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Updated FAQ (markdown)
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FAQ.md
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## What is Multiverse-Core?
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## <a name="what" href="#wiki-what">•</a>What is Multiverse-Core?
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Multiverse-Core is a World management plugin. What this means is you can use it to create, delete and manage your different worlds in a Bukkit Server. See the [[Basic Multiverse Tutorial]] for a very brief overview!
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## Why does it have the '-Core' at the end?
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## <a name="core" href="#wiki-core">•</a>Why does it have the '-Core' at the end?
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MultiVerse (note the capital V which is no longer in the name Multiverse-Core) was the old version, but a lot has changed. Multiverse-Core is a _part_ of the [Multiverse 2 package](https://github.com/Herocraft/Multiverse-Core/wiki/Plugins-of-Multiverse-2). What we decided to do was break up MultiVerse into [several smaller plugins](https://github.com/Herocraft/Multiverse-Core/wiki/Plugins-of-Multiverse-2). This way we avoid plugin conflicts. For example, if you, the server admin, want to use a different portal plugin because you think ours sucks, you now can install just [Multiverse-Core](https://github.com/Herocraft/Multiverse-Core/wiki).
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## What happend to the rest of MultiVerse?
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## <a name="plugins" href="#wiki-plugins">•</a>What happend to the rest of MultiVerse?
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It has been divided into several plugins. See the [[Plugins of Multiverse 2]]
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##Is there a way to have each world's inventories separate from each other?
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## <a name="inv" href="#wiki-inv">•</a>Is there a way to have each world's inventories separate from each other?
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Yes. MultiInv is a plugin designed for this purpose. http://forums.bukkit.org/threads/4742/
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## Does Multiverse import my main world (and main Nether)?
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## <a name="main" href="#wiki-main">•</a>Does Multiverse import my main world (and main Nether)?
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No. We do this so you can have your main world use a generator, or be a skylands. Simply type `/mv import world normal` and optionally `/mv import world_nether` (or whatever the name of your primary world is).
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## Multiverse says it can't take me to a place because it's unsafe! I know it is!
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## <a name="safe" href="#wiki-safe">•</a>Multiverse says it can't take me to a place because it's unsafe! I know it is!
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Sometimes Minecraft sets the spawn at unacceptable locations (way below the ground) and the Minecraft server will take over spawning of you. MV2 handles this for you so it'll never take you to an unsafe location. However this creates a conflict. To resolve it, just follow these instructions:
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`/mvtp myworld`
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@ -23,7 +28,8 @@ Sometimes Minecraft sets the spawn at unacceptable locations (way below the grou
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`/mv set spawn `
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*Now the spawn has been set to an acceptable place*
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## 1.8: How does Multiverse handle creative mode?
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## <a name="1.8" href="#wiki-1.8">•</a>1.8: How does Multiverse handle creative mode?
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Multiverse has added a new property, `mode`, to the list of properties on a world. This means you can set the mode on a per-world basis! To change a world to creative, type:
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/mvm set mode creative
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@ -34,7 +40,8 @@ The world will become a creative world, and any players will be set to creative
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Keep in mind that **ops can enter creative mode in a survival world** with the `/gamemode` command. Be careful to only op players that you trust!
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## <a name="tp-perms"></a> Why did you change from the simple teleport permissions?
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## <a name="tpperms" href="#wiki-tpperms">•</a>Why did you change from the simple teleport permissions?
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The teleport command was becoming immensely powerful and some people don't want their users to have all this power. It is a little bit more complex, but allows for much more flexible teleportation.
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Now, Each [[Destination|Destinations]] type gets it's own 2 permissions (These are listed on the [[Destinations]] page). You can still give a user `multiverse.teleport.*` to give them global teleport access for themself **and** others.
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