Updated World properties (markdown)

Eric Stokes 2016-03-06 16:40:19 -07:00
parent f0800a8fd9
commit 66f8b2a82a
1 changed files with 6 additions and 6 deletions

@ -37,7 +37,7 @@ You can easily control who can enter various worlds in Multiverse 2. To allow pe
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## Default Spawn World
Multiverse 2.2+ allows you to set what world users will spawn in. This does _not_ have to be the world that is in `server.properties`. To do this, make sure you have the following 2 values set in your `[[config.yml]]`. You can set this value ingame by using `/mv conf firstspawnoverride true` and `/mv conf firstspawnworld myworld`. We advise against editing the file, but here is the clip:
Multiverse 2.2+ allows you to set what world users will spawn in. This does _not_ have to be the world that is in `server.properties`. To do this, make sure you have the following 2 values set in your <code>[config.yml](config.yml)</code>. You can set this value ingame by using `/mv conf firstspawnoverride true` and `/mv conf firstspawnworld myworld`. We advise against editing the file, but here is the clip:
```
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@ -140,11 +140,11 @@ You should read this as "Monsters __can not__ spawn __except__ for creepers."
You should read this as "Monsters __can__ spawn __except__ for creepers."
**In Game Usage:**
`[[/mv modify set monsters true|Command-Reference#wiki-modify_set]]`- Enables monster spawning in the current world (and disables auto-heal).
`[[/mv modify set monsters false|Command-Reference#wiki-modify_set]]`- Disables monster spawning in the current world (and enables auto-heal).
`[[/mv modify add creeper monsters|Command-Reference#wiki-modify_set]]` - Adds the monster type `creeper` to the exemption list.
`[[/mv modify remove creeper monsters|Command-Reference#wiki-modify_set]]` - Removes the monster type `creeper` to the exemption list.
`[[/mv modify clear monsters|Command-Reference#wiki-modify_set]]` - Clears the monster exemption list.
<code>[/mv modify set monsters true](FIXME)</code>- Enables monster spawning in the current world (and disables auto-heal).
<code>[/mv modify set monsters false](FIXME)</code>- Disables monster spawning in the current world (and enables auto-heal).
<code>[/mv modify add creeper monsters](FIXME)</code> - Adds the monster type `creeper` to the exemption list.
<code>[/mv modify remove creeper monsters](FIXME)</code> - Removes the monster type `creeper` to the exemption list.
<code>[/mv modify clear monsters](FIXME)</code> - Clears the monster exemption list.
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