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Add world property toggle allow anchor spawn
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@ -126,8 +126,13 @@ public class MVPlayerListener implements CoreListener {
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return;
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}
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if (mvWorld.getBedRespawn() && (event.isBedSpawn() || event.isAnchorSpawn())) {
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Logging.fine("Spawning %s at their %s.", event.getPlayer().getName(), event.isBedSpawn() ? "BED" : "ANCHOR");
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if (mvWorld.getBedRespawn() && event.isBedSpawn()) {
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Logging.fine("Spawning %s at their bed.", event.getPlayer().getName());
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return;
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}
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if (mvWorld.getAnchorSpawn() && event.isAnchorSpawn()) {
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Logging.fine("Spawning %s at their anchor.", event.getPlayer().getName());
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return;
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}
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@ -147,6 +147,29 @@ public class MultiverseWorld {
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return worldConfig.setAllowWeather(allowWeather);
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}
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/**
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* Gets whether or not a player who dies in this world will respawn in their
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* anchor or follow the normal respawn pattern.
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*
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* @return True if players dying in this world should respawn at their anchor.
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*/
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public boolean getAnchorSpawn() {
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return worldConfig.getAnchorSpawn();
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}
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/**
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* Sets whether or not a player who dies in this world will respawn in their
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* anchor or follow the normal respawn pattern.
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* <br/>
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* True is default.
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*
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* @param anchorSpawn True if players dying in this world respawn at their anchor.
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* @return Result of setting property.
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*/
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public Try<Void> setAnchorSpawn(boolean anchorSpawn) {
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return worldConfig.setAnchorSpawn(anchorSpawn);
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}
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/**
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* Gets whether or not a world will auto-heal players if the difficulty is on peaceful.
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*
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@ -197,16 +220,6 @@ public class MultiverseWorld {
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return worldConfig.getBedRespawn();
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}
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/**
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* Gets the single biome used for this world. This may be null, in which case the biome from the generator will be used.
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* If no generator is specified, the "natural" biome behaviour for this environment will be used.
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*
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* @return The biome used for this world
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*/
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public @Nullable Biome getBiome() {
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return worldConfig.getBiome();
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}
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/**
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* Sets whether or not a player who dies in this world will respawn in their
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* bed or follow the normal respawn pattern.
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@ -220,6 +233,16 @@ public class MultiverseWorld {
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return worldConfig.setBedRespawn(bedRespawn);
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}
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/**
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* Gets the single biome used for this world. This may be null, in which case the biome from the generator will be used.
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* If no generator is specified, the "natural" biome behaviour for this environment will be used.
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*
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* @return The biome used for this world
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*/
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public @Nullable Biome getBiome() {
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return worldConfig.getBiome();
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}
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/**
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* Gets the type of currency that will be used when users enter this world. A value of null indicates a non-item
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* based currency is used.
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@ -149,6 +149,13 @@ public final class WorldConfig {
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public Try<Void> setAllowWeather(boolean allowWeather) {
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return configHandle.set(configNodes.ALLOW_WEATHER, allowWeather);
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}
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public boolean getAnchorSpawn() {
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return configHandle.get(configNodes.ANCHOR_RESPAWN);
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}
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public Try<Void> setAnchorSpawn(boolean anchorSpawn) {
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return configHandle.set(configNodes.ANCHOR_RESPAWN, anchorSpawn);
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}
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public boolean getAutoHeal() {
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return configHandle.get(configNodes.AUTO_HEAL);
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@ -90,6 +90,10 @@ public class WorldConfigNodes {
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})
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.build());
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final ConfigNode<Boolean> ANCHOR_RESPAWN = node(ConfigNode.builder("anchor-respawn", Boolean.class)
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.defaultValue(true)
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.build());
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final ConfigNode<Boolean> AUTO_HEAL = node(ConfigNode.builder("auto-heal", Boolean.class)
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.defaultValue(true)
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.build());
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