Removed old syle links

Eric Stokes 2016-03-06 11:07:21 -07:00
parent cad7e60bb6
commit 3654af6d00
1 changed files with 16 additions and 16 deletions

32
FAQ.md

@ -1,14 +1,14 @@
## <a name="what" href="#wiki-what"></a>What is Multiverse-Core?
## What is Multiverse-Core?
Multiverse-Core is a World management plugin. What this means is you can use it to create, delete and manage your different worlds in a Bukkit Server. See the [[Basic Multiverse Tutorial|basics]] for a very brief overview!
## <a name="core" href="#wiki-core"></a>Why does it have the '-Core' at the end?
## Why does it have the '-Core' at the end?
MultiVerse (note the capital V which is no longer in the name Multiverse-Core) was the old version, but a lot has changed. Multiverse-Core is a _part_ of the [Multiverse 2 package](https://github.com/Multiverse/Multiverse-Core/wiki/Plugins-of-Multiverse-2). What we decided to do was break up MultiVerse into [several smaller plugins](https://github.com/Multiverse/Multiverse-Core/wiki/Plugins-of-Multiverse-2). This way we avoid plugin conflicts. For example, if you, the server admin, want to use a different portal plugin because you think ours sucks, you now can install just [Multiverse-Core](https://github.com/Multiverse/Multiverse-Core/wiki).
## <a name="plugins" href="#wiki-plugins"></a>What happend to the rest of MultiVerse?
## What happened to the rest of MultiVerse?
It has been divided into several plugins. See the [[Plugins of Multiverse 2]]
## <a name="skyland" href="#wiki-skyland"></a>I can't load my SKYLANDS worlds!
## I can't load my SKYLANDS worlds!
Mojang removed the skyland code in Minecraft 1.0.0, replacing it with "the End" chapter of the game. That included (1) floating island terrain, (2) a gray noontime sky, (3) clouds drawn at very low Y levels. You have two choices.
**Choice A:** Use a terrain generator plugin like [SkylandsPlus](http://dev.bukkit.org/server-mods/skylandsplus/) to allow players to continue to explore by generating additional chunks. This may cause tearing at the explored edges as it's not the same generator.
@ -17,13 +17,13 @@ Mojang removed the skyland code in Minecraft 1.0.0, replacing it with "the End"
In either case, edit your world configuration to use a `NORMAL` environment instead of the old missing `SKYLAND` environment type. Refine your monster spawning settings to suit your tastes. If you want permanent day, plugins like [TimeShift](http://dev.bukkit.org/server-mods/timeshift/) can help you with that, too.
## <a name="inv" href="#wiki-inv"></a>Is there a way to have each world's inventories separate from each other?
## Is there a way to have each world's inventories separate from each other?
Yes. [Multiverse-Inventories](https://github.com/Multiverse/Multiverse-Inventories/wiki) is a plugin designed for this purpose.
## <a name="invbug" href="#wiki-invbug"></a>After using MultiInv, a Player keeps dying in a specific world!
## After using MultiInv, a Player keeps dying in a specific world!
Go into that player's file and set their health to a non-0 value. It looks like there is a pull request to fix this [here](https://github.com/Pluckerpluck/MultiInv/pull/2).
## <a name="safe" href="#wiki-safe"></a>Multiverse says it can't take me to a place because it's unsafe! I know it is!
## Multiverse says it can't take me to a place because it's unsafe! I know it is!
Sometimes Minecraft sets the spawn at unacceptable locations (way below the ground) and the Minecraft server will take over spawning of you. MV2 handles this for you so it'll never take you to an unsafe location. However this creates a conflict. To resolve it, just follow these instructions:
`/mvtp myworld`
@ -34,7 +34,7 @@ Sometimes Minecraft sets the spawn at unacceptable locations (way below the grou
*Now the spawn has been set to an acceptable place*
## <a name="1.8" href="#wiki-1.8"></a>1.8: How does Multiverse handle creative mode?
## 1.8: How does Multiverse handle creative mode?
Multiverse has added a new property, `mode`, to the list of properties on a world. This means you can set the mode on a per-world basis! To change a world to creative, type:
/mvm set mode creative
@ -46,7 +46,7 @@ The world will become a creative world, and any players will be set to creative
Keep in mind that **ops can enter creative mode in a survival world** with the `/gamemode` command. Be careful to only op players that you trust!
## <a name="tpperms" href="#wiki-tpperms"></a>Why did you change from the simple teleport permissions?
## Why did you change from the simple teleport permissions?
The teleport command was becoming immensely powerful and some people don't want their users to have all this power. It is a little bit more complex, but allows for much more flexible teleportation.
Now, Each [[Destination|Destinations]] type gets it's own 2 permissions (These are listed on the [[Destinations]] page). You can still give a user `multiverse.teleport.*` to give them global teleport access for themself **and** others.
@ -67,12 +67,12 @@ With PermissionsBukkit (just an example, you should be able to do the same with
> perm group setperm moderator multiverse.teleport.self.pl false
09:56:48 [INFO] Group moderator now has multiverse.teleport.self.pl = false.
## <a name="firstspawn" href="#wiki-firstspawn"></a>When a player logs on the first time, they spawn in the wrong place!
## When a player logs on the first time, they spawn in the wrong place!
Several users have reported a problem where they changed their server spawn using `/mv set spawn`, but when new users log on for the first time, they don't go to that spawn.
This is a problem with CraftBukkit - for brand new players, custom spawns set by Multiverse don't override the default Minecraft/Bukkit spawn. Without a bugfix, Multiverse can't change this behavior - for now, we all just have to live with it.
## <a name="badapi" href="#wiki-badapi"></a>Why can't I load any other Multiverse plugins than Core?
## Why can't I load any other Multiverse plugins than Core?
A lot of people have trouble with the splitting of Multiverse out into several different plugins. Often, we'll see people who try to update a non-Core plugin (like Multiverse-Portals) without also updating their Multiverse-Core. This causes an error on startup that starts with:
2011-11-02 19:29:40 [SEVERE] Could not load 'plugins\Multiverse-Portals.jar' in folder 'plugins':
@ -80,7 +80,7 @@ A lot of people have trouble with the splitting of Multiverse out into several d
This means that you need to **update your Multiverse-Core** to the latest Awesome Build. This is true even if Multiverse-Core is working fine right now - new versions of Portals and other MV plugins depend on the newest features in Core, so making sure they're all up to date is critical.
## <a name="badch" href="#wiki-badch"></a>Why do any Multiverse commands error out?
## Why do any Multiverse commands error out?
We recently updated the library handling commands for the Multiverse plugins. This library is coordinated across several other plugins, including OpenWarp, ChatSuite, TeleportSuite, and Privileges. If you use any of these plugins, you also need their latest versions - sometimes still in development - so that the library works properly across all plugins.
You most likely have this issue if you see an error of the form:
@ -110,7 +110,7 @@ You most likely have this issue if you see an error of the form:
The important error here is the `NoSuchMethodError` caused by `commandhandler` - if you see this, update all your other plugins!
## <a name="adjustspawn" href="#wiki-adjustspawn"></a>Multiverse crashes my server while adjusting my spawn! Stop it!
## Multiverse crashes my server while adjusting my spawn! Stop it!
The latest development builds include extra options to stop Multiverse from attempting to auto-adjust the spawn point, which is especially useful in Skylands or empty (NullTerrain) worlds. Generating a new world without spawn adjustment is a two-step process.
First, create the world with the normal `mv create` command, but add `-n` to the end of it. For NullTerrain, this might look something like:
@ -123,14 +123,14 @@ The `-g` flag indicates that Multiverse should use the NullTerrain generator, an
This will tell Multiverse to *never* adjust the spawn, even on world reload or server restart.
## <a name="modeenforce" href="#wiki-modeenforce"></a>Mods/OPs/Players keep having their game mode switched!
## Mods/OPs/Players keep having their game mode switched!
New builds of Multiverse-Core include an extra permission to prevent automatic mode-switching. This permission takes the form:
mv.bypass.gamemode.WORLD_NAME
With this new permission, server owners can pick particular users to ignore some (or all) of the game mode settings on each world when teleporting between them. For example, a player with `mv.bypass.gamemode.*` could be an admin, keeping their creative mode setting even in survival worlds. Just set the right permissions in your preferred plugin and you're good to go.
## <a name="plugindisable" href="#wiki-plugindisable"></a>Can you make plugins disable-able/configurable per world?
Unless something has changed with Bukkit, this still isn't possible.
## Can you make plugins disable-able/configurable per world?
Unless something has changed with Spigot, this still isn't possible.
Plugins are still [scoped](http://en.wikipedia.org/wiki/Scope_(computer_science)) at the Server level, meaning **once it's loaded it's active for all worlds**. Each plugin is responsible for supporting multi-world functions, but there are some permissions plugins that support multiworld command disabling.