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hmm :)
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@ -50,8 +50,8 @@ public class MVWorld {
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this.environment = world.getEnvironment();
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// The following should already of been set when the World was created, so we don't wan't to overwrite these values we'll just grab them.
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this.monsters = ((CraftWorld) world).getHandle().D = monsters; // TODO: Swap to Bukkit Function when implemented.
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this.animals = ((CraftWorld) world).getHandle().E = animals; // TODO: Swap to Bukkit Function when implemented.
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this.monsters = ((CraftWorld) world).getHandle().D; // TODO: Swap to Bukkit Function when implemented.
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this.animals = ((CraftWorld) world).getHandle().E; // TODO: Swap to Bukkit Function when implemented.
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// If MultiVerse created/loaded the World then it means we wan't to handle it as well, otherwise
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// we don't touch any settings unless the user specifically asks us to.
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