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load cloned world with doLoad() instead of addWorld() (fixes #2378)
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@ -193,16 +193,31 @@ public class WorldManager implements MVWorldManager {
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if (newWorldFile.exists()) {
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Logging.fine("Succeeded at copying files");
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if (this.addWorld(newName, environment, seedString, worldType, generateStructures, generator, useSpawnAdjust)) {
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// getMVWorld() doesn't actually return an MVWorld
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Logging.fine("Succeeded at importing world");
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MVWorld newWorld = (MVWorld) this.getMVWorld(newName);
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newWorld.copyValues(this.worldsFromTheConfig.get(oldName));
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// don't keep the alias the same -- that would be useless
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newWorld.setAlias("");
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return true;
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// initialize new properties with old ones
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WorldProperties newProps = new WorldProperties();
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newProps.copyValues(this.worldsFromTheConfig.get(oldName));
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// don't keep the alias the same -- that would be useless
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newProps.setAlias("");
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// store the new properties in worlds config map
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this.worldsFromTheConfig.put(newName, newProps);
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// save the worlds config to disk (worlds.yml)
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if (!saveWorldsConfig()) {
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this.plugin.log(Level.SEVERE, "Failed to save worlds.yml");
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return false;
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}
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// actually load the world
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if (doLoad(newName)) {
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this.plugin.log(Level.FINE, "Succeeded at loading cloned world '" + newName + "'");
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return true;
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}
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this.plugin.log(Level.SEVERE, "Failed to load the cloned world '" + newName + "'");
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return false;
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}
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Logging.warning("Failed to copy files for world '%s', see the log info", newName);
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return false;
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}
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