Mapping the known world of players for Async chat event.

This commit is contained in:
Jeremy Wood 2012-08-05 14:58:24 -04:00
parent 17963964c7
commit ede0395d39
1 changed files with 17 additions and 1 deletions

View File

@ -29,6 +29,8 @@ import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Level;
/**
@ -39,6 +41,7 @@ public class MVPlayerListener implements Listener {
private MVWorldManager worldManager;
private PermissionTools pt;
private final Map<String, String> playerWorld = new HashMap<String, String>();
public MVPlayerListener(MultiverseCore plugin) {
this.plugin = plugin;
@ -57,7 +60,14 @@ public class MVPlayerListener implements Listener {
// Check whether the Server is set to prefix the chat with the World name.
// If not we do nothing, if so we need to check if the World has an Alias.
if (plugin.getMVConfig().getPrefixChat()) {
String world = event.getPlayer().getWorld().getName();
String world;
synchronized (playerWorld) {
world = playerWorld.get(event.getPlayer().getName());
if (world == null) {
world = event.getPlayer().getWorld().getName();
playerWorld.put(event.getPlayer().getName(), world);
}
}
String prefix = "";
// If we're not a MV world, don't do anything
if (!this.worldManager.isMVWorld(world)) {
@ -144,6 +154,9 @@ public class MVPlayerListener implements Listener {
}
// Handle the Players GameMode setting for the new world.
this.handleGameMode(event.getPlayer(), event.getPlayer().getWorld());
synchronized (playerWorld) {
playerWorld.put(p.getName(), p.getWorld().getName());
}
}
/**
@ -154,6 +167,9 @@ public class MVPlayerListener implements Listener {
public void playerChangedWorld(PlayerChangedWorldEvent event) {
// Permissions now determine whether or not to handle a gamemode.
this.handleGameMode(event.getPlayer(), event.getPlayer().getWorld());
synchronized (playerWorld) {
playerWorld.put(event.getPlayer().getName(), event.getPlayer().getWorld().getName());
}
}
/**