Multiverse-Core/src/main/java/com/onarandombox/MultiverseCore/api/Core.java

255 lines
8.2 KiB
Java

/******************************************************************************
* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
* Multiverse 2 is licensed under the BSD License. *
* For more information please check the README.md file included *
* with this project. *
******************************************************************************/
package com.onarandombox.MultiverseCore.api;
import buscript.Buscript;
import com.onarandombox.MultiverseCore.commandtools.MVCommandManager;
import com.onarandombox.MultiverseCore.commandtools.queue.CommandQueueManager;
import com.onarandombox.MultiverseCore.destination.DestinationFactory;
import com.onarandombox.MultiverseCore.utils.AnchorManager;
import com.onarandombox.MultiverseCore.utils.MVEconomist;
import com.onarandombox.MultiverseCore.utils.MVPermissions;
import com.onarandombox.MultiverseCore.utils.MVPlayerSession;
import com.onarandombox.MultiverseCore.utils.SimpleBlockSafety;
import com.onarandombox.MultiverseCore.utils.SimpleLocationManipulation;
import com.onarandombox.MultiverseCore.utils.SimpleSafeTTeleporter;
import com.onarandombox.MultiverseCore.utils.VaultHandler;
import com.pneumaticraft.commandhandler.CommandHandler;
import org.bukkit.entity.Player;
/**
* Multiverse 2 Core API
* <p>
* This API contains a bunch of useful things you can get out of Multiverse in general!
*/
public interface Core {
/**
* Returns the Vault handler used by Multiverse. The returned object will have all methods necessary for
* interfacing with Vault.
*
* @return the Vault handler for Multiverse.
* @deprecated we are now using {@link #getEconomist()} for all economy needs.
*/
@Deprecated
VaultHandler getVaultHandler();
/**
* Retrieves Multiverse's friendly economist. The economist can be used for dealing with economies without
* worrying about any of the messy details.
*
* @return the economy manager for Multiverse.
*/
MVEconomist getEconomist();
/**
* Reloads the Multiverse Configuration files:
* worlds.yml and config.yml.
*/
void loadConfigs();
/**
* Gets the Multiverse message system. This allows you to send messages
* to users at specified intervals.
*
* @return The loaded {@link MultiverseMessaging}.
*/
MultiverseMessaging getMessaging();
/**
* Gets the {@link MVPlayerSession} for the given player.
* This will also create a player session if one does not exist
* for a player.
*
* @param player The player's session to grab.
*
* @return The corresponding {@link MVPlayerSession}.
*/
MVPlayerSession getPlayerSession(Player player);
/**
* Multiverse uses an advanced permissions setup, this object
* simplifies getting/setting permissions.
*
* @return A non-null {@link MVPermissions}.
*/
MVPermissions getMVPerms();
/**
* Multiverse uses {@link CommandHandler} to make adding and using commands
* a piece of cake.
*
* @return A non-null {@link CommandHandler}.
*/
CommandHandler getCommandHandler();
/**
* Multiverse uses {@link MVCommandManager} to make adding and using commands
* a piece of cake.
*
* @return A non-null {@link MVCommandManager}.
*/
MVCommandManager getCommandManager();
/**
* Manager for command that requires /mv confirm before execution.
*
* @return A non-null {@link CommandQueueManager}.
* @deprecated To be moved to new command manager in 5.0.0
*/
@Deprecated
CommandQueueManager getCommandQueueManager();
/**
* Gets the factory class responsible for loading many different destinations
* on demand.
*
* @return A valid {@link DestinationFactory}.
*/
DestinationFactory getDestFactory();
/**
* Gets the primary class responsible for managing Multiverse Worlds.
*
* @return {@link MVWorldManager}.
*/
MVWorldManager getMVWorldManager();
/**
* Saves all configs.
*
* @return Whether the config was successfully saved
*/
boolean saveMVConfigs();
/**
* Gets the {@link AnchorManager}.
*
* @return The {@link AnchorManager}
*/
AnchorManager getAnchorManager();
/**
* Previously used by queued commands to regenerate a world on a delay.
* Do not use api method for any other purpose.
*
* @param name Name of the world to regenerate
* @param useNewSeed If a new seed should be used
* @param randomSeed If the new seed should be random
* @param seed The seed of the world.
*
* @return True if success, false if fail.
*
* @deprecated Use {@link MVWorldManager#regenWorld(String, boolean, boolean, String, boolean)} instead.
*/
@Deprecated
Boolean regenWorld(String name, Boolean useNewSeed, Boolean randomSeed, String seed);
/**
* Used by queued commands to regenerate a world on a delay.
* Do not use api method for any other purpose.
*
* @param name Name of the world to regenerate
* @param useNewSeed If a new seed should be used
* @param randomSeed If the new seed should be random
* @param seed The seed of the world.
* @param keepGameRules If GameRules should be kept on world regen.
*
* @return True if success, false if fail.
*
* @deprecated Use {@link MVWorldManager#regenWorld(String, boolean, boolean, String, boolean)} instead.
*/
@Deprecated
Boolean regenWorld(String name, Boolean useNewSeed, Boolean randomSeed, String seed, Boolean keepGameRules);
/**
* Decrements the number of plugins that have specifically hooked into core.
*/
void decrementPluginCount();
/**
* Increments the number of plugins that have specifically hooked into core.
*/
void incrementPluginCount();
/**
* Returns the number of plugins that have specifically hooked into core.
*
* @return The number if plugins that have hooked into core.
*/
int getPluginCount();
/**
* Parse the Authors Array into a readable String with ',' and 'and'.
*
* @return The readable authors-{@link String}
*/
String getAuthors();
/**
* Gets the {@link BlockSafety} this {@link Core} is using.
* @return The {@link BlockSafety} this {@link Core} is using.
* @see BlockSafety
* @see SimpleBlockSafety
*/
BlockSafety getBlockSafety();
/**
* Sets the {@link BlockSafety} this {@link Core} is using.
* @param blockSafety The new {@link BlockSafety}.
* @see BlockSafety
* @see SimpleBlockSafety
*/
void setBlockSafety(BlockSafety blockSafety);
/**
* Gets the {@link LocationManipulation} this {@link Core} is using.
* @return The {@link LocationManipulation} this {@link Core} is using.
* @see LocationManipulation
* @see SimpleLocationManipulation
*/
LocationManipulation getLocationManipulation();
/**
* Sets the {@link LocationManipulation} this {@link Core} is using.
* @param locationManipulation The new {@link LocationManipulation}.
* @see LocationManipulation
* @see SimpleLocationManipulation
*/
void setLocationManipulation(LocationManipulation locationManipulation);
/**
* Gets the {@link SafeTTeleporter} this {@link Core} is using.
* @return The {@link SafeTTeleporter} this {@link Core} is using.
* @see SafeTTeleporter
* @see SimpleSafeTTeleporter
*/
SafeTTeleporter getSafeTTeleporter();
/**
* Sets the {@link SafeTTeleporter} this {@link Core} is using.
* @param safeTTeleporter The new {@link SafeTTeleporter}.
* @see SafeTTeleporter
* @see SimpleSafeTTeleporter
*/
void setSafeTTeleporter(SafeTTeleporter safeTTeleporter);
/**
* Gets the {@link MultiverseCoreConfig}.
* @return The configuration.
*/
MultiverseCoreConfig getMVConfig();
/**
* Gets the buscript object for Multiverse. This is what handles Javascript processing.
*
* @return The Multiverse buscript object.
*/
Buscript getScriptAPI();
}