From 32180c2906ad1255bf6145096e026e352e6c9bc7 Mon Sep 17 00:00:00 2001 From: Ketrel Date: Thu, 20 Oct 2011 11:01:45 -0700 Subject: [PATCH] Updated World properties (markdown) --- World-properties.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/World-properties.md b/World-properties.md index 2dc440e..b890ed7 100644 --- a/World-properties.md +++ b/World-properties.md @@ -31,7 +31,7 @@ The overall control of the spawning of animals on a world. If true, animals (pig `boolean` ### Exceptions -Exemptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The coolest part about exemptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things. +exceptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The coolest part about exceptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things. **Type:** `List` @@ -40,7 +40,7 @@ Exemptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The co animals: spawn: false - exemptions: + exceptions: - pig You should read this as "Animals __can not__ spawn __except__ for pigs." @@ -49,7 +49,7 @@ You should read this as "Animals __can not__ spawn __except__ for pigs." animals: spawn: true - exemptions: + exceptions: - pig You should read this as "Animals __can__ spawn __except__ for pigs." @@ -65,7 +65,7 @@ You should read this as "Animals __can__ spawn __except__ for pigs." ## Monsters ### Spawning -The overall control of the spawning of monsters on a world. If true, monsters (anything not in the animals list above) will spawn in this world. If the spawn variable is set to true, __regardless of the exemptions__, players health will not regenerate. +The overall control of the spawning of monsters on a world. If true, monsters (anything not in the animals list above) will spawn in this world. If the spawn variable is set to true, __regardless of the exceptions__, players health will not regenerate. TODO: Write note about the `config.yml` value `disableautoheal`. @@ -73,7 +73,7 @@ TODO: Write note about the `config.yml` value `disableautoheal`. `boolean` ### Exceptions -Exemptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' The coolest part about exemptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things. +exceptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' The coolest part about exceptions is the fact that they simply negate the `spawn` value. This concept may seem a bit complex at first, but you can use it to do some really cool things. **Type:** `List` @@ -82,7 +82,7 @@ Exemptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' Th monsters: spawn: false - exemptions: + exceptions: - creeper You should read this as "Monsters __can not__ spawn __except__ for creepers." @@ -91,7 +91,7 @@ You should read this as "Monsters __can not__ spawn __except__ for creepers." monsters: spawn: true - exemptions: + exceptions: - creeper You should read this as "Monsters __can__ spawn __except__ for creepers."