Multiverse-Core/src/main/java/com/onarandombox/MultiverseCore/teleportation/SimpleSafeTTeleporter.java

378 lines
14 KiB
Java

/******************************************************************************
* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
* Multiverse 2 is licensed under the BSD License. *
* For more information please check the README.md file included *
* with this project. *
******************************************************************************/
package com.onarandombox.MultiverseCore.teleportation;
import java.util.concurrent.CompletableFuture;
import co.aikar.commands.BukkitCommandIssuer;
import com.dumptruckman.minecraft.util.Logging;
import com.onarandombox.MultiverseCore.MultiverseCore;
import com.onarandombox.MultiverseCore.api.BlockSafety;
import com.onarandombox.MultiverseCore.api.DestinationInstance;
import com.onarandombox.MultiverseCore.api.LocationManipulation;
import com.onarandombox.MultiverseCore.api.SafeTTeleporter;
import com.onarandombox.MultiverseCore.destination.ParsedDestination;
import io.papermc.lib.PaperLib;
import jakarta.inject.Inject;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle;
import org.bukkit.util.Vector;
import org.jvnet.hk2.annotations.Service;
/**
* The default-implementation of {@link SafeTTeleporter}.
*/
@Service
public class SimpleSafeTTeleporter implements SafeTTeleporter {
private final MultiverseCore plugin;
private final LocationManipulation locationManipulation;
private final BlockSafety blockSafety;
private final TeleportQueue teleportQueue;
@Inject
public SimpleSafeTTeleporter(
MultiverseCore plugin,
LocationManipulation locationManipulation,
BlockSafety blockSafety,
TeleportQueue teleportQueue
) {
this.plugin = plugin;
this.locationManipulation = locationManipulation;
this.blockSafety = blockSafety;
this.teleportQueue = teleportQueue;
}
private static final Vector DEFAULT_VECTOR = new Vector();
private static final int DEFAULT_TOLERANCE = 6;
private static final int DEFAULT_RADIUS = 9;
/**
* {@inheritDoc}
*/
@Override
public Location getSafeLocation(Location l) {
return this.getSafeLocation(l, DEFAULT_TOLERANCE, DEFAULT_RADIUS);
}
/**
* {@inheritDoc}
*/
@Override
public Location getSafeLocation(Location l, int tolerance, int radius) {
// Check around the player first in a configurable radius:
// TODO: Make this configurable
Location safe = checkAboveAndBelowLocation(l, tolerance, radius);
if (safe != null) {
safe.setX(safe.getBlockX() + .5); // SUPPRESS CHECKSTYLE: MagicNumberCheck
safe.setZ(safe.getBlockZ() + .5); // SUPPRESS CHECKSTYLE: MagicNumberCheck
Logging.fine("Hey! I found one: " + locationManipulation.strCoordsRaw(safe));
} else {
Logging.fine("Uh oh! No safe place found!");
}
return safe;
}
private Location checkAboveAndBelowLocation(Location l, int tolerance, int radius) {
// Tolerance must be an even number:
if (tolerance % 2 != 0) {
tolerance += 1;
}
// We want half of it, so we can go up and down
tolerance /= 2;
Logging.finer("Given Location of: " + locationManipulation.strCoordsRaw(l));
Logging.finer("Checking +-" + tolerance + " with a radius of " + radius);
// For now this will just do a straight up block.
Location locToCheck = l.clone();
// Check the main level
Location safe = this.checkAroundLocation(locToCheck, radius);
if (safe != null) {
return safe;
}
// We've already checked zero right above this.
int currentLevel = 1;
while (currentLevel <= tolerance) {
// Check above
locToCheck = l.clone();
locToCheck.add(0, currentLevel, 0);
safe = this.checkAroundLocation(locToCheck, radius);
if (safe != null) {
return safe;
}
// Check below
locToCheck = l.clone();
locToCheck.subtract(0, currentLevel, 0);
safe = this.checkAroundLocation(locToCheck, radius);
if (safe != null) {
return safe;
}
currentLevel++;
}
return null;
}
/*
* For my crappy algorithm, radius MUST be odd.
*/
private Location checkAroundLocation(Location l, int diameter) {
if (diameter % 2 == 0) {
diameter += 1;
}
Location checkLoc = l.clone();
// Start at 3, the min diameter around a block
int loopcounter = 3;
while (loopcounter <= diameter) {
boolean foundSafeArea = checkAroundSpecificDiameter(checkLoc, loopcounter);
// If a safe area was found:
if (foundSafeArea) {
// Return the checkLoc, it is the safe location.
return checkLoc;
}
// Otherwise, let's reset our location
checkLoc = l.clone();
// And increment the radius
loopcounter += 2;
}
return null;
}
private boolean checkAroundSpecificDiameter(Location checkLoc, int circle) {
// Adjust the circle to get how many blocks to step out.
// A radius of 3 makes the block step 1
// A radius of 5 makes the block step 2
// A radius of 7 makes the block step 3
// ...
int adjustedCircle = ((circle - 1) / 2);
checkLoc.add(adjustedCircle, 0, 0);
if (blockSafety.playerCanSpawnHereSafely(checkLoc)) {
return true;
}
// Now we go to the right that adjustedCircle many
for (int i = 0; i < adjustedCircle; i++) {
checkLoc.add(0, 0, 1);
if (blockSafety.playerCanSpawnHereSafely(checkLoc)) {
return true;
}
}
// Then down adjustedCircle *2
for (int i = 0; i < adjustedCircle * 2; i++) {
checkLoc.add(-1, 0, 0);
if (blockSafety.playerCanSpawnHereSafely(checkLoc)) {
return true;
}
}
// Then left adjustedCircle *2
for (int i = 0; i < adjustedCircle * 2; i++) {
checkLoc.add(0, 0, -1);
if (blockSafety.playerCanSpawnHereSafely(checkLoc)) {
return true;
}
}
// Then up Then left adjustedCircle *2
for (int i = 0; i < adjustedCircle * 2; i++) {
checkLoc.add(1, 0, 0);
if (blockSafety.playerCanSpawnHereSafely(checkLoc)) {
return true;
}
}
// Then finish up by doing adjustedCircle - 1
for (int i = 0; i < adjustedCircle - 1; i++) {
checkLoc.add(0, 0, 1);
if (blockSafety.playerCanSpawnHereSafely(checkLoc)) {
return true;
}
}
return false;
}
/**
* {@inheritDoc}
*/
@Override
public TeleportResult safelyTeleport(BukkitCommandIssuer teleporter, Entity teleportee, ParsedDestination<?> destination) {
return safelyTeleportAsync(teleporter, teleportee, destination).join();
}
@Override
public CompletableFuture<TeleportResult> safelyTeleportAsync(BukkitCommandIssuer teleporter, Entity teleportee, ParsedDestination<?> destination) {
if (destination == null) {
Logging.finer("Entity tried to teleport to an invalid destination");
return CompletableFuture.completedFuture(TeleportResult.FAIL_INVALID);
}
Player teleporteePlayer = null;
if (teleportee instanceof Player) {
teleporteePlayer = ((Player) teleportee);
} else if (teleportee.getPassenger() instanceof Player) {
teleporteePlayer = ((Player) teleportee.getPassenger());
}
if (teleporteePlayer == null) {
return CompletableFuture.completedFuture(TeleportResult.FAIL_INVALID);
}
teleportQueue.addToQueue(teleporter.getIssuer().getName(), teleporteePlayer.getName());
Location safeLoc = destination.getLocation(teleportee);
if (destination.getDestination().checkTeleportSafety()) {
safeLoc = this.getSafeLocation(teleportee, destination.getDestinationInstance());
}
if (safeLoc == null) {
return CompletableFuture.completedFuture(TeleportResult.FAIL_UNSAFE);
}
CompletableFuture<TeleportResult> future = new CompletableFuture<>();
PaperLib.teleportAsync(teleportee, safeLoc).thenAccept(result -> {
if (!result) {
future.complete(TeleportResult.FAIL_OTHER);
return;
}
Vector v = destination.getDestinationInstance().getVelocity(teleportee);
if (v != null && !DEFAULT_VECTOR.equals(v)) {
Bukkit.getScheduler().runTaskLater(this.plugin, () -> {
teleportee.setVelocity(v);
}, 1);
}
future.complete(TeleportResult.SUCCESS);
});
return future;
}
/**
* {@inheritDoc}
*/
@Override
public TeleportResult safelyTeleport(CommandSender teleporter, Entity teleportee, Location location, boolean safely) {
if (safely) {
location = this.getSafeLocation(location);
}
if (location != null) {
if (teleportee.teleport(location)) {
return TeleportResult.SUCCESS;
}
return TeleportResult.FAIL_OTHER;
}
return TeleportResult.FAIL_UNSAFE;
}
@Override
public Location getSafeLocation(Entity entity, DestinationInstance destination) {
Location l = destination.getLocation(entity);
if (blockSafety.playerCanSpawnHereSafely(l)) {
Logging.fine("The first location you gave me was safe.");
return l;
}
if (entity instanceof Minecart) {
Minecart m = (Minecart) entity;
if (!blockSafety.canSpawnCartSafely(m)) {
return null;
}
} else if (entity instanceof Vehicle) {
Vehicle v = (Vehicle) entity;
if (!blockSafety.canSpawnVehicleSafely(v)) {
return null;
}
}
Location safeLocation = this.getSafeLocation(l);
if (safeLocation != null) {
// Add offset to account for a vehicle on dry land!
if (entity instanceof Minecart && !blockSafety.isEntitiyOnTrack(safeLocation)) {
safeLocation.setY(safeLocation.getBlockY() + .5);
Logging.finer("Player was inside a minecart. Offsetting Y location.");
}
Logging.finer("Had to look for a bit, but I found a safe place for ya!");
return safeLocation;
}
if (entity instanceof Player) {
Player p = (Player) entity;
p.sendMessage("No safe locations found!");
Logging.finer("No safe location found for " + p.getName());
} else if (entity.getPassenger() instanceof Player) {
Player p = (Player) entity.getPassenger();
p.sendMessage("No safe locations found!");
Logging.finer("No safe location found for " + p.getName());
}
Logging.fine("Sorry champ, you're basically trying to teleport into a minefield. I should just kill you now.");
return null;
}
/**
* {@inheritDoc}
*/
@Override
public Location findPortalBlockNextTo(Location l) {
Block b = l.getWorld().getBlockAt(l);
Location foundLocation = null;
if (b.getType() == Material.NETHER_PORTAL) {
return l;
}
if (b.getRelative(BlockFace.NORTH).getType() == Material.NETHER_PORTAL) {
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.NORTH).getLocation(), foundLocation);
}
if (b.getRelative(BlockFace.SOUTH).getType() == Material.NETHER_PORTAL) {
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.SOUTH).getLocation(), foundLocation);
}
if (b.getRelative(BlockFace.EAST).getType() == Material.NETHER_PORTAL) {
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.EAST).getLocation(), foundLocation);
}
if (b.getRelative(BlockFace.WEST).getType() == Material.NETHER_PORTAL) {
foundLocation = getCloserBlock(l, b.getRelative(BlockFace.WEST).getLocation(), foundLocation);
}
return foundLocation;
}
private static Location getCloserBlock(Location source, Location blockA, Location blockB) {
// If B wasn't given, return a.
if (blockB == null) {
return blockA;
}
// Center our calculations
blockA.add(.5, 0, .5);
blockB.add(.5, 0, .5);
// Retrieve the distance to the normalized blocks
double testA = source.distance(blockA);
double testB = source.distance(blockB);
// Compare and return
if (testA <= testB) {
return blockA;
}
return blockB;
}
@Override
public TeleportResult teleport(BukkitCommandIssuer teleporter, Entity teleportee, ParsedDestination<?> destination) {
return safelyTeleport(teleporter, teleportee, destination);
}
@Override
public CompletableFuture<TeleportResult> teleportAsync(BukkitCommandIssuer teleporter, Entity teleportee, ParsedDestination<?> destination) {
return safelyTeleportAsync(teleporter, teleportee, destination);
}
}