Better error handling for getting generator.

This commit is contained in:
benwoo1110 2021-01-01 13:58:27 +08:00
parent 7b3e6ee07d
commit ebe420be15

View File

@ -82,9 +82,19 @@ public class WorldFlags {
String generator = genArray[0]; String generator = genArray[0];
String generatorId = (genArray.length > 1) ? genArray[1] : ""; String generatorId = (genArray.length > 1) ? genArray[1] : "";
if (plugin.getMVWorldManager().getChunkGenerator(generator, generatorId, "test") == null) { try {
sender.sendMessage(ChatColor.RED + "Invalid generator '" + genString + "'."); if (plugin.getMVWorldManager().getChunkGenerator(generator, generatorId, "test") == null) {
GeneratorCommand.showAvailableGenerator(sender); sender.sendMessage(ChatColor.RED + "Invalid generator string '" + genString + "'.");
GeneratorCommand.showAvailableGenerator(sender);
throw new InvalidCommandArgument(false);
}
}
catch (Exception e) {
sender.sendMessage(String.format("%sThere was an error creating world with generator '%s'! Please check console for errors.",
ChatColor.RED, genString));
e.printStackTrace();
Logging.severe("Error occurred when trying to create your world with generator '%s'. Reason: %s",
genString, e.getCause());
throw new InvalidCommandArgument(false); throw new InvalidCommandArgument(false);
} }