Javadoc wants <p>, not <p/>

This commit is contained in:
main() 2011-12-10 11:21:26 +01:00
parent 0b2233cf7b
commit c0ae0e3eea
8 changed files with 30 additions and 30 deletions

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@ -16,7 +16,7 @@ import org.bukkit.entity.Player;
/**
* Multiverse 2 Core API
* <p/>
* <p>
* This API contains a bunch of useful things you can get out of Multiverse in general!
*/
public interface Core {

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@ -21,7 +21,7 @@ import org.bukkit.util.Vector;
public interface MVDestination {
/**
* Returns the identifier or prefix that is required for this destination.
* <p/>
* <p>
* Portals have a prefix of "p" for example and OpenWarp (third party plugin) uses "ow". This is derived from a
* hash and cannot have duplicate values. Read that as your plugin cannot use 'p' because it's already used.
* Please check the wiki when adding a custom destination!
@ -32,7 +32,7 @@ public interface MVDestination {
/**
* Allows you to determine if a Destination is valid for the type it thinks it is.
* <p/>
* <p>
* An example of this would be the exact destination. A valid string would be: e:0,0,0 where an invalid one would
* be e:1:2:3. The first string would return true the second would return false. This is simply a convenience
* method
@ -48,11 +48,11 @@ public interface MVDestination {
/**
* Returns the location a specific entity will spawn at.
* <p/>
* <p>
* To just retrieve the location as it is stored you can just pass null, but be warned some destinations may return
* null back to you if you do this. It is always safer to pass an actual entity. This is used so things like
* minecarts can be teleported.
* <p/>
* <p>
* Do not forget to use {@link #getVelocity()} as destinations can use this too!
*
* @param entity The entity to be teleported.
@ -63,7 +63,7 @@ public interface MVDestination {
/**
* Returns the velocity vector for this destination.
* <p/>
* <p>
* Plugins wishing to fully support MVDestinations MUST implement this.
*
* @return A vector representing the speed/direction the player should travel when arriving
@ -72,7 +72,7 @@ public interface MVDestination {
/**
* Sets the destination string.
* <p/>
* <p>
* This should be used when you want to tell this destination object about a change in where it should take people.
* The destination param should be match the result from {@link #getIdentifier()}. A valid example would be that if
* {@link #getIdentifier()} returned "ow" our destination string could be "ow:TownCenter" but could not be
@ -85,7 +85,7 @@ public interface MVDestination {
/**
* Returns true if the destination is valid and players will be taken to it.
* <p/>
* <p>
* Even if destinations are in the correct format (p:MyPortal) MyPortal may not exist, and therefore this would
* return false.
*
@ -95,7 +95,7 @@ public interface MVDestination {
/**
* Gives you a general friendly description of the type of destination.
* <p/>
* <p>
* For example, the PlayerDestination sets this to "Player". You can use this to show where a player will be taken.
*
* @return A friendly string description of the type of destination.
@ -104,7 +104,7 @@ public interface MVDestination {
/**
* Gives you a specific name of the destination.
* <p/>
* <p>
* For example, the PlayerDestination sets this to The Player's Name.
*
* @return A friendly string stating the name of the destination.
@ -114,7 +114,7 @@ public interface MVDestination {
/**
* Returns a string that can easily be saved in the config that contains all the details needed to rebuild this
* destination.
* <p/>
* <p>
* ex: e:0,0,0:50:50
*
* @return The savable config string.
@ -123,9 +123,9 @@ public interface MVDestination {
/**
* Returns the permissions string required to go here.
* <p/>
* <p>
* ex: multiverse.access.world
* <p/>
* <p>
* NOTE: This is NOT the permission to use the teleport command.
*
* @return the permissions string required to go here.
@ -134,7 +134,7 @@ public interface MVDestination {
/**
* Should the Multiverse SafeTeleporter be used?
* <p/>
* <p>
* If not, MV will blindly take people to the location specified.
*
* @return True if the SafeTeleporter will be used, false if not.

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@ -19,7 +19,7 @@ import java.util.List;
/**
* Multiverse 2 World Manager API
* <p/>
* <p>
* This API contains all of the world managing
* functions that your heart desires!
*/
@ -142,7 +142,7 @@ public interface MVWorldManager {
/**
* Loads the Worlds & Settings for any worlds that bukkit loaded before us.
* <p/>
* <p>
* This way people will _always_ have some worlds in the list.
*/
public void loadDefaultWorlds();

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@ -17,7 +17,7 @@ import java.util.List;
/**
* The API for a Multiverse Handled World.
* <p/>
* <p>
* Currently INCOMPLETE
*/
public interface MultiverseWorld {
@ -97,7 +97,7 @@ public interface MultiverseWorld {
/**
* Sets the environment of a world.
* <p/>
* <p>
* Note: This will ONLY take effect once the world is unloaded/reloaded.
*
* @param environment A {@link org.bukkit.World.Environment}.
@ -127,7 +127,7 @@ public interface MultiverseWorld {
/**
* Gets the alias of this world.
* <p/>
* <p>
* This alias allows users to have a world named "world" but show up in the list as "FernIsland"
*
* @return The alias of the world as a String.
@ -472,7 +472,7 @@ public interface MultiverseWorld {
/**
* Sets whether or not Multiverse should auto-load this world.
* <p/>
* <p>
* True is default.
*
* @param autoLoad True if multiverse should autoload this world the spawn, false if not.
@ -489,7 +489,7 @@ public interface MultiverseWorld {
/**
* Sets whether or not a player who dies in this world will respawn in their
* bed or follow the normal respawn pattern.
* <p/>
* <p>
* True is default.
*
* @param autoLoad True if players dying in this world respawn at their bed.

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@ -14,9 +14,9 @@ import org.bukkit.event.Event;
/**
* This event is fired *before* the property is actually changed.
* <p/>
* <p>
* If it is cancled, no change will happen.
* <p/>
* <p>
* If you want to get the values of the world before the change, query the world.
* If you want to get the value being changed, use getProperty()
*/

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@ -106,7 +106,7 @@ public class PermissionTools {
/**
* Checks to see if player can go to a world given their current status.
* <p/>
* <p>
* The return is a little backwards, and will return a value safe for event.setCancelled.
*
* @param fromWorld The MultiverseWorld they are in.

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@ -263,7 +263,7 @@ public class MockBlock implements Block{
/**
* Captures the current state of this block. You may then cast that state
* into any accepted type, such as Furnace or Sign.
* <p/>
* <p>
* The returned object will never be updated, and you are not guaranteed that
* (for example) a sign is still a sign after you capture its state.
*
@ -352,7 +352,7 @@ public class MockBlock implements Block{
/**
* Checks if this block is empty.
* <p/>
* <p>
* A block is considered empty when {@link #getType()} returns {@link org.bukkit.Material#AIR}.
*
* @return true if this block is empty
@ -364,7 +364,7 @@ public class MockBlock implements Block{
/**
* Checks if this block is liquid.
* <p/>
* <p>
* A block is considered liquid when {@link #getType()} returns {@link org.bukkit.Material#WATER}, {@link
* org.bukkit.Material#STATIONARY_WATER}, {@link org.bukkit.Material#LAVA} or {@link
* org.bukkit.Material#STATIONARY_LAVA}.

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@ -87,7 +87,7 @@ public class TestCommandSender implements CommandSender {
/**
* Gets the value of the specified permission, if set.
* <p/>
* <p>
* If a permission override is not set on this object, the default value of the permission will be returned.
*
* @param name Name of the permission
@ -100,7 +100,7 @@ public class TestCommandSender implements CommandSender {
/**
* Gets the value of the specified permission, if set.
* <p/>
* <p>
* If a permission override is not set on this object, the default value of the permission will be returned
*
* @param perm Permission to get
@ -174,7 +174,7 @@ public class TestCommandSender implements CommandSender {
/**
* Recalculates the permissions for this object, if the attachments have changed values.
* <p/>
* <p>
* This should very rarely need to be called from a plugin.
*/
@Override