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Fixed MagicNumberCheck in MVWorld
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@ -93,7 +93,9 @@
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</module>
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</module>
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<module name="IllegalInstantiation"/>
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<module name="IllegalInstantiation"/>
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<module name="InnerAssignment"/>
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<module name="InnerAssignment"/>
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<module name="MagicNumber"/>
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<module name="MagicNumber">
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<property name="ignoreNumbers" value="-1, 0, 1, 2, 8"/>
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</module>
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<module name="MissingSwitchDefault"/>
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<module name="MissingSwitchDefault"/>
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<module name="RedundantThrows"/>
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<module name="RedundantThrows"/>
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<module name="SimplifyBooleanExpression"/>
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<module name="SimplifyBooleanExpression"/>
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@ -830,6 +830,9 @@ public class MVWorld implements MultiverseWorld {
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this.saveConfig();
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this.saveConfig();
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}
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}
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private static final int SPAWN_LOCATION_SEARCH_TOLERANCE = 16;
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private static final int SPAWN_LOCATION_SEARCH_RADIUS = 16;
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private Location readSpawnFromConfig(World w) {
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private Location readSpawnFromConfig(World w) {
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Location spawnLocation = w.getSpawnLocation();
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Location spawnLocation = w.getSpawnLocation();
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Location configLocation = this.getSpawnLocation();
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Location configLocation = this.getSpawnLocation();
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@ -850,7 +853,8 @@ public class MVWorld implements MultiverseWorld {
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// If it's not, find a better one.
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// If it's not, find a better one.
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this.plugin.log(Level.WARNING, "Spawn location from world.dat file was unsafe. Adjusting...");
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this.plugin.log(Level.WARNING, "Spawn location from world.dat file was unsafe. Adjusting...");
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this.plugin.log(Level.WARNING, "Original Location: " + LocationManipulation.strCoordsRaw(spawnLocation));
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this.plugin.log(Level.WARNING, "Original Location: " + LocationManipulation.strCoordsRaw(spawnLocation));
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Location newSpawn = teleporter.getSafeLocation(spawnLocation, 16, 16);
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Location newSpawn = teleporter.getSafeLocation(spawnLocation,
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SPAWN_LOCATION_SEARCH_TOLERANCE, SPAWN_LOCATION_SEARCH_RADIUS);
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// I think we could also do this, as I think this is what Notch does.
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// I think we could also do this, as I think this is what Notch does.
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// Not sure how it will work in the nether...
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// Not sure how it will work in the nether...
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//Location newSpawn = this.spawnLocation.getWorld().getHighestBlockAt(this.spawnLocation).getLocation();
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//Location newSpawn = this.spawnLocation.getWorld().getHighestBlockAt(this.spawnLocation).getLocation();
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