Multiverse-Core/src/main/java/com/onarandombox/MultiverseCore/utils/BlockSafety.java

282 lines
10 KiB
Java

/******************************************************************************
* Multiverse 2 Copyright (c) the Multiverse Team 2011. *
* Multiverse 2 is licensed under the BSD License. *
* For more information please check the README.md file included *
* with this project. *
******************************************************************************/
package com.onarandombox.MultiverseCore.utils;
import com.dumptruckman.minecraft.util.Logging;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.Vehicle;
/**
* Used to determine block/location-related facts.
*
* @deprecated Use instead: {@link com.onarandombox.MultiverseCore.api.BlockSafety} and {@link SimpleBlockSafety}.
*/
@Deprecated
public class BlockSafety {
/**
* This function checks whether the block at the given coordinates are above air or not.
* @param l The {@link Location} of the block.
* @return True if the block at that {@link Location} is above air.
*/
public boolean isBlockAboveAir(Location l) {
Location downOne = l.clone();
downOne.setY(downOne.getY() - 1);
return (downOne.getBlock().getType() == Material.AIR);
}
// TODO maybe remove this?
private boolean blockIsNotSafe(World world, double x, double y, double z) {
return !playerCanSpawnHereSafely(world, x, y, z);
}
/**
* Checks if a player can spawn safely at the given coordinates.
* @param world The {@link World}.
* @param x The x-coordinate.
* @param y The y-coordinate.
* @param z The z-coordinate.
* @return True if a player can spawn safely at the given coordinates.
*/
public boolean playerCanSpawnHereSafely(World world, double x, double y, double z) {
Location l = new Location(world, x, y, z);
return playerCanSpawnHereSafely(l);
}
/**
* This function checks whether the block at the coordinates given is safe or not by checking for Lava/Fire/Air
* etc. This also ensures there is enough space for a player to spawn!
*
* @param l The {@link Location}
* @return Whether the player can spawn safely at the given {@link Location}
*/
public boolean playerCanSpawnHereSafely(Location l) {
if (l == null) {
// Can't safely spawn at a null location!
return false;
}
World world = l.getWorld();
Location actual = l.clone();
Location upOne = l.clone();
Location downOne = l.clone();
upOne.setY(upOne.getY() + 1);
downOne.setY(downOne.getY() - 1);
if (this.isSolidBlock(world.getBlockAt(actual).getType())
|| this.isSolidBlock(upOne.getBlock().getType())) {
Logging.finest("Error Here (Actual)? (%s)[%s]", actual.getBlock().getType(),
this.isSolidBlock(actual.getBlock().getType()));
Logging.finest("Error Here (upOne)? (%s)[%s]", upOne.getBlock().getType(),
this.isSolidBlock(upOne.getBlock().getType()));
return false;
}
if (downOne.getBlock().getType() == Material.LAVA || downOne.getBlock().getType() == Material.STATIONARY_LAVA) {
Logging.finest("Error Here (downOne)? (%s)[%s]", downOne.getBlock().getType(),
this.isSolidBlock(downOne.getBlock().getType()));
return false;
}
if (downOne.getBlock().getType() == Material.FIRE) {
Logging.finest("There's fire below! (%s)[%s]", actual.getBlock().getType(),
this.isSolidBlock(actual.getBlock().getType()));
return false;
}
if (isBlockAboveAir(actual)) {
Logging.finest("Is block above air [%s]", isBlockAboveAir(actual));
Logging.finest("Has 2 blocks of water below [%s]", this.hasTwoBlocksofWaterBelow(actual));
return this.hasTwoBlocksofWaterBelow(actual);
}
return true;
}
/**
* Gets the location of the top block at the specified {@link Location}.
* @param l Any {@link Location}.
* @return The {@link Location} of the top-block.
*/
public Location getTopBlock(Location l) {
Location check = l.clone();
check.setY(127); // SUPPRESS CHECKSTYLE: MagicNumberCheck
while (check.getY() > 0) {
if (this.playerCanSpawnHereSafely(check)) {
return check;
}
check.setY(check.getY() - 1);
}
return null;
}
/**
* Gets the location of the top block at the specified {@link Location}.
* @param l Any {@link Location}.
* @return The {@link Location} of the top-block.
*/
public Location getBottomBlock(Location l) {
Location check = l.clone();
check.setY(0);
while (check.getY() < 127) { // SUPPRESS CHECKSTYLE: MagicNumberCheck
if (this.playerCanSpawnHereSafely(check)) {
return check;
}
check.setY(check.getY() + 1);
}
return null;
}
/*
* If someone has a better way of this... Please either tell us, or submit a pull request!
*/
private boolean isSolidBlock(Material type) {
switch (type) {
case AIR:
return false;
case SNOW:
return false;
case TRAP_DOOR:
return false;
case TORCH:
return false;
case YELLOW_FLOWER:
return false;
case RED_ROSE:
return false;
case RED_MUSHROOM:
return false;
case BROWN_MUSHROOM:
return false;
case REDSTONE:
return false;
case REDSTONE_WIRE:
return false;
case RAILS:
return false;
case POWERED_RAIL:
return false;
case REDSTONE_TORCH_ON:
return false;
case REDSTONE_TORCH_OFF:
return false;
case DEAD_BUSH:
return false;
case SAPLING:
return false;
case STONE_BUTTON:
return false;
case LEVER:
return false;
case LONG_GRASS:
return false;
case PORTAL:
return false;
case STONE_PLATE:
return false;
case WOOD_PLATE:
return false;
case SEEDS:
return false;
case SUGAR_CANE_BLOCK:
return false;
case WALL_SIGN:
return false;
case SIGN_POST:
return false;
case WOODEN_DOOR:
return false;
case STATIONARY_WATER:
return false;
case WATER:
return false;
default:
return true;
}
}
/**
* Checks if an entity would be on track at the specified {@link Location}.
* @param l The {@link Location}.
* @return True if an entity would be on tracks at the specified {@link Location}.
*/
public boolean isEntitiyOnTrack(Location l) {
Material currentBlock = l.getBlock().getType();
return (currentBlock == Material.POWERED_RAIL || currentBlock == Material.DETECTOR_RAIL || currentBlock == Material.RAILS);
}
// TODO maybe remove this?
private void showDangers(Location l) {
Location actual = new Location(l.getWorld(), l.getX(), l.getY(), l.getZ());
Location upOne = new Location(l.getWorld(), l.getX(), l.getY(), l.getZ());
Location downOne = new Location(l.getWorld(), l.getX(), l.getY(), l.getZ());
upOne.setY(upOne.getY() + 1);
downOne.setY(downOne.getY() - 1);
System.out.print("Location Up: " + upOne.getBlock().getType());
System.out.print(" " + upOne);
System.out.print("Location: " + actual.getBlock().getType());
System.out.print(" " + actual);
System.out.print("Location Down: " + downOne.getBlock().getType());
System.out.print(" " + downOne);
}
/**
* Checks recursively below a {@link Location} for 2 blocks of water.
*
* @param l The {@link Location}
* @return Whether there are 2 blocks of water
*/
private boolean hasTwoBlocksofWaterBelow(Location l) {
if (l.getBlockY() < 0) {
return false;
}
Location oneBelow = l.clone();
oneBelow.subtract(0, 1, 0);
if (oneBelow.getBlock().getType() == Material.WATER || oneBelow.getBlock().getType() == Material.STATIONARY_WATER) {
Location twoBelow = oneBelow.clone();
twoBelow.subtract(0, 1, 0);
return (oneBelow.getBlock().getType() == Material.WATER || oneBelow.getBlock().getType() == Material.STATIONARY_WATER);
}
if (oneBelow.getBlock().getType() != Material.AIR) {
return false;
}
return hasTwoBlocksofWaterBelow(oneBelow);
}
/**
* Checks if the specified {@link Minecart} can spawn safely.
* @param cart The {@link Minecart}.
* @return True if the minecart can spawn safely.
*/
public boolean canSpawnCartSafely(Minecart cart) {
if (this.isBlockAboveAir(cart.getLocation())) {
return true;
}
if (this.isEntitiyOnTrack(LocationManipulation.getNextBlock(cart))) {
return true;
}
return false;
}
/**
* Checks if the specified {@link Vehicle} can spawn safely.
* @param vehicle The {@link Vehicle}.
* @return True if the vehicle can spawn safely.
*/
public boolean canSpawnVehicleSafely(Vehicle vehicle) {
if (this.isBlockAboveAir(vehicle.getLocation())) {
return true;
}
return false;
}
}