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https://github.com/Multiverse/Multiverse-Core.git
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Fixed Bed Spawns
This fixes #652 and fixes #916 This also fixes some other issues with NullPointerExceptions when trying to teleport to a bed if it was invalid.
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@ -35,6 +35,13 @@ public interface BlockSafety {
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*/
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boolean playerCanSpawnHereSafely(Location l);
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/**
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* Gets a safe bed spawn location OR null if the bed is invalid.
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* @param l The location of the bead head (block with the pillow on it).
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* @return Safe location around the bed or null if no location was found.
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*/
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Location getSafeBedSpawn(Location l);
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/**
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* Gets the location of the top block at the specified {@link Location}.
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* @param l Any {@link Location}.
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@ -7,7 +7,9 @@
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package com.onarandombox.MultiverseCore.destination;
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import com.onarandombox.MultiverseCore.MultiverseCore;
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import com.onarandombox.MultiverseCore.api.MVDestination;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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@ -21,6 +23,7 @@ public class BedDestination implements MVDestination {
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private boolean isValid;
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private Location knownBedLoc;
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private MultiverseCore plugin;
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/**
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* {@inheritDoc}
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@ -46,7 +49,10 @@ public class BedDestination implements MVDestination {
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@Override
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public Location getLocation(Entity entity) {
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if (entity instanceof Player) {
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this.knownBedLoc = ((Player) entity).getBedSpawnLocation();
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this.knownBedLoc = this.plugin.getBlockSafety().getSafeBedSpawn(((Player) entity).getBedSpawnLocation());
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if (this.knownBedLoc == null) {
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((Player) entity).sendMessage("Your bed was " + ChatColor.RED + "invalid or blocked" + ChatColor.RESET + ". Sorry.");
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}
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return this.knownBedLoc;
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}
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return null;
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@ -65,7 +71,7 @@ public class BedDestination implements MVDestination {
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*/
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@Override
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public void setDestination(JavaPlugin plugin, String destination) {
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// Not needed.
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this.plugin = (MultiverseCore) plugin;
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}
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/**
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@ -76,6 +76,10 @@ public class MVPermissions implements PermissionsInterface {
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* @return Whether the {@link CommandSender} can travel to the specified {@link Location}.
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*/
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public boolean canTravelFromLocation(CommandSender sender, Location location) {
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// Now The Bed destination can return null now.
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if (location == null) {
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return false;
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}
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if (!(sender instanceof Player)) {
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return true;
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}
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@ -13,14 +13,24 @@ import com.onarandombox.MultiverseCore.api.Core;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Minecart;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.material.Bed;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Set;
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/**
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* The default-implementation of {@link BlockSafety}.
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*/
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public class SimpleBlockSafety implements BlockSafety {
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private final Core plugin;
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private final static Set<BlockFace> AROUND_BLOCK = new HashSet<BlockFace>(){{ add(BlockFace.NORTH); add(BlockFace.NORTH_EAST);
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add(BlockFace.EAST); add(BlockFace.SOUTH_EAST);
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add(BlockFace.SOUTH); add(BlockFace.SOUTH_WEST);
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add(BlockFace.WEST); add(BlockFace.NORTH_WEST); }};
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public SimpleBlockSafety(Core plugin) {
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this.plugin = plugin;
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@ -89,6 +99,63 @@ public class SimpleBlockSafety implements BlockSafety {
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return true;
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public Location getSafeBedSpawn(Location l) {
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// The passed location, may be null (if the bed is invalid)
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if (l == null) {
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return null;
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}
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final Location trySpawn = this.getSafeSpawnAroundABlock(l);
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if (trySpawn != null) {
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return trySpawn;
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}
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Location otherBlock = this.findOtherBedPiece(l);
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if (otherBlock == null) {
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return null;
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}
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// Now we have 2 locations, check around each, if the type is bed, skip it.
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return this.getSafeSpawnAroundABlock(otherBlock);
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}
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/**
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* Find a safe spawn around a location. (N,S,E,W,NE,NW,SE,SW)
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* @param l Location to check around
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* @return A safe location, or none if it wasn't found.
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*/
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private Location getSafeSpawnAroundABlock(Location l) {
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Iterator<BlockFace> checkblock = AROUND_BLOCK.iterator();
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while(checkblock.hasNext()) {
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final BlockFace face = checkblock.next();
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if (this.playerCanSpawnHereSafely(l.getBlock().getRelative(face).getLocation())) {
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// Don't forget to center the player.
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return l.getBlock().getRelative(face).getLocation().add(.5, 0, .5);
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}
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}
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return null;
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}
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/**
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* Find the other bed block.
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* @param checkLoc The location to check for the other piece at
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* @return The location of the other bed piece, or null if it was a jacked up bed.
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*/
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private Location findOtherBedPiece(Location checkLoc) {
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if (checkLoc.getBlock().getType() != Material.BED_BLOCK) {
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return null;
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}
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// Construct a bed object at this location
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final Bed b = new Bed(Material.BED_BLOCK, checkLoc.getBlock().getData());
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if (b.isHeadOfBed()) {
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return checkLoc.getBlock().getRelative(b.getFacing().getOppositeFace()).getLocation();
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}
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// We shouldn't ever be looking at the foot, but here's the code for it.
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return checkLoc.getBlock().getRelative(b.getFacing()).getLocation();
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}
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/**
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* {@inheritDoc}
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*/
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