add linebreaks.

FernFerret 2012-01-28 08:35:17 -08:00
parent b13881a29e
commit 05969e0ea1
1 changed files with 16 additions and 0 deletions

@ -9,6 +9,8 @@
* [[Portal - Requires MV-Portals|Destinations#wiki-portal]]
* [[OpenWarp - Requires OpenWarp|Destinations#wiki-openwarp]]
---
## <a name="world" href="#wiki-world"></a>World Destinations
`/mvtp world`
`/mvtp world:n`
@ -21,6 +23,8 @@
World destinations can be prefixed with a `w:` but it is not required. If no prefix is found for a destination, it is assumed to be a world. You can also add a direction to spawn a player in a world just like with portals.
---
## <a name="exact" href="#wiki-exact"></a>Anchor Destinations
`/mvtp a:myplace`
@ -30,6 +34,8 @@ World destinations can be prefixed with a `w:` but it is not required. If no pre
Anchors should be used if you have a place you want to go frequently. Using the `/mv anchor NAME` command to first create an anchor, you can then use it in any command that takes a destination.
---
## <a name="exact" href="#wiki-exact"></a>Exact Destinations
`/mvtp e:world:0,0,0`
`/mvtp e:world:0,0,0:0:0`
@ -40,6 +46,8 @@ Anchors should be used if you have a place you want to go frequently. Using the
Exact destinations are useful if you know exactly where someone should spawn, but they're difficult to set, as that's a lot to type! Luckily, an easy way of setting an exact destination is by using: `/mvpm dest here` this will set the destination to an exact dest of your current location, __including where you are looking__. This is great if you want people to spawn looking at your awesome creations!
---
## <a name="player" href="#wiki-player"></a>Player Destinations
`/mvtp pl:fernferret`
@ -49,6 +57,8 @@ Exact destinations are useful if you know exactly where someone should spawn, bu
Player destinations are exactly what they sound like, they will always teleport you to a _specific_ player! If that player is not online, you will not teleport, or if you're using a portal, it will act as if it's inactive. If a player tries to teleport to themselves, nothing will happen.
---
## <a name="cannon" href="#wiki-cannon"></a>Cannon Destinations
`/mvtp cannon-2`
`/mvtp ca:world:x,y,z:pitch:yaw:speed`
@ -59,6 +69,8 @@ Player destinations are exactly what they sound like, they will always teleport
The thing you have to remember with Cannon Destinations is that __you will never see a cannon__. This basically creates an exact destination with a velocity. The reason it's a different dest type entirely is due to the fact that we have provided a convince method: `cannon-X` where X is a velocity.
---
## <a name="bed" href="#wiki-bed"></a>Bed Destinations
`/mvtp b:mybed`
@ -68,6 +80,8 @@ The thing you have to remember with Cannon Destinations is that __you will never
Takes a player to the bed they will spawn at if they die. This can only take players to their own beds at this time, not others' beds.
---
## <a name="portal" href="#wiki-portal"></a>Portal Destinations - _REQUIRES:_ [Multiverse-Portals](https://github.com/Multiverse/Multiverse-Portals/wiki/)
`/mvtp p:portal`
`/mvtp p:portal:n`
@ -82,6 +96,8 @@ These are examples of the `PORTAL` destination type. Portal destination types ar
### Special case
When you're *standing* inside a portal (let's say `PortalB`, if you want to set the destination of another (`PortalA`) to **the center of that portal facing the rounded direction**, you can simply use `/mvpm dest here`. This will set the destination of the selected *source* portal (`PortalA`) to the portal you're standing in *plus* the cardinal direction (`p:portal:se`). This makes it a snap to set the directions of portals without any lookups!
---
## <a name="openwarp" href="#wiki-openwarp"></a>OpenWarp Destinations - _REQUIRES:_ [OpenWarp Dev Builds](https://github.com/Pneumaticraft/OpenWarp/wiki/)
`/mvtp ow:WarpName`