Updated Destinations (markdown)
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* [[Portal - Requires MV-Portals|Destinations#wiki-portal]]
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* [[OpenWarp - Requires OpenWarp|Destinations#wiki-openwarp]]
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## <a name="world"></a>World Destinations
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## <a name="world" href="#wiki-world">•</a>World Destinations
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`/mvtp world`
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`/mvtp world:n`
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`/mvtp w:world`
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World destinations can be prefixed with a `w:` but it is not required. If no prefix is found for a destination, it is assumed to be a world. You can also add a direction to spawn a player in a world just like with portals.
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## <a name="exact"></a>Exact Destinations
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## <a name="exact" href="#wiki-exact">•</a>Exact Destinations
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`/mvtp e:world:0,0,0`
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`/mvtp e:world:0,0,0:0:0`
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@ -30,7 +30,7 @@ World destinations can be prefixed with a `w:` but it is not required. If no pre
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Exact destinations are useful if you know exactly where someone should spawn, but they're difficult to set, as that's a lot to type! Luckily, an easy way of setting an exact destination is by using: `/mvpm dest here` this will set the destination to an exact dest of your current location, __including where you are looking__. This is great if you want people to spawn looking at your awesome creations!
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## <a name="player"></a>Player Destinations
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## <a name="player" href="#wiki-player">•</a>Player Destinations
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`/mvtp pl:fernferret`
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**Permissions**
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@ -39,7 +39,7 @@ Exact destinations are useful if you know exactly where someone should spawn, bu
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Player destinations are exactly what they sound like, they will always teleport you to a _specific_ player! If that player is not online, you will not teleport, or if you're using a portal, it will act as if it's inactive. If a player tries to teleport to themselves, nothing will happen.
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## <a name="cannon"></a>Cannon Destinations
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## <a name="cannon" href="#wiki-cannon">•</a>Cannon Destinations
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`/mvtp cannon-2`
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`/mvtp ca:world:x,y,z:pitch:yaw:speed`
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@ -49,7 +49,8 @@ Player destinations are exactly what they sound like, they will always teleport
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The thing you have to remember with Cannon Destinations is that __you will never see a cannon__. This basically creates an exact destination with a velocity. The reason it's a different dest type entirely is due to the fact that we have provided a convince method: `cannon-X` where X is a velocity.
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## <a name="bed"></a>Bed Destinations
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## <a name="bed"></a>
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## <a name="world" href="#wiki-world">•</a>Bed Destinations
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`/mvtp b:mybed`
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**Permissions**
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@ -58,7 +59,7 @@ The thing you have to remember with Cannon Destinations is that __you will never
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Takes a player to the bed they will spawn at if they die. This can only take players to their own beds at this time, not others' beds.
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## <a name="portal"></a>Portal Destinations - _REQUIRES:_ [Multiverse-Portals](https://github.com/Herocraft/Multiverse-Portals/wiki/)
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## <a name="portal" href="#wiki-portal">•</a>Portal Destinations - _REQUIRES:_ [Multiverse-Portals](https://github.com/Herocraft/Multiverse-Portals/wiki/)
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`/mvtp p:portal`
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`/mvtp p:portal:n`
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`/mvtp p:portal:sw`
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TODO: Document the `here` functionality when you're standing inside a portal.
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## <a name="openwarp"></a>OpenWarp Destinations - _REQUIRES:_ [OpenWarp Dev Builds](https://github.com/Pneumaticraft/OpenWarp/wiki/)
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## <a name="openwarp" href="#wiki-openwarp">•</a>OpenWarp Destinations - _REQUIRES:_ [OpenWarp Dev Builds](https://github.com/Pneumaticraft/OpenWarp/wiki/)
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`/mvtp ow:WarpName`
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**Permissions**
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