From 6c1b67ae37127a13618ac5d35ff19db4e38375f2 Mon Sep 17 00:00:00 2001 From: FernFerret Date: Mon, 22 Oct 2012 16:46:36 -0700 Subject: [PATCH] Add blurb about plugins being disableable --- FAQ.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index 6214f0e..1e7ba2a 100644 --- a/FAQ.md +++ b/FAQ.md @@ -128,4 +128,9 @@ New builds of Multiverse-Core include an extra permission to prevent automatic m mv.bypass.gamemode.WORLD_NAME -With this new permission, server owners can pick particular users to ignore some (or all) of the game mode settings on each world when teleporting between them. For example, a player with `mv.bypass.gamemode.*` could be an admin, keeping their creative mode setting even in survival worlds. Just set the right permissions in your preferred plugin and you're good to go. \ No newline at end of file +With this new permission, server owners can pick particular users to ignore some (or all) of the game mode settings on each world when teleporting between them. For example, a player with `mv.bypass.gamemode.*` could be an admin, keeping their creative mode setting even in survival worlds. Just set the right permissions in your preferred plugin and you're good to go. + +## Can you make plugins disable-able per world? +Unless something has changed with Bukkit, this still isn't possible. + +Plugins are still [scoped](http://en.wikipedia.org/wiki/Scope_(computer_science\)) at the Server level, meaning **once it's loaded it's active for all worlds**. Each plugin is responsible for supporting multi-world functions, but there are some permissions plugins that support multiworld command disabling. \ No newline at end of file