
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* This function checks whether the block at the coordinates given is safe
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* or not by checking for Laval/Fire/Air etc.
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*
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* @param world
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* @param x
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* @param y
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* @param z
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* @return
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*/
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private boolean blockIsNotSafe(World world, double x, double y, double z) {
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if ((world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1),
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(int) Math.floor(z)).getType() == Material.LAVA))
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return true;
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if ((world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1),
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(int) Math.floor(z)).getType() == Material.STATIONARY_LAVA))
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return true;
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if ((world.getBlockAt((int) Math.floor(x), (int) Math.floor(y - 1),
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(int) Math.floor(z)).getType() == Material.FIRE))
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return true;
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if (world.getBlockAt((int) Math.floor(x), (int) Math.floor(y),
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(int) Math.floor(z)).getType() != Material.AIR
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|| world.getBlockAt((int) Math.floor(x),
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(int) Math.floor(y + 1), (int) Math.floor(z)).getType() != Material.AIR)
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return true;
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if (blockIsAboveAir(world, x, y, z))
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return true;
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return false;
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}
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/**
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* Check if a Player can teleport to the Destination world from there
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* current world. This checks against the Worlds Blacklist
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*
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* @param p
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* @param w
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* @return
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*/
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public Boolean canTravelToWorld(World w, Player p) {
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List<String> blackList = this.plugin.worlds.get(w.getName()).worldBlacklist;
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boolean returnValue = true;
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if (blackList.size() == 0)
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returnValue = true;
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for (int i = 0; i < blackList.size(); i++)
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if (blackList.get(i).equalsIgnoreCase(p.getWorld().getName())) {
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returnValue = false;
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break;
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}
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return returnValue;
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}
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public boolean teleport(World w, Player p) {
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if (canTravelToWorld(w, p)) {
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p.teleportTo(getDestination(w, p));
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return true;
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} else return false;
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}
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}
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@ -1,21 +1,26 @@
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package com.onarandombox.MultiVerseCore;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.logging.Logger;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.util.config.Configuration;
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import com.onarandombox.utils.stringLocation;
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@SuppressWarnings("unused")
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public class MVWorld {
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private MultiVerseCore plugin; // Hold the Plugin Instance.
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private Configuration config; // Hold the Configuration File.
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public World world; // The World Instance.
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public Environment environment; // Hold the Environment type EG Environment.NETHER / Environment.NORMAL
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public Location spawn; // Location of the Spawn Point.
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public Double compression; //How stretched/compressed distances are
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public String name; // The Worlds Name, EG its folder name.
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public String alias = ""; // Short Alias for the World, this will be used in Chat Prefixes.
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@ -31,29 +36,40 @@ public class MVWorld {
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public List<String> editBlacklist; // Contain a list of Players/Groups which cannot edit this World. (Place/Destroy Blocks)
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public List<String> worldBlacklist; // Contain a list of Worlds which Players cannot use to Portal to this World.
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public int compression = 0; // TODO: Needs a description, minds blank and can't think :).
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/**
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* @param world
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* @param handle - If the World was loaded by MultiVerse then this will be true and means we can do
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* what we wan't with it else it's only here to be read from.
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*/
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public MVWorld(World world, boolean handle){
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public MVWorld(World world, Configuration config, MultiVerseCore instance){
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this.config = config;
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this.plugin = instance;
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this.world = world;
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this.name = world.getName();
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this.alias = config.getString("worlds." + this.name + ".alias","");
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this.environment = world.getEnvironment();
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// The following should already of been set when the World was created, so we don't wan't to overwrite these values we'll just grab them.
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this.monsters = ((CraftWorld) world).getHandle().D = monsters; // TODO: Swap to Bukkit Function when implemented.
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this.animals = ((CraftWorld) world).getHandle().E = animals; // TODO: Swap to Bukkit Function when implemented.
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this.spawn = getSpawn(this.config.getString("worlds." + name + ".spawn", "").split(":"));
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this.compression = config.getDouble("worlds." + this.name + ".compression", 1.0);
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// If MultiVerse created/loaded the World then it means we wan't to handle it as well, otherwise
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// we don't touch any settings unless the user specifically asks us to.
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if(handle==true){
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this.alias = MultiVerseCore.configWorlds.getString("worlds." + this.name + ".alias","");
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this.compression = MultiVerseCore.configWorlds.getInt("worlds." + this.name + ".compression", 0);
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this.pvp = MultiVerseCore.configWorlds.getBoolean("worlds." + this.name + ".pvp", false);
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this.monsters = config.getBoolean("worlds." + this.name + ".monsters", true);
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this.animals = config.getBoolean("worlds." + this.name + ".animals", true);
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this.pvp = config.getBoolean("worlds." + this.name + ".pvp", true);
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this.joinWhitelist = config.getStringList("worlds." + name + ".playerWhitelist", new ArrayList<String>());
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this.joinBlacklist = config.getStringList("worlds." + name + ".playerBlacklist", new ArrayList<String>());
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this.worldBlacklist = config.getStringList("worlds." + name + ".worldBlacklist", new ArrayList<String>());
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this.blockBlacklist = config.getStringList("worlds." + name + ".blockBlacklist", new ArrayList<String>());
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this.editWhitelist = config.getStringList("worlds." + name + ".editWhitelist", new ArrayList<String>());
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this.editBlacklist = config.getStringList("worlds." + name + ".editBlacklist", new ArrayList<String>());
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}
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private Location getSpawn(String[] spawn){
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Location l = null;
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if(spawn.length!=5){
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return this.world.getSpawnLocation();
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} else {
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return new stringLocation().stringToLocation(world, spawn[0], spawn[1], spawn[2], spawn[3], spawn[4]);
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}
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}
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}
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private MVWorldListener worldListener = new MVWorldListener(this);
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// HashMap to contain all the Worlds which this Plugin will manage.
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public static HashMap<String,MVWorld> worlds = new HashMap<String,MVWorld>();
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public HashMap<String,MVWorld> worlds = new HashMap<String,MVWorld>();
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// HashMap to contain information relating to the Players.
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public static HashMap<String, MVPlayerSession> playerSessions = new HashMap<String, MVPlayerSession>();
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public HashMap<String, MVPlayerSession> playerSessions = new HashMap<String, MVPlayerSession>();
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/**
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* Constructor... Perform the Necessary tasks here.
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int count = 0;
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// Grab all the Worlds that already exist.
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List<World> worlds = getServer().getWorlds();
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List<World> lworlds = getServer().getWorlds();
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// You never know these days... bloody NPE's.
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if(worlds != null && worlds.size()>0){
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for (World world : worlds){
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if(lworlds != null && lworlds.size()>0){
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for (World world : lworlds){
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log.info(logPrefix + "Loading existing World - '" + world.getName() + "' - " + world.getEnvironment().toString()); // Output to the Log that wea re loading a world, specify the name and environment type.
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MultiVerseCore.worlds.put(world.getName(), new MVWorld(world, false)); // Place the World into the HashMap.
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worlds.put(world.getName(), new MVWorld(world, MultiVerseCore.configWorlds, this)); // Place the World into the HashMap.
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count++; // Increment the World Count.
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}
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}
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if(worldKeys != null){
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for (String worldKey : worldKeys){
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// If this World already exists within the HashMap then we don't need to process it.
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if(MultiVerseCore.worlds.containsKey(worldKey)){
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if(worlds.containsKey(worldKey)){
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continue;
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}
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@ -258,7 +258,7 @@ public class MultiVerseCore extends JavaPlugin {
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* Basic Debug Output function, if we've enabled debugging we'll output more information.
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*/
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public void debugMsg(String msg, Player p){
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if(this.debug){
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if(debug){
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log.info(msg);
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if(p!=null){
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p.sendMessage(msg);
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