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Cleanup old variables
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@ -39,41 +39,16 @@ public class MVWorld implements MultiverseWorld {
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private World world; // The World Instance.
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private Environment environment; // Hold the Environment type EG Environment.NETHER / Environment.NORMAL
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private Long seed;
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private Long seed; // The world seed
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private String name; // The Worlds Name, EG its folder name.
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private String alias = ""; // Short Alias for the World, this will be used in Chat Prefixes.
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private ChatColor aliasColor; // Color for this world
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private boolean allowAnimals; // Does this World allow Animals to Spawn?
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private boolean allowMonsters; // Does this World allow Monsters to Spawn?
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private boolean keepSpawnInMemory; // Does the World have the spawn loaded all the time?
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private boolean pvp; // Does this World allow PVP?
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private boolean fakePVP; // Should this world have fakePVP on? (used for PVP zones)
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private GameMode gameMode = GameMode.SURVIVAL;
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private String respawnWorld; // Contains the name of the World to respawn the player to
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private Map<String, List<String>> masterList;
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private Map<String, MVConfigProperty> propertyList;
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private double scaling; // How stretched/compressed distances are
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private double price; // How much does it cost to enter this world
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private int currency = -1; // What is the currency
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private boolean hunger = true;
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private Permission permission;
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private Permission exempt;
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private boolean canSave = false; // Prevents all the setters from constantly saving to the config when being called from the constructor.
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private boolean allowWeather;
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private Location spawnLocation;
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//private boolean isHidden = false;
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private boolean autoheal = true;
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private boolean adjustSpawn = true;
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public MVWorld(World world, FileConfiguration config, MultiverseCore instance, Long seed, String generatorString) {
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this.config = config;
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@ -183,7 +158,7 @@ public class MVWorld implements MultiverseWorld {
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// TODO: Move this to a per world gamemode
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if (MultiverseCore.EnforceGameModes) {
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for (Player p : this.plugin.getServer().getWorld(this.getName()).getPlayers()) {
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this.plugin.log(Level.FINER, "Setting " + p.getName() + "'s GameMode to " + this.gameMode.toString());
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this.plugin.log(Level.FINER, "Setting " + p.getName() + "'s GameMode to " + this.propertyList.get("mode").getValue().toString());
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this.plugin.getPlayerListener().handleGameMode(p, this);
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}
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}
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@ -613,16 +588,16 @@ public class MVWorld implements MultiverseWorld {
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this.plugin.log(Level.FINEST, "Spawn for '" + this.getName() + "' Located at: " + LocationManipulation.locationToString(this.getSpawnLocation()));
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SafeTTeleporter teleporter = this.plugin.getTeleporter();
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BlockSafety bs = new BlockSafety();
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if (!bs.playerCanSpawnHereSafely(this.spawnLocation)) {
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if (!this.adjustSpawn) {
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if (!bs.playerCanSpawnHereSafely(spawnLocation)) {
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if (!((BooleanConfigProperty) this.propertyList.get("adjustspawn")).getValue()) {
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this.plugin.log(Level.WARNING, "Spawn location from world.dat file was unsafe!!");
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this.plugin.log(Level.WARNING, "NOT adjusting spawn for '" + this.getAlias() + "' because you told me not to.");
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this.plugin.log(Level.WARNING, "To turn on spawn adjustment for this world simply type:");
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this.plugin.log(Level.WARNING, "/mvm set adjustspawn true " + this.getAlias());
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return this.spawnLocation;
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return spawnLocation;
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}
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this.plugin.log(Level.WARNING, "Spawn location from world.dat file was unsafe. Adjusting...");
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Location newSpawn = teleporter.getSafeLocation(this.spawnLocation, 128, 128);
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Location newSpawn = teleporter.getSafeLocation(spawnLocation, 128, 128);
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// I think we could also do this, as I think this is what Notch does.
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// Not sure how it will work in the nether...
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//Location newSpawn = this.spawnLocation.getWorld().getHighestBlockAt(this.spawnLocation).getLocation();
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@ -633,12 +608,12 @@ public class MVWorld implements MultiverseWorld {
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this.plugin.log(Level.SEVERE, "New safe spawn NOT found!!!");
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}
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}
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return this.spawnLocation;
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return spawnLocation;
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}
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@Override
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public Location getSpawnLocation() {
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return this.spawnLocation;
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return ((LocationConfigProperty)this.propertyList.get("spawn")).getValue();
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}
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@Override
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