Multiverse-Core/src/main/java/com/onarandombox/MultiverseCore/WorldProperties.java

656 lines
22 KiB
Java

package com.onarandombox.MultiverseCore;
import com.onarandombox.MultiverseCore.MVWorld.NullLocation;
import com.onarandombox.MultiverseCore.configuration.EntryFee;
import com.onarandombox.MultiverseCore.configuration.SpawnLocation;
import com.onarandombox.MultiverseCore.configuration.SpawnSettings;
import com.onarandombox.MultiverseCore.configuration.WorldPropertyValidator;
import com.onarandombox.MultiverseCore.enums.AllowedPortalType;
import com.onarandombox.MultiverseCore.enums.EnglishChatColor;
import com.onarandombox.MultiverseCore.enums.EnglishChatStyle;
import me.main__.util.SerializationConfig.IllegalPropertyValueException;
import me.main__.util.SerializationConfig.Property;
import me.main__.util.SerializationConfig.SerializationConfig;
import me.main__.util.SerializationConfig.Serializor;
import me.main__.util.SerializationConfig.Validator;
import me.main__.util.SerializationConfig.VirtualProperty;
import org.bukkit.ChatColor;
import org.bukkit.Difficulty;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World.Environment;
import org.bukkit.configuration.serialization.SerializableAs;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/*
* This is a property class, I think we don't need that much javadoc.
* BEGIN CHECKSTYLE-SUPPRESSION: Javadoc
*/
@SerializableAs("MVWorld")
public class WorldProperties extends SerializationConfig {
private static final Map<String, String> PROPERTY_ALIASES;
static {
PROPERTY_ALIASES = new HashMap<String, String>();
PROPERTY_ALIASES.put("curr", "entryfee.currency");
PROPERTY_ALIASES.put("currency", "entryfee.currency");
PROPERTY_ALIASES.put("price", "entryfee.amount");
PROPERTY_ALIASES.put("scaling", "scale");
PROPERTY_ALIASES.put("aliascolor", "color");
PROPERTY_ALIASES.put("heal", "autoHeal");
PROPERTY_ALIASES.put("storm", "allowWeather");
PROPERTY_ALIASES.put("weather", "allowWeather");
PROPERTY_ALIASES.put("spawnmemory", "keepSpawnInMemory");
PROPERTY_ALIASES.put("memory", "keepSpawnInMemory");
PROPERTY_ALIASES.put("mode", "gameMode");
PROPERTY_ALIASES.put("diff", "difficulty");
PROPERTY_ALIASES.put("spawnlocation", "spawn");
PROPERTY_ALIASES.put("limit", "playerLimit");
PROPERTY_ALIASES.put("animals", "spawning.animals.spawn");
PROPERTY_ALIASES.put("monsters", "spawning.monsters.spawn");
PROPERTY_ALIASES.put("animalsrate", "spawning.animals.spawnrate");
PROPERTY_ALIASES.put("monstersrate", "spawning.monsters.spawnrate");
PROPERTY_ALIASES.put("flight", "allowFlight");
PROPERTY_ALIASES.put("fly", "allowFlight");
PROPERTY_ALIASES.put("allowfly", "allowFlight");
}
private final boolean keepSpawnFallback;
public WorldProperties(Map<String, Object> values) {
super(values);
Object keepSpawnObject = values.get("keepSpawnInMemory");
keepSpawnFallback = keepSpawnObject == null || Boolean.parseBoolean(keepSpawnObject.toString());
}
public WorldProperties() {
super();
keepSpawnFallback = true;
}
public WorldProperties(final boolean fixSpawn, final Environment environment) {
super();
if (!fixSpawn) {
this.adjustSpawn = false;
}
setScaling(getDefaultScale(environment));
keepSpawnFallback = true;
}
void setMVWorld(MVWorld world) {
registerObjectUsing(world);
registerGlobalValidator(new WorldPropertyValidator());
}
/**
* Serializor for the color-property.
*/
private static final class EnumPropertySerializor<T extends Enum<T>> implements Serializor<T, String> {
@Override
public String serialize(T from) {
return from.toString();
}
@Override
public T deserialize(String serialized, Class<T> wanted) throws IllegalPropertyValueException {
try {
return Enum.valueOf(wanted, serialized.toUpperCase());
} catch (IllegalArgumentException e) {
throw new IllegalPropertyValueException(e);
}
}
}
/**
* Serializor for the difficulty-property.
*/
private static final class DifficultyPropertySerializor implements Serializor<Difficulty, String> {
@Override
public String serialize(Difficulty from) {
return from.toString();
}
@Override
public Difficulty deserialize(String serialized, Class<Difficulty> wanted) throws IllegalPropertyValueException {
try {
return Difficulty.getByValue(Integer.parseInt(serialized));
} catch (Exception e) {
}
try {
return Difficulty.valueOf(serialized.toUpperCase());
} catch (Exception e) {
}
throw new IllegalPropertyValueException();
}
}
/**
* Serializor for the gameMode-property.
*/
private static final class GameModePropertySerializor implements Serializor<GameMode, String> {
@Override
public String serialize(GameMode from) {
return from.toString();
}
@Override
public GameMode deserialize(String serialized, Class<GameMode> wanted) throws IllegalPropertyValueException {
try {
return GameMode.getByValue(Integer.parseInt(serialized));
} catch (NumberFormatException nfe) {
}
try {
return GameMode.valueOf(serialized.toUpperCase());
} catch (Exception e) {
}
throw new IllegalPropertyValueException();
}
}
/**
* Serializor for the time-property.
*/
private static final class TimePropertySerializor implements Serializor<Long, String> {
// BEGIN CHECKSTYLE-SUPPRESSION: MagicNumberCheck
private static final String TIME_REGEX = "(\\d\\d?):?(\\d\\d)(a|p)?m?";
private static final Map<String, String> TIME_ALIASES;
static {
Map<String, String> staticTimes = new HashMap<String, String>();
staticTimes.put("morning", "8:00");
staticTimes.put("day", "12:00");
staticTimes.put("noon", "12:00");
staticTimes.put("midnight", "0:00");
staticTimes.put("night", "20:00");
// now set TIME_ALIASES to a "frozen" map
TIME_ALIASES = Collections.unmodifiableMap(staticTimes);
}
@Override
public String serialize(Long from) {
// I'm tired, so they get time in 24 hour for now.
// Someone else can add 12 hr format if they want :P
int hours = (int) ((from / 1000 + 8) % 24);
int minutes = (int) (60 * (from % 1000) / 1000);
return String.format("%d:%02d", hours, minutes);
}
@Override
public Long deserialize(String serialized, Class<Long> wanted) throws IllegalPropertyValueException {
if (TIME_ALIASES.containsKey(serialized.toLowerCase())) {
serialized = TIME_ALIASES.get(serialized.toLowerCase());
}
// Regex that extracts a time in the following formats:
// 11:11pm, 11:11, 23:11, 1111, 1111p, and the aliases at the top of this file.
Pattern pattern = Pattern.compile(TIME_REGEX, Pattern.CASE_INSENSITIVE);
Matcher matcher = pattern.matcher(serialized);
matcher.find();
int hour = 0;
double minute = 0;
int count = matcher.groupCount();
if (count >= 2) {
hour = Integer.parseInt(matcher.group(1));
minute = Integer.parseInt(matcher.group(2));
}
// If there were 4 matches (all, hour, min, am/pm)
if (count == 4) {
// We want 24 hour time for calcs, but if they
// added a p[m], turn it into a 24 hr one.
if (matcher.group(3).equals("p")) {
hour += 12;
}
}
// Translate 24th hour to 0th hour.
if (hour == 24) {
hour = 0;
}
// Clamp the hour
if (hour > 23 || hour < 0) {
throw new IllegalPropertyValueException("Illegal hour!");
}
// Clamp the minute
if (minute > 59 || minute < 0) {
throw new IllegalPropertyValueException("Illegal minute!");
}
// 60 seconds in a minute, time needs to be in hrs * 1000, per
// the bukkit docs.
double totaltime = (hour + (minute / 60.0)) * 1000;
// Somehow there's an 8 hour offset...
totaltime -= 8000;
if (totaltime < 0) {
totaltime = 24000 + totaltime;
}
return (long) totaltime;
}
// END CHECKSTYLE-SUPPRESSION: MagicNumberCheck
}
// --------------------------------------------------------------
// Begin properties
@Property(description = "Sorry, 'hidden' must either be: true or false.")
private volatile boolean hidden;
@Property(description = "Alias must be a valid string.")
private volatile String alias;
@Property(serializor = EnumPropertySerializor.class, description = "Sorry, 'color' must be a valid color-name.")
private volatile EnglishChatColor color;
@Property(serializor = EnumPropertySerializor.class, description = "Sorry, 'style' must be a valid style-name.")
private volatile EnglishChatStyle style;
@Property(description = "Sorry, 'pvp' must either be: true or false.", virtualType = Boolean.class, persistVirtual = true)
volatile VirtualProperty<Boolean> pvp; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property(description = "Scale must be a positive double value. ex: 2.3")
private volatile double scale;
@Property(description = "You must set this to the NAME not alias of a world.")
private volatile String respawnWorld;
@Property(description = "Sorry, this must either be: true or false.")
private volatile boolean allowWeather;
@Property(serializor = DifficultyPropertySerializor.class, virtualType = Difficulty.class, persistVirtual = true,
description = "Difficulty must be set as one of the following: peaceful easy normal hard")
volatile VirtualProperty<Difficulty> difficulty; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property(description = "Sorry, 'animals' must either be: true or false.")
private volatile SpawnSettings spawning;
@Property
volatile EntryFee entryfee;
@Property(description = "Sorry, 'hunger' must either be: true or false.")
private volatile boolean hunger;
@Property(description = "Sorry, 'autoheal' must either be: true or false.")
private volatile boolean autoHeal;
@Property(description = "Sorry, 'adjustspawn' must either be: true or false.")
private volatile boolean adjustSpawn;
@Property(serializor = EnumPropertySerializor.class, description = "Allow portal forming must be NONE, ALL, NETHER or END.")
private volatile AllowedPortalType portalForm;
@Property(serializor = GameModePropertySerializor.class, description = "GameMode must be set as one of the following: survival creative")
private volatile GameMode gameMode;
@Property(description = "Sorry, this must either be: true or false.", virtualType = Boolean.class, persistVirtual = true)
volatile VirtualProperty<Boolean> keepSpawnInMemory; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property
volatile SpawnLocation spawnLocation; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property(virtualType = Location.class,
description = "There is no help available for this variable. Go bug Rigby90 about it.")
volatile VirtualProperty<Location> spawn; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property(description = "Set this to false ONLY if you don't want this world to load itself on server restart.")
private volatile boolean autoLoad;
@Property(description = "If a player dies in this world, shoudld they go to their bed?")
private volatile boolean bedRespawn;
@Property
private volatile List<String> worldBlacklist;
@Property(serializor = TimePropertySerializor.class, virtualType = Long.class,
description = "Set the time to whatever you want! (Will NOT freeze time)")
volatile VirtualProperty<Long> time; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property
volatile Environment environment; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property
volatile long seed; // SUPPRESS CHECKSTYLE: VisibilityModifier
@Property
private volatile String generator;
@Property
private volatile int playerLimit;
@Property
private volatile boolean allowFlight;
// End of properties
// --------------------------------------------------------------
void setValidator(String fieldName, Validator validator) {
registerValidator(fieldName, validator); //To change body of overridden methods use File | Settings | File Templates.
}
/**
* {@inheritDoc}
*/
@Override
public void copyValues(SerializationConfig other) {
super.copyValues(other);
}
/**
* This prepares the MVWorld for unloading.
*/
public void cacheVirtualProperties() {
try {
this.buildVPropChanges();
} catch (IllegalStateException e) {
// do nothing
}
}
/**
* {@inheritDoc}
*/
@Override
protected void setDefaults() {
this.hidden = false;
this.alias = new String();
this.color = EnglishChatColor.WHITE;
this.style = EnglishChatStyle.NORMAL;
this.scale = 1D;
this.respawnWorld = new String();
this.allowWeather = true;
this.spawning = new SpawnSettings();
this.entryfee = new EntryFee();
this.hunger = true;
this.autoHeal = true;
this.adjustSpawn = true;
this.portalForm = AllowedPortalType.ALL;
this.gameMode = GameMode.SURVIVAL;
this.spawnLocation = new NullLocation();
this.autoLoad = true;
this.bedRespawn = true;
this.worldBlacklist = new ArrayList<String>();
this.generator = null;
this.playerLimit = -1;
this.allowFlight = true;
}
private static double getDefaultScale(Environment environment) {
if (environment == Environment.NETHER) {
return 8.0; // SUPPRESS CHECKSTYLE: MagicNumberCheck
} else if (environment == Environment.THE_END) {
return 16.0; // SUPPRESS CHECKSTYLE: MagicNumberCheck
}
return 1.0;
}
/**
* getAliases().
* @return The alias-map.
* @see SerializationConfig
*/
protected static Map<String, String> getAliases() {
return PROPERTY_ALIASES;
}
void flushChanges() {
this.flushPendingVPropChanges();
}
public String getAlias() {
return this.alias;
}
public void setAlias(String alias) {
this.setPropertyValueUnchecked("alias", alias);
}
public Environment getEnvironment() {
return this.environment;
}
public void setEnvironment(Environment environment) {
this.setPropertyValueUnchecked("environment", environment);
}
public long getSeed() {
return this.seed;
}
public void setSeed(long seed) {
this.setPropertyValueUnchecked("seed", seed);
}
public String getGenerator() {
return this.generator;
}
public void setGenerator(String generator) {
this.setPropertyValueUnchecked("generator", generator);
}
public int getPlayerLimit() {
return this.playerLimit;
}
public void setPlayerLimit(int limit) {
this.setPropertyValueUnchecked("playerLimit", limit);
}
public boolean canAnimalsSpawn() {
return this.spawning.getAnimalSettings().doSpawn();
}
public void setAllowAnimalSpawn(boolean animals) {
this.setPropertyValueUnchecked("spawning.animals.spawn", animals);
}
public List<String> getAnimalList() {
// These don't fire events at the moment. Should they?
return this.spawning.getAnimalSettings().getExceptions();
}
public boolean canMonstersSpawn() {
return this.spawning.getMonsterSettings().doSpawn();
}
public void setAllowMonsterSpawn(boolean monsters) {
this.setPropertyValueUnchecked("spawning.monsters.spawn", monsters);
}
public int getAnimalSpawnRate() {
return this.spawning.getAnimalSettings().getSpawnRate();
}
public int getMonsterSpawnRate() {
return this.spawning.getMonsterSettings().getSpawnRate();
}
public List<String> getMonsterList() {
// These don't fire events at the moment. Should they?
return this.spawning.getMonsterSettings().getExceptions();
}
public boolean isPVPEnabled() {
return this.pvp.get();
}
public void setPVPMode(boolean pvp) {
this.setPropertyValueUnchecked("pvp", pvp);
}
public boolean isHidden() {
return this.hidden;
}
public void setHidden(boolean hidden) {
this.setPropertyValueUnchecked("hidden", hidden);
}
public List<String> getWorldBlacklist() {
return this.worldBlacklist;
}
public double getScaling() {
return this.scale;
}
public boolean setScaling(double scaling) {
return this.setPropertyValueUnchecked("scale", scaling);
}
public boolean setColor(String aliasColor) {
return this.setPropertyUnchecked("color", aliasColor);
}
public boolean setColor(EnglishChatColor color) {
return this.setPropertyValueUnchecked("color", color);
}
public EnglishChatColor getColor() {
return this.color;
}
public String getRespawnToWorld() {
return this.respawnWorld;
}
public boolean setRespawnToWorld(String respawnToWorld) {
return this.setPropertyValueUnchecked("respawnWorld", respawnToWorld);
}
public Material getCurrency() {
return this.entryfee.getCurrency();
}
public void setCurrency(@Nullable Material currency) {
this.setPropertyValueUnchecked("entryfee.currency", currency);
}
public double getPrice() {
return this.entryfee.getAmount();
}
public void setPrice(double price) {
this.setPropertyValueUnchecked("entryfee.amount", price);
}
public boolean setGameMode(String mode) {
return this.setPropertyUnchecked("gameMode", mode);
}
public boolean setGameMode(GameMode mode) {
return this.setPropertyValueUnchecked("gameMode", mode);
}
public GameMode getGameMode() {
return this.gameMode;
}
public void setEnableWeather(boolean weather) {
this.setPropertyValueUnchecked("allowWeather", weather);
}
public boolean isWeatherEnabled() {
return this.allowWeather;
}
public boolean isKeepingSpawnInMemory() {
if (keepSpawnInMemory == null) {
return keepSpawnFallback;
}
try {
return this.keepSpawnInMemory.get();
} catch (IllegalStateException e) {
return keepSpawnFallback;
}
}
public void setKeepSpawnInMemory(boolean value) {
this.setPropertyValueUnchecked("keepSpawnInMemory", value);
}
public boolean getHunger() {
return this.hunger;
}
public void setHunger(boolean hunger) {
this.setPropertyValueUnchecked("hunger", hunger);
}
public Location getSpawnLocation() {
return this.spawn.get();
}
public void setSpawnLocation(Location l) {
this.setPropertyValueUnchecked("spawn", l);
}
public Difficulty getDifficulty() {
return this.difficulty.get();
}
@Deprecated // SUPPRESS CHECKSTYLE: Deprecated
public boolean setDifficulty(String difficulty) {
return this.setPropertyUnchecked("difficulty", difficulty);
}
public boolean setDifficulty(Difficulty difficulty) {
return this.setPropertyValueUnchecked("difficulty", difficulty);
}
public boolean getAutoHeal() {
return this.autoHeal;
}
public void setAutoHeal(boolean heal) {
this.setPropertyValueUnchecked("autoHeal", heal);
}
public void setAdjustSpawn(boolean adjust) {
this.setPropertyValueUnchecked("adjustSpawn", adjust);
}
public boolean getAdjustSpawn() {
return this.adjustSpawn;
}
public void setAutoLoad(boolean load) {
this.setPropertyValueUnchecked("autoLoad", load);
}
public boolean getAutoLoad() {
return this.autoLoad;
}
public void setBedRespawn(boolean respawn) {
this.setPropertyValueUnchecked("bedRespawn", respawn);
}
public boolean getBedRespawn() {
return this.bedRespawn;
}
public String getAllPropertyNames() {
ChatColor myColor = ChatColor.AQUA;
StringBuilder result = new StringBuilder();
Map<String, Object> serialized = this.serialize();
for (String key : serialized.keySet()) {
result.append(myColor).append(key).append(' ');
myColor = (myColor == ChatColor.AQUA) ? ChatColor.GOLD : ChatColor.AQUA;
}
return result.toString();
}
public String getTime() {
return this.getPropertyUnchecked("time");
}
public boolean setTime(String timeAsString) {
return this.setPropertyUnchecked("time", timeAsString);
}
public AllowedPortalType getAllowedPortals() {
return portalForm;
}
public void allowPortalMaking(AllowedPortalType portalType) {
this.setPropertyValueUnchecked("portalForm", portalType);
}
public EnglishChatStyle getStyle() {
return style;
}
public boolean setStyle(String style) {
return this.setPropertyUnchecked("style", style);
}
public boolean getAllowFlight() {
return this.allowFlight;
}
public void setAllowFlight(final boolean allowFlight) {
this.setPropertyValueUnchecked("allowFlight", allowFlight);
}
}