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chore: Re-implement player respawn logic
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@ -6,6 +6,7 @@ import com.onarandombox.MultiverseCore.api.MVWorld;
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import com.onarandombox.MultiverseCore.api.MVWorldManager;
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import com.onarandombox.MultiverseCore.config.MVCoreConfig;
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import com.onarandombox.MultiverseCore.economy.MVEconomist;
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import com.onarandombox.MultiverseCore.event.MVRespawnEvent;
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import com.onarandombox.MultiverseCore.inject.InjectableListener;
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import com.onarandombox.MultiverseCore.teleportation.TeleportQueue;
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import com.onarandombox.MultiverseCore.utils.permissions.PermissionsChecker;
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@ -17,12 +18,14 @@ import jakarta.inject.Inject;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.jetbrains.annotations.NotNull;
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import org.jvnet.hk2.annotations.Service;
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@ -90,6 +93,32 @@ public class NewMVPlayerListener implements InjectableListener {
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});
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}
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@EventHandler(priority = EventPriority.LOW)
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public void playerRespawn(PlayerRespawnEvent event) {
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MVWorld playerWorld = worldManager.getMVWorld(event.getPlayer().getWorld());
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if (playerWorld == null) {
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// We don't want to do anything if the player is not in a world managed by MV.
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Logging.fine("Player respawned in a world not managed by MV.");
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return;
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}
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if (playerWorld.getBedRespawn() && (event.isBedSpawn() || event.isAnchorSpawn())) {
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Logging.fine("Spawning %s at their %s.", event.getPlayer().getName(), event.isBedSpawn() ? "BED" : "ANCHOR");
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return;
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}
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Location respawnLocation = getMostAccurateRespawnLocation(playerWorld.getRespawnToWorld());
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MVRespawnEvent respawnEvent = new MVRespawnEvent(respawnLocation, event.getPlayer(), "compatability"); //TODO: Update this event with proper respawn method
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this.server.getPluginManager().callEvent(respawnEvent);
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event.setRespawnLocation(respawnEvent.getPlayersRespawnLocation());
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}
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private Location getMostAccurateRespawnLocation(@NotNull World respawnWorld) {
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return Option.of(worldManager.getMVWorld(respawnWorld))
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.map(MVWorld::getSpawnLocation)
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.getOrElse(respawnWorld.getSpawnLocation());
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void playerTeleport(PlayerTeleportEvent event) {
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if (event.isCancelled()) {
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