Multiverse-Core/src/main/java/org/mvplugins/multiverse/core/economy/MVEconomist.java

245 lines
8.8 KiB
Java

package org.mvplugins.multiverse.core.economy;
import jakarta.inject.Inject;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import org.jetbrains.annotations.Nullable;
import org.jvnet.hk2.annotations.Service;
import org.mvplugins.multiverse.core.world.LoadedMultiverseWorld;
/**
* Multiverse's Friendly Economist. This is used to deal with external economies and also item costs for stuff in MV.
*/
@Service
public class MVEconomist {
public static final Material DISABLED_MATERIAL = Material.AIR;
private final VaultHandler vaultHandler;
@Inject
public MVEconomist(Plugin plugin) {
vaultHandler = new VaultHandler(plugin);
}
private boolean isUsingVault(Material currency) {
return !isItemCurrency(currency) && getVaultHandler().hasEconomy();
}
/**
* Checks if an economy plugin is in use.
*
* @return true if an economy plugin is detected by Vault.
*/
public boolean isUsingEconomyPlugin() {
return getVaultHandler().hasEconomy();
}
/**
* Formats the amount to a human readable currency string.
*
* @param amount the amount of currency.
* @param currency the type of currency. Null indicates a non-item currency is used.
* @return the human readable currency string.
*/
public String formatPrice(double amount, @Nullable Material currency) {
if (isUsingVault(currency)) {
return getVaultHandler().getEconomy().format(amount);
} else {
return ItemEconomy.getFormattedPrice(amount, currency);
}
}
/**
* Returns the name of the economy in use.
*
* @return the name of the economy in use.
*/
public String getEconomyName() {
if (getVaultHandler().hasEconomy()) {
return getVaultHandler().getEconomy().getName();
} else {
return ItemEconomy.getName();
}
}
/**
* Determines if a player has enough of a given currency.
*
* @param player the player to check for currency.
* @param amount the amount of currency.
* @param currency the type of currency. Null indicates non-item currency is used.
* @return true if the player has enough of the given currency or the amount is 0 or less.
*/
public boolean isPlayerWealthyEnough(Player player, double amount, Material currency) {
if (amount <= 0D) {
return true;
} else if (isUsingVault(currency)) {
return getVaultHandler().getEconomy().has(player, amount);
} else {
return ItemEconomy.hasEnough(player, amount, currency);
}
}
/**
* Formats a message for a player indicating they don't have enough currency.
*
* @param currency the type of currency. Null indicates a non-item currency is used.
* @param message The more specific message to append to the generic message of not having enough.
* @return the formatted insufficient funds message.
*/
public String getNSFMessage(Material currency, String message) {
return "Sorry, you don't have enough " + (isItemCurrency(currency) ? "items" : "funds") + ". " + message;
}
/**
* Pays for a given amount of currency either from the player's economy account or inventory if the currency.
*
* @param player the player to deposit currency into.
* @param world the world to take entry fee from.
*/
public void payEntryFee(Player player, LoadedMultiverseWorld world) {
payEntryFee(player, world.getPrice(), world.getCurrency());
}
/**
* Pays for a given amount of currency either from the player's economy account or inventory if the currency.
*
* @param player the player to take currency from.
* @param price the amount to take.
* @param currency the type of currency.
*/
public void payEntryFee(Player player, double price, Material currency) {
if (price == 0D) {
return;
}
if (price < 0) {
this.deposit(player, -price, currency);
} else {
this.withdraw(player, price, currency);
}
}
/**
* Deposits a given amount of currency either into the player's economy account or inventory if the currency
* is not null.
*
* @param player the player to give currency to.
* @param amount the amount to give.
* @param currency the type of currency.
*/
public void deposit(Player player, double amount, @Nullable Material currency) {
if (isUsingVault(currency)) {
getVaultHandler().getEconomy().depositPlayer(player, amount);
} else {
ItemEconomy.deposit(player, amount, currency);
}
}
/**
* Withdraws a given amount of currency either from the player's economy account or inventory if the currency
* is not null.
*
* @param player the player to take currency from.
* @param amount the amount to take.
* @param currency the type of currency.
*/
public void withdraw(Player player, double amount, @Nullable Material currency) {
if (isUsingVault(currency)) {
getVaultHandler().getEconomy().withdrawPlayer(player, amount);
} else {
ItemEconomy.withdraw(player, amount, currency);
}
}
/**
* Returns the economy balance of the given player.
*
* @param player the player to get the balance for.
* @return the economy balance of the given player.
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
*/
public double getBalance(Player player) throws IllegalStateException {
return getBalance(player, null);
}
/**
* Returns the economy balance of the given player in the given world. If the economy plugin does not have world
* specific balances then the global balance will be returned.
*
* @param player the player to get the balance for.
* @param world the world to get the balance for.
* @return the economy balance of the given player in the given world.
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
*/
public double getBalance(Player player, World world) throws IllegalStateException {
if (!isUsingEconomyPlugin()) {
throw new IllegalStateException("getBalance is only available when using an economy plugin with Vault");
}
if (world != null) {
return getVaultHandler().getEconomy().getBalance(player, world.getName());
} else {
return getVaultHandler().getEconomy().getBalance(player);
}
}
/**
* Sets the economy balance for the given player.
*
* @param player the player to set the balance for.
* @param amount the amount to set the player's balance to.
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
*/
public void setBalance(Player player, double amount) throws IllegalStateException {
setBalance(player, null, amount);
}
/**
* Sets the economy balance for the given player in the given world. If the economy plugin does not have world
* specific balances then the global balance will be set.
*
* @param player the player to set the balance for.
* @param world the world to get the balance for.
* @param amount the amount to set the player's balance to.
* @throws IllegalStateException thrown if this is used when no economy plugin is available.
*/
public void setBalance(Player player, World world, double amount) throws IllegalStateException {
if (!isUsingEconomyPlugin()) {
throw new IllegalStateException("getBalance is only available when using an economy plugin with Vault");
}
if (world != null) {
getVaultHandler().getEconomy().withdrawPlayer(player, world.getName(), getBalance(player, world));
getVaultHandler().getEconomy().depositPlayer(player, world.getName(), amount);
} else {
getVaultHandler().getEconomy().withdrawPlayer(player, getBalance(player));
getVaultHandler().getEconomy().depositPlayer(player, amount);
}
}
/**
* This method is public for backwards compatibility.
*
* @return the old VaultHandler.
* @deprecated just use the other methods in this class for economy stuff.
*/
// TODO: make private
@Deprecated
public VaultHandler getVaultHandler() {
return vaultHandler;
}
/**
* Determines if the currency type string given represents an item currency.
*
* @param currency the type of currency.
* @return true if currency string matches a valid material.
*/
public static boolean isItemCurrency(Material currency) {
return currency != null;
}
}