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Updated World properties (markdown)
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@ -68,7 +68,7 @@ Exceptions allow you to say 'I want animals to spawn, but **NOT** sheep.' The co
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`List<String>`
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`List<String>`
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### Spawn rate
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### Spawn rate
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The spawn rate defines how many ticks there are between attempts to spawn animals, see [this](http://jd.bukkit.org/apidocs/org/bukkit/World.html#setTicksPerAnimalSpawns(int) for details. Note that a value of -1 here signifies that the world should use the default value
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The spawn rate defines how many ticks there are between attempts to spawn animals, see [this](https://jd.bukkit.org/org/bukkit/World.html#setTicksPerAnimalSpawns(int)) for details. Note that a value of -1 here signifies that the world should use the default value
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**Type:**
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**Type:**
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`Integer`
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`Integer`
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@ -116,7 +116,7 @@ exceptions allow you to say 'I want monsters to spawn, but **NOT** creepers.' Th
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`List<String>`
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`List<String>`
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### Spawn rate
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### Spawn rate
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The spawn rate defines how many ticks there are between attempts to spawn animals, see [this](http://jd.bukkit.org/apidocs/org/bukkit/World.html#setTicksPerAnimalSpawns(int) for details. Note that a value of -1 here signifies that the world should use the default value
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The spawn rate defines how many ticks there are between attempts to spawn animals, see [this](https://jd.bukkit.org/org/bukkit/World.html#setTicksPerAnimalSpawns(int)) for details. Note that a value of -1 here signifies that the world should use the default value
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**Type:**
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**Type:**
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`Integer`
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`Integer`
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